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E3 2019 & post-E3 2019 - Media News & Previews

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Zasadun.226

Zasadun.226

Forum regular
#1,901
Jun 17, 2020
metalmaniac21 said:
The absence of what you call "darksynth and synthwave" is the cliché as overabundance of it. Besides, Perturbator's stuff is not set in stone as darksynth only, this opinion is a cliché on it's own.
Click to expand...
I know the work of perturabor, and even if he can make evry cool ambiant music, this is in my point of view not the point people are waiting for when they heard Perturabor.
And you know that Cyberpunkk will have plenty of eletronic and ambiant music. We already heard some.
So really, what is your point ?
 
OneWingedHawk

OneWingedHawk

Senior user
#1,902
Jun 17, 2020
Perturbator and Carpenter Brut not being in the game is one thing i am happy about. Not that i dislike their music but i feel like it is so synonymous with internet's idea of 80s outrun cyberpunk culture that they probably wanted to separate from those bands.

I think main gameplay soundtracks will be more of collaboration between Marcin Przybylowicz, Paul Leonard-Morgan and PT Adamczyk mixed with Richard Devine style of electronic music. This will cover cyber part of the soundtrack and will be more electronic in nature.

And this is just a guess although i am pretty confident about it, that a lot of the artist shown in their music video are going to be used as world building. Their music is prob going to be used as songs for other Rockerboys which are huge part of lore or part of radio tracks to drive the point that - Yes this is a world where people with different taste live and not everyone has suddenly started to listen and produce synthwave 24/7 because they have realized that they live in a dystopian world.
 
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Maelcom404

Maelcom404

Senior user
#1,903
Jun 17, 2020
Synthwave is kinda too gimmicky or "cinematic" tbh.

Cyberpunk 2077 is supposed to flesh out a living society, with it's own culture and codes.

If Synthwave works with games like Blood Dragon (which is 100% 80's gimmicky), I doubt it would really fit the world of Cyberpunk.

It lacks the "rock'n roll"
 
Shavod

Shavod

Wordrunner
#1,904
Jun 17, 2020
In relation to discussion above, recent polish podcast with Marcin Przybyłowicz explains some of the decisions they made regarding the soundtrack of Cyberpunk 2077.


While coming up with the music direction, he was listening to music in a popular Cyberpunk media like Blade Runner and Deus Ex, but also checking out on the Internet what kind of music people associate with Cyberpunk, which was of course synthwave, but ultimately he decided that those didn't really fit well artistically into their vision of Cyberpunk. For the synthwave, he felt like this association is purely based on 80's nostalgia and nothing else really.

While Marcin really likes Vangelis music in Blade Runner, he felt like it gives out the vibe of something magnificent and massive, while he describes their vision of Cyberpunk as having a lot more "rust, dirt between it's teeths and scars on it's limbs". It's not a philosophical Cyberpunk, but rather "grounded" Cyberpunk, meaning that it's not really about characters wondering whether androids dream of electric sheep, but about people who face an issues like "I've been mugged on the street and someone harvested my cyberlimb away to sell it on the black market, so now I can't do my job, which means I need to find some way to solve this problem quickly or else I won't have money to survive another day".

This kind of street level stuff, which was also the focus of Cyberpunk 2020. To capture that street level feeling of the setting they decided to take their inspirations from the 90's techno, rave and electronic music, as well as from rebellious attitude present in the 90's music like Rage Against The Machines or Beastie Boys "Sabotage", songs which from the very beginning speak loudly about the rebellion, anarchy and revolution.

Other notable things mentioned on the podcast:

They already finished writing, producing and mixing the music for Cyberpunk and now all that's left to do for Marcin in the upcoming months is playtesting the game to catch any potential bugs and issues related to in-game music. Because of that he doesn't consider his job to be done until the game debut.

Outside of composing the music and setting the musical direction for various parts of the game, including different music for each city district, one of his duties is also implementation of the music into the game. Among the team of 800 people, there are only three people responsible for that: him, Piotr Adamczyk and QA audio guy, because they are the only people who knows this music well enough and know how to do it. That includes scripting for adaptive and interactive soundtrack, meaning stuff like the music track intensity changing based on the character's pace or the situation (like a sudden appearance of additional enemies).
 
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Mybrokenenglish

Mybrokenenglish

Senior user
#1,905
Jun 17, 2020
I'd like to point out that many publishers (including Ubisoft and EA) have talked about cross gen games getting free updates on PS5. It seemed like CDPR couldn't speak about cp77 on PS5 while they confirmed the smart delivery on series X. Given there's clearly no NDA at this point, @Lilayah could you guys say something about it? At least during night city wire if you want to focus your communication on that event. This uncertainty is quite annoying to be honest.
 
