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E3 Discussion Thread

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J

joshmosh

Senior user
#2,201
Jun 12, 2014
I concur with those voicing their dislike of auto-refills. That is just too easy and convenient. I know you guys at CDPR are trying to appeal to a wider audience, but even those new to the series will appreciate mechanics that reward thinking, planning, and generally making an effort, though perhaps not immediately. And please do not forget about the fans that loved and supported your previous games. We want a meaningful evolution in the gameplay, not simplification and overt streamlining.
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#2,202
Jun 12, 2014
ALPES said:
I was thinking the same. My fear is that now that they are getting far more popular than by the release of the two previous games they are "adjusting" some things (witcher sense showing where to climb :rly?:) for more casual gamers and newcomers to the series. Tough time for us hardcore witcher fans coming?
Click to expand...
Not just here. Traditional or oldschool-type RPG'ers in general. It's not getting any better elsewhere either aside from few shoelacebudget indies from crowdfunding campaigns.

Marcin Momot said:
Y it's still work in progress and we might ultimately change it. We are still experimenting.
Click to expand...
Please do. :)
 
Last edited: Jun 12, 2014
B

blackgriffin

Senior user
#2,203
Jun 12, 2014
huber1989 said:
Let's face it: there simply is no reasonable 'ranged weapon' thingie for underwater combat in the chosen timeline/setting. I don't see a problem though, why should ranged underwater combat be necessary? Give us knives and make it a close quarter combat only environment - would make sense.
Click to expand...
what king of underwater combat sistem would you see let's be real .....give me one example of an underwater combat sistem, its to hard to make one, the crosbow/ harpoon gun is the easyest option, the alternativ would be no combat at all
 
A

ALPES

Rookie
#2,204
Jun 12, 2014
@Marcin Momot

Will oils work the same way, replenish automatically during meditation?
 
EmperorZorn

EmperorZorn

Moderator
#2,205
Jun 12, 2014
Kinley said:
I feel like all these changes (3 bolt action crossbow, simplifying the potion system) were made to accommodate a certain crowd. But maybe that's just me.
Click to expand...
Well, you have to consider that CDPR is getting a whole new console audience (new to the series) they want to please.
That and the fact that they want to make their revolutionary RPG game available and accessible for everyone
is responsible for the overall down-dumbing of gameplay elements.

You know, as long as we don't need to mount flak cannons to hunt griffins it'll be ok.
 
Kinley

Kinley

Ex-moderator
#2,206
Jun 12, 2014
blackgriffin said:
what king of underwater combat sistem would you see let's be real .....give me one example of an underwater combat sistem, its to hard to make one, the crosbow/ harpoon gun is the easyest option, the alternativ would be no combat at all
Click to expand...
If an option is easy it does not make it sensible. And how exactly would a harpoon gun work in the Witcher's timeline? And you simply do not have the materials to make a crossbow efficient underwater.
 
wichat

wichat

Mentor
#2,207
Jun 12, 2014
StaGiors said:
My opinion is, you should do something like TW1, but have some active side effects due to high toxicity for, lets say, a day in game.
Click to expand...
It seems we will have that, It's an intuition..
 
S

Scholdarr

Banned
#2,208
Jun 12, 2014
Riordan1 said:
Its not really a change from previous games, your journal always contained details about monster, its weaknesses and what to use to kill it.
Click to expand...
There IS a big difference between notes about behaviours and weaknesses of monsters in your journal and recommended item. For the former you actually need your brain to sort out which potions might be suited best for what you know about the monster the latter is made for braindead people....

This is casualization at its best, sorry. I don't like that. At all.
 
ReptilePZ

ReptilePZ

Wordrunner
#2,209
Jun 12, 2014
EmperorZorn said:
Well, you have to consider that CDPR is getting a whole new console audience (new to the series) they want to please.
That and the fact that they want to make their revolutionary RPG game available and accessible for everyone
is responsible for the overall down-dumbing of gameplay elements.

You know, as long as we don't need to mount flak cannons to hunt griffins it'll be ok.
Click to expand...
That's a horrible mindset to have. It's what got BioWare to where they are.
 
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D

DBag

Rookie
#2,210
Jun 12, 2014
Kinley said:
And how exactly do you know it was used only by a small percentage of the playerbase?
Click to expand...
This is the impression I got from Konrad's interviews, especially his latest one which was posted recentely. It may be even more severe in Witcher games as opposed to other RPGs, because potions are somewhat integral to the lore.
 
