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E3 Discussion Thread

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B

BroccoliSouP

Senior user
#2,641
Jun 13, 2014
GingerEffect said:
Regarding this, I can set your mind at ease a bit.

Some exploration will be highlighted, but this is mostly something we put in when an exploration path may be easy to miss (overgrown with vines, not easily distinguishable from other, non explorable areas etc) . In regards to the picture you used, that ledge, in this particular instance indeed lead towards the quest, but you could have just as well seen another ledge that leads somewhere completely different. The point of this highlight is to bring to attention paths that could be otherwise missed.

Of course, the amount of highlight and what exactly will be highlighted are still being worked on/tweaked.

Rest assured though, that those highlights (climbing/exploration) are not a "path to quest goal" kind of deal.
Click to expand...
I´m sorry but this is lame. Highlight something because we can miss it? What is exploration about then? For me it is personally always good part of game desing when I play game again and I discover something I missed in last play because it is not that visible. That is reason behind putting hidden stuff in game.
 
E

ezop

Rookie
#2,642
Jun 13, 2014
wichat said:
I really don't know, I admit. Some details and some phrases and some intuition.. A strange cocktail that is awaking these fears. As I've said in some previous posts of mine, I won't be rassured till the next February, that is my own problem. Till then I will still keeping my hopes :p But doesn't mean that I must remains quiet about little things I don't like.
Click to expand...
We have that feeling both. I like what CDRED does with the witcher lore, but I must admit that sometimes it is hard to stay calm. Like when Geralt is megaturbobadass killer with flamethrower and such. But if I take it just as a game and work of witcher fans, it is okay. Nothing can surpass books. These games are just the way we can stay in the universe we love so much. It is like reading fanfiction. There are good and bad stories. People at CDRED are trying hard to make it fun and close to the lore. But it is business. They make living with that. So they need to sell it to as much people as possible. So there need to be some elements which will attract more players than just us, lovers of the original.
 
M

MilezZ

CD PROJEKT RED
#2,643
Jun 13, 2014
Jupiter on Mars said:
Thanks a bunch for your reply!
Much appreciated.

Isn't figuring out how to get to places part of the player's job, especially in an Open World? The player experiments, fails, experiments again, and eventually succeeds. In my opinion, in this instance there's no need to highlight anything. Let the player engage in some sweet old trial and error.

Additionally, what would be the rationale behind Witcher Senses being able to detect «climbing/exploration paths»? Because in the case of red blood blots, there is blood to begin with.

Again, thanks.
Click to expand...
It's a matter of consistency; showing the player what he can interact with/what he can expect to interact with.
I guess if it comes to the rational from Geralt's point of view, it's him using his advanced senses to keep an eye out for all kinds of opportunities, including what would be a suitable/safe spot to use for climbing.

It's not that he just sees any object better while focusing his senses in Witcher Sense mode, he's just more aware of objects relevant to him in a way. Hence why some objects are highlighted and some aren't.

Now, in regards to it being the players job to find the way, often you will find that there are multiple paths leading to your goal (it being an open world of course). Some of these might be more simple than others, but sometimes the more challenging path or the more hidden one provide the greater reward. You never know what will await you on that path you chose. In some cases, you will find it might even be worth going back to see what you might have missed.

So there's still an element of finding your way; just because you can see how to get somewhere it doesn't need to mean that it has to be as simple.
Generally I feel it can be very frustrating if you just don't know where to go and we'd much rather try to put the challenge at the point where you know where you're headed (trying to overcome a clear challenge), than you spending hours stagnating at the same spot because you're lost. Of course, 'sense of exploration' is a phrase used in this context a lot. 'Sense of Exploration' within our open world is something we strive to create for the player at all times and value very highly. We maintain this for example by providing multiple solutions with different outcomes to the player, obviously not only in the narrative but also on the gameplay level.
 
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wichat

wichat

Mentor
#2,644
Jun 13, 2014
blackstaggshredder said:
We have that feeling both. I like what CDRED does with the witcher lore, but I must admit that sometimes it is hard to stay calm. Like when Geralt is megaturbobadass killer with flamethrower and such. But if I take it just as a game and work of witcher fans, it is okay. Nothing can surpass books. These games are just the way we can stay in the universe we love so much. It is like reading fanfiction. There are good and bad stories. People at CDRED are trying hard to make it fun and close to the lore. But it is business. They make living with that. So they need to sell it to as much people as possible. So there need to be some elements which will attract more players than just us, lovers of the original.
Click to expand...
I know, I knew it when they say it'll an open world. I cannot imagine hwo hard job for them to make this TW3 with their own exigency and I'm sure I will love TW3.
But sorry, I'm sad too.

