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E3 Discussion Thread

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T

thubb

Rookie
#2,301
Jun 12, 2014
ALPES said:
View attachment 3966
Click to expand...
This does bring a whole new meaning to the The witcher 3 title , "the wild hunt" :p
 
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J

Jack Bauer 24

Rookie
#2,302
Jun 12, 2014
Who said he can fight underwater?
 

Jupiter_on_Mars

Guest
#2,303
Jun 12, 2014
jonesy1138 said:
Just wanted to add my voice to those who dont like auto-replenishing potions. It just sounds incredibly gamey and artificial.

Maybe potions could have several uses or 'charges' before they are depleted. Say you start with a small bottle which you can drink from 5 times before having to brew some more potion. Then, later on, you can replace your small bottle(s) with bigger bottles that can hold more 'charges'. I think this system could encourage players to use their potions more often.
Click to expand...

@Marcin Momot

This is a far better solution. Please consider it.
 
J

Jack_in_the-Green

Forum veteran
#2,304
Jun 12, 2014
Dragonbird said:
Bows under water, working, not hi-tech.
Click to expand...
Ha, ha. Youre awesome, Dragon. :p
 
Sagitarii

Sagitarii

Mentor
#2,305
Jun 12, 2014
My question about that whole case is - why there has to be an underwater combat? It is usually pretty terrible in all of the games, not fun at all. Just don't bother putting that in.
 
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Z

Zabanzo

Senior user
#2,306
Jun 12, 2014
LordCrash said:
So what? I never said that this was a good feature in Witcher 1, did I?

I again recall the promise Marcin gave us: "We won't make a dumb game."

But, in fact, it IS, at least so far.
Click to expand...
"There IS a big difference between notes about behaviours and weaknesses of monsters in your journal and recommended item. For the former you actually need your brain to sort out which potions might be suited best for what you know about the monster the latter is made for braindead people...."

This is what you said in your previous post. I just proved to you that the games always simply told us: This monster does .... ,kill it with ..... We never had to deduce something ourselves, nor did the devs ever promised us such feature. Thats all I wanted to say.
 
B

BroccoliSouP

Senior user
#2,307
Jun 12, 2014
ALPES said:
View attachment 3966
Click to expand...
Sometimes I feel like I´m on reddit.com/r/photoshopbattles/.
 
M

Mohasz

Forum veteran
#2,308
Jun 12, 2014
Sagitarii said:
My question about that whole case is - why there has to be an underwater combat? It is usually pretty terrible in all of the games, not fun at all. Just don't bother putting that in.
Click to expand...
I'm wondering about this as well. I just can't see it being fun. I hope I'll prove to be wrong.
 
J

Jack Bauer 24

Rookie
#2,309
Jun 12, 2014
Mohasz said:
I'm wondering about this as well. I just can't see it being fun. I hope I'll prove to be wrong.
Click to expand...
Bethesda actually removed it from TES. Oblivion had water combat, but Skyrim didn't.
 
wichat

wichat

Mentor
#2,310
Jun 12, 2014
OMG!

Someone has seen Dijkstra trying to fish with a crossbow!!!


 
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S

Scholdarr

Banned
#2,311
Jun 12, 2014
That's what lore tells us:

"Dealing with the monster," he mumbled, repeating her words, "if I just knew how. I don't know much about sea monsters."
"Interesting. As far as I know there are many more monsters in the ocean than on the mainland both in numbers and in the variety of species. One would think that the ocean is a quite good area of operation for a witcher."
"It's none at all."
"Why?"
"The expansion of mankind on the ocean" he harrumphed with his head turned away, "has only started a while ago. In those days witchers were needed on the mainland during the first phase of colonisation. We are not suited for the fight against the creatures living in the ocean although it's indeed teemed with all kinds of aggressive vermin. But against sea monsters our witcher abilities are not good enough. These creatures are either too big for us or too well loricated or too agile in their element. Or all of that."

[...]

"I have stopped them," sang the siren und blew in the shell again. "But not for long! Flee and don't come back, white haired. The ocean...that's nothing for your kind!"
"I know," he screamed back, "I know! Thanks, Sh'eenaz!"
Click to expand...
from The Sword of Destiny, Andrzej Sapkowski

Geralt doesn't like the ocean. He doesn't like swimming and he doesn't like diving. He feels unsecure and vulnerable in the water and he lacks the proper means and weapons to fight effectively in the ocean. Unterwater fights would be a clear violation of the lore of the witcher world. Even the whole diving aspect is already a violation of the canon and I cannot approve that, sorry. ;)

Apart from that Geralt shouldn't be able to wear armor under water while diving. He's not superman, sorry.
 