Kinley

Kinley

Ex-moderator
#2,211
Jun 12, 2014
EmperorZorn said:
Well, you have to consider that CDPR is getting a whole new console audience (new to the series) they want to please.
That and the fact that they want to make their revolutionary RPG game available and accessible for everyone
is responsible for the overall down-dumbing of gameplay elements.

You know, as long as we don't need to mount flak cannons to hunt griffins it'll be ok.
Click to expand...
They can accommodate anyone they want, just don't forget where you started from. PC gamers made this franchise what it is, don't screw your main demographic over with non-sensical systems.
 
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EmperorZorn

EmperorZorn

Moderator
#2,212
Jun 12, 2014
wichat said:
It seems we will have that, It's an intuition..
Click to expand...
Your intuition never fails, wichat.

Hopefully high toxicity will have side-effects, just like the radiation level in Fallout 3.
Both visually (hallucinations, etc..) and affecting the stats of the character~
 
H

huber1989.365

Senior user
#2,213
Jun 12, 2014
Kinley said:
If an option is easy it does not make it sensible. And how exactly would a harpoon gun work in the Witcher's timeline? And you simply do not have the materials to make a crossbow efficient underwater.
Click to expand...
That's it. If there absolutely NEEDS to be ranged combat underwater, the signs would be the best solution, albeit still not a good one. Crossbow just doesn't make any sense whatsoever, these things simply don't work underwater. And there's no other ranged underwater weapon I'm aware of that would fit the technological level of the world we're playing in.

I don't see a problem with melee combat only though and I'm not quite sure why that should be a problem from a game-play or programming perspective either.
 
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Z

Zabanzo

Senior user
#2,214
Jun 12, 2014
ALPES said:
I was thinking the same. My fear is that now that they are getting far more popular than by the release of the two previous games they are "adjusting" some things (witcher sense showing where to climb :rly?:) for more casual gamers and newcomers to the series. Tough time for us hardcore witcher fans coming?
Click to expand...
There is a way to make both crowds happy, and that is adjustable difficulty, something like the new Thief game. Basically, you choose what features you want or do not want. So for example we could choose if we want our potions to be refilling with or without reagents consumption.
 
M

mico11

Senior user
#2,215
Jun 12, 2014
But it's not that simple, if they made the game so that you need to make a potion once, then the ingredients required for it will be very rare and expensive.
 
wichat

wichat

Mentor
#2,216
Jun 12, 2014
In fact.... I hardly can imagine how a Igny would work under waters....

 
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A

ALPES

Rookie
#2,217
Jun 12, 2014
Riordan1 said:
There is a way to make both crowds happy, and that is adjustable difficulty, something like the new Thief game. Basically, you choose what features you want or do not want. So for example we could choose if we want our potions to be refilling with or without reagents consumption.
Click to expand...
That would be something to consider. Not just regarding the potions but also how "strong" the witcher sense is for example and other features. But as Marcin said, it's all WIP and even if it stays that way, there'll hopefully be an EE where they can change things.
 
O

OptoNick

Rookie
#2,218
Jun 12, 2014
Kinley said:
Marcin confirmed on the Polish side that potions will only require ingredients when we need to craft them for the first time and when we want to upgrade them.
Click to expand...
OMG. That is so wrong. As well as auto-replenishing. Really hoping that this experiment will be declined in next months before release.
 
H

huber1989.365

Senior user
#2,219
Jun 12, 2014
Well, theoretically you could heat up the water enough to cause pain/damage to your enemies. After all, it's MAGIC! As I said, it's not great but certainly better than crossbows/harpoons.
 
D

DBag

Rookie
#2,220
Jun 12, 2014
501105 said:
And dumbing the system down to the point of potions and such magically appearing is an improvement?
Click to expand...
I think it's important to understand that complete realism =/= fun. Sure, certain people would love to play Witcher 3 - The Real Life in a Fantasy World Simulator, but most don't. For such reasons, CDPR doesn't include hunger mechanisms, or the need to go to the bathroom or some other stupid shit like that.

Perhaps this system isn't the most realistic, and might break immersion for a few poor souls out there, but if it is properly executed - it could fix a problem without dumbing down or simplifying anything.
 
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