Really, am I being disrespectful for voicing my mood and its why?
 
Last edited: Jun 13, 2014
O

OptoNick

Rookie
#2,645
Jun 13, 2014
MilezZ said:
I Of course, 'sense of exploration' is a phrase used in this context a lot. 'Sense of Exploration' within our open world is something we strive to create for the player at all times and value very highly.
Click to expand...
Glad to hear that :) But many of RPG-gamers clearly doesn't feel bad about being lost in a big open world. Customisable highlighting, maybe?

And what about infinite auto-refilling potions? It's just against 'sense of exploration'
 

Jupiter_on_Mars

Guest
#2,646
Jun 13, 2014
MilezZ said:
It's a matter of consistency; showing the player what he can interact with/what he can expect to interact with.
I guess if it comes to the rational from Geralt's point of view, it's him using his advanced senses to keep an eye out for all kinds of opportunities, including what would be a suitable/safe spot to use for climbing.

It's not that he just sees any object better while focusing his senses in Witcher Sense mode, he's just more aware of objects relevant to him in a way. Hence why some objects are highlighted and some aren't.

Now, in regards to it being the players job to find the way, often you will find that there are multiple paths leading to your goal (it being an open world of course). Some of these might be more simple than others, but sometimes the more challenging path or the more hidden one provide the greater reward. You never know what will await you on that path you chose. In some cases, you will find it might even be worth going back to see what you might have missed.

So there's still an element of finding your way; just because you can see how to get somewhere it doesn't need to mean that it has to be as simple.
Generally I feel it can be very frustrating if you just don't know where to go and we'd much rather try to put the challenge at the point where you know where you're headed (trying to overcome a clear challenge), than you spending hours stagnating at the same spot because you're lost. Of course, 'sense of exploration' is a phrase used in this context a lot. 'Sense of Exploration' within our open world is something we strive to create for the player at all times and value very highly. We maintain this for example by providing multiple solutions with different outcomes to the player, obviously not only in the narrative but also on the gameplay level.
Click to expand...
I can't emphasize strongly enough how much I appreciate you guys taking the time and bother to reply. Thanks. Also, Kudos, the open world is looking smashing!

On topic, I was under the impression the WItcher Senses were a manifestation of Geralt's heightened visual and auditory acuity, in which case there would be no reason for the ledge to be highlighted. Navigation is one of the inherent challenges the player faces in Open World games and thus it is also the source of great satisfaction. Take away the challenge and you'll take away the satisfaction.

Let the player stare at the screen for a minute or so, if need be. Trust the player. He will figure it out.
 
E

ezop

Rookie
#2,647
Jun 13, 2014
wichat said:
Really, am I being disrespectful for voicing my mood and its why?
Click to expand...
No, you're not. I'm totally not critisizing your words. Just expressing my feelings. I'm really sorry if you took it as something against you.
 
S

StaGiors

Forum veteran
#2,648
Jun 13, 2014
I have always felt that in any witcher game, if you are willing to try enough, you can bring it as close to the lore as it can get. For example, Quen in TW2. It was overpowered, you could pretty much have it on all the time and just mash the attack buttons. I simply didn't do that, because it felt "unrealistic". I guess what I'm trying to say is, that it is certain that many people will play the game. Most of them do not quite care about the lore as much as we do, so it is obvious that they should not get forced to play the game strictly according to the lore. I would guess it is also possible, to find way to play according to the lore, no matter what options you have in the game. I'll try to do that. And so will other lore fans. It's a matter of adapting to the circumstances.
 
wichat

wichat

Mentor
#2,649
Jun 13, 2014
blackstaggshredder said:
No, you're not. I'm totally not critisizing your words. Just expressing my feelings. I'm really sorry if you took it as something against you.
Click to expand...
No, sorry. This last sentence is a general scream to the world :).

Thank you for read me ;)
 
B

BroccoliSouP

Senior user
#2,650
Jun 13, 2014
Jupiter on Mars said:
I can't emphasize strongly enough how much I appreciate you guys taking the time and bother to reply. Thanks. Also, Kudos, the open world is looking smashing!

On topic, I was under the impression the WItcher Senses were a manifestation of Geralt's heightened visual and auditory acuity, in which case there would be no reason for the ledge to be highlighted. Navigation is one of the inherent challenges the player faces in Open World games and thus it is also the source of great satisfaction. Take away the challenge and you'll take away the satisfaction.

Let the player stare at the screen for a minute or so, if need be. Trust the player. He will figure it out.
Click to expand...
Thos guy knows what´s he talking about.
 