MauricioMM

MauricioMM

Senior user
#1,906
Jun 17, 2020
Shavod said:
[...] different music for each city district [...]
Click to expand...
This is a thing that should be essential for games with big and/or varied maps: a contextual soundtrack. Even though it ended up sounding a bit too repetitive (it's an usual problem for game soundtracks anyway, especially on long games) I think they did that well in The Witcher 3: each of the important islands in Skellige had its own track, and Novigrad had different tracks per district and per time of the day. It's something I expect them to nail on Cyberpunk 2077 as well, hopefully with a little more sound variety than TW3 (given the place and time the game is set).
 
BluPixel

BluPixel

Forum regular
#1,907
Jun 17, 2020
Shavod said:
In relation to discussion above, recent polish podcast with Marcin Przybyłowicz explains some of the decisions they made regarding the soundtrack of Cyberpunk 2077.


While coming up with the music direction, he was listening to music in a popular Cyberpunk media like Blade Runner and Deus Ex, but also checking out on the Internet what kind of music people associate with Cyberpunk, which was of course synthwave, but ultimately he decided that those didn't really fit well artistically into their vision of Cyberpunk. For the synthwave, he felt like this association is purely based on 80's nostalgia and nothing else really.

While Marcin really likes Vangelis music in Blade Runner, he felt like it gives out the vibe of something magnificent and massive, while he describes their vision of Cyberpunk as having a lot more "rust, dirt between it's teeths and scars on it's limbs". It's not a philosophical Cyberpunk, but rather "grounded" Cyberpunk, meaning that it's not really about characters wondering whether androids dream of electric sheep, but about people who face an issues like "I've been mugged on the street and someone harvested my cyberlimb away to sell it on the black market, so now I can't do my job, which means I need to find some way to solve this problem quickly or else I won't have money to survive another day".

This kind of street level stuff, which was also the focus of Cyberpunk 2020. To capture that street level feeling of the setting they decided to take their inspirations from the 90's techno, rave and electronic music, as well as from rebellious attitude present in the 90's music like Rage Against The Machines or Beastie Boys "Sabotage", songs which from the very beginning speak loudly about the rebellion, anarchy and revolution.

Other notable things mentioned on the podcast:

They already finished writing, producing and mixing the music for Cyberpunk and now all that's left to do for Marcin in the upcoming months is playtesting the game to catch any potential bugs and issues related to in-game music. Because of that he doesn't consider his job to be done until the game debut.

Outside of composing the music and setting the musical direction for various parts of the game, including different music for each city district, one of his duties is also implementation of the music into the game. Among the team of 800 people, there are only three people responsible for that: him, Piotr Adamczyk and QA audio guy, because they are the only people who knows this music well enough and know how to do it. That includes scripting for adaptive and interactive soundtrack, meaning stuff like the music track intensity changing based on the character's pace or the situation (like a sudden appearance of additional enemies).
Click to expand...

A bit off topic but I love your posts. They always are informative and a pleasure to read. (y)
 
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Garrison72

Garrison72

Mentor
#1,908
Jun 18, 2020
"This kind of street level stuff, which was also the focus of Cyberpunk 2020. To capture that street level feeling of the setting they decided to take their inspirations from the 90's techno, rave and electronic music, as well as from rebellious attitude present in the 90's music like Rage Against The Machines or Beastie Boys "Sabotage", songs which from the very beginning speak loudly about the rebellion, anarchy and revolution."

I'm all on board with these inspirations. I'm just not hearing much of it yet. Can't wait to hear more.
 
metalmaniac21

metalmaniac21

Senior user
#1,909
Jun 18, 2020
Zasadun.226 said:
So really, what is your point ?
Click to expand...
Simple two points. If a movie guy is interested in your game, sounds like he's gonna cook something very special. Just because he had become the icon of synthwave doesn't mean much. Marcin Przybyłowicz is now famous as The Witcher 3 composer, should this fact now affect people's reception of Cyberpunk 2077 as a polska neon noir swearing simulator? I don't think so.
And second point - dark synths still matters even if by 2077 it will become retro. Matters as one of the many cultural phenomenons. It's pivotal to let the professional do his job right and make it distinctive from modern perception of the genre.
 
