This does bring a whole new meaning to the The witcher 3 title , "the wild hunt"
This does bring a whole new meaning to the The witcher 3 title , "the wild hunt"
Just wanted to add my voice to those who dont like auto-replenishing potions. It just sounds incredibly gamey and artificial.
Maybe potions could have several uses or 'charges' before they are depleted. Say you start with a small bottle which you can drink from 5 times before having to brew some more potion. Then, later on, you can replace your small bottle(s) with bigger bottles that can hold more 'charges'. I think this system could encourage players to use their potions more often.
Ha, ha. Youre awesome, Dragon.Bows under water, working, not hi-tech.
"There IS a big difference between notes about behaviours and weaknesses of monsters in your journal and recommended item. For the former you actually need your brain to sort out which potions might be suited best for what you know about the monster the latter is made for braindead people...."So what? I never said that this was a good feature in Witcher 1, did I?
I again recall the promise Marcin gave us: "We won't make a dumb game."
But, in fact, it IS, at least so far.
Sometimes I feel like I´m on reddit.com/r/photoshopbattles/.
I'm wondering about this as well. I just can't see it being fun. I hope I'll prove to be wrong.My question about that whole case is - why there has to be an underwater combat? It is usually pretty terrible in all of the games, not fun at all. Just don't bother putting that in.
Bethesda actually removed it from TES. Oblivion had water combat, but Skyrim didn't.I'm wondering about this as well. I just can't see it being fun. I hope I'll prove to be wrong.
from The Sword of Destiny, Andrzej Sapkowski"Dealing with the monster," he mumbled, repeating her words, "if I just knew how. I don't know much about sea monsters."
"Interesting. As far as I know there are many more monsters in the ocean than on the mainland both in numbers and in the variety of species. One would think that the ocean is a quite good area of operation for a witcher."
"It's none at all."
"Why?"
"The expansion of mankind on the ocean" he harrumphed with his head turned away, "has only started a while ago. In those days witchers were needed on the mainland during the first phase of colonisation. We are not suited for the fight against the creatures living in the ocean although it's indeed teemed with all kinds of aggressive vermin. But against sea monsters our witcher abilities are not good enough. These creatures are either too big for us or too well loricated or too agile in their element. Or all of that."
[...]
"I have stopped them," sang the siren und blew in the shell again. "But not for long! Flee and don't come back, white haired. The ocean...that's nothing for your kind!"
"I know," he screamed back, "I know! Thanks, Sh'eenaz!"
My question about that whole case is - why there has to be an underwater combat? It is usually pretty terrible in all of the games, not fun at all. Just don't bother putting that in.
For one simple reason.I'm wondering about this as well. I just can't see it being fun. I hope I'll prove to be wrong.
It's a massive open world. It would be ridiculous if there were invisible walls around all of the water in the game. No underwater combat would be fine, but he has to be able to go underwater. Gameplay should always win out.That's what lore tells us:
from The Sword of Destiny, Andrzej Sapkowski
Geralt doesn't like the ocean. He doesn't like swimming and he doesn't like diving. He feels unsecure and vulnerable in the water and he lacks the proper means and weapons to fight effectively in the ocean. Unterwater fights would be clear violation of the lore of the witcher world. Even the whole diving aspect is already a violation of the canon I cannot approve that, sorry.![]()
That's arguable. Depends on the game. The Witcher games are story driven games. In this case I really don't see how underwater combat is a worthwhile addition, just seems shoehorned in. Will it serve a story purpose in any way?Gameplay should always win out.
Well Mamais said that Geralt couldn't burn that tree. So yeah. :troll:That's arguable. Depends on the game. The Witcher games are story driven games. In this case I really don't see how underwater combat is a worthwhile addition, just seems shoehorned in. Will it serve a story purpose in any way?
We would have to see the actual implementation, what if a cave contains a beast that you need to kill for a quest and the only way to reach it is by diving?That's arguable. Depends on the game. The Witcher games are story driven games. In this case I really don't see how underwater combat is a worthwhile addition, just seems shoehorned in. Will it serve a story purpose in any way?
These items can act like secrets, being hard to find, maybe behind some rumble you have to clean with Aard.For one simple reason.
I, for one, heart underwater exploration with all its locations, secrets, precious items. But I certainly do not want it to turn into a stroll in the countryside. It has to be a challenge; it's has to be dangerous. There simply has to be combat.
Exactly.I, for one
So Geralt doesnt frecuent whores in the books, also. but I heard no one crying over that misenterpration of the character...That's what lore tells us:
from The Sword of Destiny, Andrzej Sapkowski
Geralt doesn't like the ocean. He doesn't like swimming and he doesn't like diving. He feels unsecure and vulnerable in the water and he lacks the proper means and weapons to fight effectively in the ocean. Unterwater fights would be a clear violation of the lore of the witcher world. Even the whole diving aspect is already a violation of the canon and I cannot approve that, sorry.
Apart from that Geralt shouldn't be able to wear armor under water while diving. He's not superman, sorry.
I agree.It's a massive open world. It would be ridiculous if there were invisible walls around all of the water in the game. No underwater combat would be fine, but he has to be able to go underwater. Gameplay should always win out.