I'll believe it once I'll see it, the existance of "lgendary loot" already rings several bells to me.That's way more thematic than "This bandit dropped a "Magic Axe" which is identical to the normal axe his buddy was wielding."
https://www.ign.com/articles/2019/06/11/cyberpunk-2077-new-gameplay-details-from-the-e3-2019-demoBased on some impressions I read, it seems like Animals were around 10 levels higher then V
both animals and V were level 18, at some point V levels up to 19.
I agree, that is a good thing, my problem with street creds is that they unlock perks as well. The nature of these perk points scares me a lot.I think that might be fixed by the division between Street Cred and EXP, so you won't be able to receive much more challenging sidequests unless your Street Cred is high enough.
I don't know at what difficulty you guys played it, but at 3/4 they became already "sword-sponges", at death march fighting an overlevelled enemy took me minutes. The problem with TW3's difficulty is not the difficulty itself (it's quite an easy game, in particular if you break it with overpowered builds whiche were quite easy to achieve) but enemies' DMG output/input, totally unfair: geralt needs 7 hits to kill a bandit, but the bandit kills him with 2 hits? I thought I was supposed to play as a master witcher...Your right about at 6 levels.
P.S.
@Snowflakez when I say I doubt we'll see the full demo. I pity the girl who says she prefers the shorter version because she can't keep focus for 50 minutes and feels overwhelmed with all those info. Poor poor little girl...
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Audio design in FPP is extremely important: audio helps in understanding where enemies are (I think to 5.1 or even better 7.1 audio). It needs to be done just right.Interview with Colin Walder, the Co-Lead for Audio and Localization:
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