I was mainly talking about Witcher 1, in which alchemy and potion usage was crucial (maybe not on easy). So even if not many people used it (which I doubt), it isn't a problem with a mechanic, it's a problem with a design of difficulty. Make alchemy crucial for not dying on higher difficulties (normal and up) and you will see it being in use. It's not some complicated system, that players are afraid to use.Not sure if a system that is used by a very small percentage of the playerbase can be considered as well functioning. From a game design perspective, when you invest resources to create a system that should be an integral part of the core game, which no body uses - is a problem that needs to be addressed.