AshenBeans

AshenBeans

Forum regular
#1,910
Jun 18, 2020
OH FOR FUCKS SAKE ITS DELAYED AGAIN
 
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WacaWaka

WacaWaka

Forum regular
#1,911
Jun 18, 2020
Kinda felt it was coming. Pretty sure game will run quite poorly on ps4/xbox one even in November.
 
gregski

gregski

Moderator
#1,912
Jun 18, 2020
Reference:

https://twitter.com/i/web/status/1273647385294626816
 
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MauricioMM

MauricioMM

Senior user
#1,913
Jun 18, 2020
I kinda saw it coming, main reason being the current worldwide situation. I’m not really too upset about it but I won’t deny the news made me feel a bit sad. At least, like I think I said the last time they announced a delay, that should give me more time to wait for the upcoming GeForce cards :sleep: Hopefully those’ll release before November. Pretty pleeeaaase Nvidia, release them before the game!
 
metalmaniac21

metalmaniac21

Senior user
#1,914
Jun 18, 2020
gregski said:
https://twitter.com/i/web/status/1273647385294626816
Click to expand...
:ROFLMAO::ROFLMAO::ROFLMAO:
Guys, stahp. PS4 and Xbox One are not that powerful to maintain 30 FPS, even with all possible optimizations and specific cpu registers abusal. RDR2 in Saint Denis is an example already.

BTW, to all seeing it coming - no you don't, that didn't happen. Jumping from April to September is big enough of a postpone already.

Oh well, I can actually go on vacation in November. With RTX 3080RX 6900 XT under my pillow. Good.
 
MauricioMM

MauricioMM

Senior user
#1,915
Jun 18, 2020
metalmaniac21 said:
Guys, stahp. PS4 and Xbox One are not that powerful to maintain 30 FPS, even with all possible optimizations and specific cpu registers abusal.
Click to expand...
Well, as long as the current gen consoles keep being a bigger market than the upcoming consoles then devs will still care about them.

metalmaniac21 said:
BTW, to all seeing it coming - no you don't, that didn't happen. Jumping from April to September is big enough already.
Click to expand...
The first delay did take me by surprise, I’ll admit that, but this one not as much. I saw a 50/50 chance of it happening.
 
Draconifors

Draconifors

Moderator
#1,916
Jun 18, 2020
Important update about Cyberpunk 2077 release date
 
AshenBeans

AshenBeans

Forum regular
#1,917
Jun 18, 2020
i know most people here don't care but as a side note, the game can't partake in game awards this year because of the new release date
 
MauricioMM

MauricioMM

Senior user
#1,918
Jun 18, 2020
SmokyBeans said:
i know most people here don't care but as a side note, the game can't partake in game awards this year because of the new release date
Click to expand...
Good Guy CDPR, allowing The Last of Us Part 2 to take all of the awards :p
 
AshenBeans

AshenBeans

Forum regular
#1,919
Jun 18, 2020
MauricioMM said:
Good Guy CDPR, allowing The Last of Us Part 2 to take all of the awards :p
Click to expand...
cutoff date is november 15th so its only 4 days difference
maybe the dorito pope is kind enough to make an exception
 
Shavod

Shavod

Wordrunner
#1,920
Jun 19, 2020
You can listen to the delay related conference call with investors down below:

https://www.cdprojekt.com/pl/wp-content/uploads-pl/2020/06/20200618_1900-cd-projekt.mp3


In short:

- the release of multiplayer, expansions and next gen upgrades has been delayed accordingly to the delay of the main game as well. The expansions will debut in 2021. The delay has no effect on the planned amount of expansions (there seems to be a suggestion that there might be more then two) and they supposed to be announced relatively soon

- at the current state of the development, part of the team has already moved to other projects, since the content and the gameplay are already finished

- they are not afraid that the release of new consoles will overshadow Cyberpunk 2077, since, first, thanks to the backward compatibility it can be played on a next gen consoles as well (and even then the game will look better then on the current gen consoles from the day one, thanks to the features that they offer, but a true next gen update for Xbox Series X and PS5 will be available next year for free), and second, usually the launch titles for a next gen consoles are not the games as big as Red Dead Redemption 2, so they don't have to worry too much about a serious competition. The only challenge that they might face is the upcoming Christmas season, which usually is a more active when it comes to a video game market.

- due to the pandemic, the game is being streamed to journalists who currently play the game. Hands on session will cover the beginning of the game, including starting menu and character creation, and there is no restrictions regarding of what they can do while playing. Previews embargo will be lift right after Night City Wire, so we can expect them at June 25

- they are aware that any decision about delay costs them customers trust, that's why they wouldn't do it if there was no need for that. They noted that while they did report some time ago that the game is nearly content complete already, back when they send it to the rating agencies, that build was far less polished then the current one, which is the one being played by the media right now, but even then it still requires more fixes. So from the outside it might seem like they are just repeating themselves, but in reality they made a huge progress between those two builds, but due to the size and complexity of the title they still need more time to make it right
 
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