Last edited: Jun 12, 2014
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Jupiter_on_Mars

Guest
#2,312
Jun 12, 2014
Sagitarii said:
My question about that whole case is - why there has to be an underwater combat? It is usually pretty terrible in all of the games, not fun at all. Just don't bother putting that in.
Click to expand...
Mohasz said:
I'm wondering about this as well. I just can't see it being fun. I hope I'll prove to be wrong.
Click to expand...
For one simple reason.

I, for one, heart underwater exploration with all its locations, secrets, precious items. But I certainly do not want it to turn into a stroll in the countryside. It has to be a challenge; it's has to be dangerous. There simply has to be combat.
 
5

501105

Forum veteran
#2,313
Jun 12, 2014
Oh boy, all potions, fish and crossbows aside, this sure has been a crazy week.
 
J

Jack Bauer 24

Rookie
#2,314
Jun 12, 2014
LordCrash said:
That's what lore tells us:


from The Sword of Destiny, Andrzej Sapkowski

Geralt doesn't like the ocean. He doesn't like swimming and he doesn't like diving. He feels unsecure and vulnerable in the water and he lacks the proper means and weapons to fight effectively in the ocean. Unterwater fights would be clear violation of the lore of the witcher world. Even the whole diving aspect is already a violation of the canon I cannot approve that, sorry. ;)
Click to expand...
It's a massive open world. It would be ridiculous if there were invisible walls around all of the water in the game. No underwater combat would be fine, but he has to be able to go underwater. Gameplay should always win out.
 
Kinley

Kinley

Ex-moderator
#2,315
Jun 12, 2014
Jack Bauer 24 said:
Gameplay should always win out.
Click to expand...
That's arguable. Depends on the game. The Witcher games are story driven games. In this case I really don't see how underwater combat is a worthwhile addition, just seems shoehorned in. Will it serve a story purpose in any way?
 
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S

StaGiors

Forum veteran
#2,316
Jun 12, 2014
Kinley said:
That's arguable. Depends on the game. The Witcher games are story driven games. In this case I really don't see how underwater combat is a worthwhile addition, just seems shoehorned in. Will it serve a story purpose in any way?
Click to expand...
Well Mamais said that Geralt couldn't burn that tree. So yeah. :troll:
 
5

501105

Forum veteran
#2,317
Jun 12, 2014
Kinley said:
That's arguable. Depends on the game. The Witcher games are story driven games. In this case I really don't see how underwater combat is a worthwhile addition, just seems shoehorned in. Will it serve a story purpose in any way?
Click to expand...
We would have to see the actual implementation, what if a cave contains a beast that you need to kill for a quest and the only way to reach it is by diving?
 
Sagitarii

Sagitarii

Mentor
#2,318
Jun 12, 2014
Jupiter on Mars said:
For one simple reason.

I, for one, heart underwater exploration with all its locations, secrets, precious items. But I certainly do not want it to turn into a stroll in the countryside. It has to be a challenge; it's has to be dangerous. There simply has to be combat.
Click to expand...
These items can act like secrets, being hard to find, maybe behind some rumble you have to clean with Aard.

I, for one
Click to expand...
Exactly.
 
J

Jack_in_the-Green

Forum veteran
#2,319
Jun 12, 2014
LordCrash said:
That's what lore tells us:


from The Sword of Destiny, Andrzej Sapkowski

Geralt doesn't like the ocean. He doesn't like swimming and he doesn't like diving. He feels unsecure and vulnerable in the water and he lacks the proper means and weapons to fight effectively in the ocean. Unterwater fights would be a clear violation of the lore of the witcher world. Even the whole diving aspect is already a violation of the canon and I cannot approve that, sorry. ;)

Apart from that Geralt shouldn't be able to wear armor under water while diving. He's not superman, sorry.
Click to expand...
So Geralt doesnt frecuent whores in the books, also. but I heard no one crying over that misenterpration of the character...

He doesnt even fool around all the time, as far as I know... Lady Yennefer, Triss, Essi Daven, Shani (maybe the Lady of the Forest? I didnt got to the last book yet :p ). 5 women in all 7 books...
 
S

Scholdarr

Banned
#2,320
Jun 12, 2014
Jack Bauer 24 said:
It's a massive open world. It would be ridiculous if there were invisible walls around all of the water in the game. No underwater combat would be fine, but he has to be able to go underwater. Gameplay should always win out.
Click to expand...
I agree.

BUT

  • he shouldn't be able to be under water for a long time (2-3 minutes maximum)
  • he shouldn't be able to wear armour under water
  • he shouldn't be able to fight or use signs under water

I don't think that there should be invisible wall in the water/ocean. But there should be little incentive to actually swim or dive. Sorry, this is not your usual generic RPG where gameplay sould tower everything else... ;)
 
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