Mothra

Mothra

Forum veteran
#2,651
Jun 13, 2014
Congrats on all the prices !
Thanks for the explanation behind the reasoning of TW3 witcher sense.
I am relieved that it does not function as a quest path marker but rather a general "what to interact with" tool. Since I do not know how the levels/jumps/vertical transition is handled in TW3 I can't comment much on the necessity of highlighting paths but my subjective feeling tells me that it is a little too much.
Just like auto-refill without ingredients. Everything else I have seen I loved.
Good luck on for the rest of development.
 
T

thubb

Rookie
#2,652
Jun 13, 2014
unclejoe said:
Off topic btw, why is John Mamais looks so serene all the time? Like he's being overly humble. I like it in him but it makes me wonder if he's like sad,bored or he just has this calm manner about him? Or is he just tired? I like the guy its not to criticise.
Click to expand...
Generaly i just think he is a relaxed, laidback guy. But i imagine you get kinda tried standing around these booth all day.
 
T

thubb

Rookie
#2,653
Jun 13, 2014
broccolisoup said:
I´m sorry but this is lame. Highlight something because we can miss it? What is exploration about then? For me it is personally always good part of game desing when I play game again and I discover something I missed in last play because it is not that visible. That is reason behind putting hidden stuff in game.
Click to expand...
While i see your point , didnt the witcher medalion fill the role of the witcher sense before anyway?
 
Z

Zabanzo

Senior user
#2,654
Jun 13, 2014
StaGiors said:
What do you mean by "asshole"? Wichat's point is quite clear. She doesn't think Geralt having a crossbow, for example is not lore-friendly. It is her opinion, and a lot of people agree with her, most of them being huge lore fans. Myself included for that matter.
Click to expand...
I wasnt reffering to crossbow in my post. I was reffering to her saying Geralt is less antihero and more superhero. I just wanted to mention the quest from presentation where Geralt can make pretty grim decision just to get to information he needs. I wasnt trying to be rude and I accept her opinion. Im sorry if my response offended someone. :)

wichat said:
But I really don't see where's the problem with your troubles by my own opinion. It won't affect at all CDPR's point of view ;) So keep calm, guys.
Click to expand...
I didnt want to offend you, Im sorry. :) Actually I understand your fears. I just wanted to reassure you that from the presentation they showed, it seems that Geralt is still anti-hero we know and love.
 
Last edited by a moderator: Jun 13, 2014
E

EliHarel

Rookie
#2,655
Jun 13, 2014
Jupiter on Mars said:
I can't emphasize strongly enough how much I appreciate you guys taking the time and bother to reply. Thanks. Also, Kudos, the open world is looking smashing!

On topic, I was under the impression the WItcher Senses were a manifestation of Geralt's heightened visual and auditory acuity, in which case there would be no reason for the ledge to be highlighted. Navigation is one of the inherent challenges the player faces in Open World games and thus it is also the source of great satisfaction. Take away the challenge and you'll take away the satisfaction.

Let the player stare at the screen for a minute or so, if need be. Trust the player. He will figure it out.
Click to expand...
Agreed. Very much.

Highlighting interaction points severely thins the exploration and takes away much of the satisfaction in finding something.

Coincidentally, I had a chat with a friend recently about TW1. She was in chapter 2, and was having a hard time figuring out what to do. That's actually something I liked about it. I remember opening the journal, reading the quests, and tried to figure out how to progress with the investigation. I loved it, because at some point it wasn't as simple as "Go to X, talk to Y, hf gg." It wasn't so clear, and it made you actually think. How many games made me consider my next course of action like that?

I know this isn't identical. Environments and people to talk to are different. Still, the principle is the same - the game doesn't hold your hands. Or, at least, the previous ones didn't. It treated you like an adult. I mean no offense, and I realize the intentions are good (preventing frustration of being stuck), but I'd prefer the game to challenge me in exploration as well as combat.

So far I wrote about the satisfaction.There's also an aspect of incentive. When the primary interaction points are highlighted, I have less reason to explore the area around that ledge. Sure, maybe there's the possibility of finding a chest and some good loot, but it immediately narrows down my expectations. I know that in this area, there is just one ledge. So when I explore for the potential epic sword in hiding, I do so with a reduced sense of mystery, since I know that I won't find another ledge (otherwise I would've noticed it highlighted). It makes an Open World a bit more Closed.
 
Last edited: Jun 13, 2014
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Villentretanmerth

Rookie
#2,656
Jun 13, 2014
~Sn@ke~ said:
Click to expand...
I love that enthusiastic CDPR guy on the right. Seems like a really cool guy. What's his name again?
 
S

StaGiors

Forum veteran
#2,657
Jun 13, 2014
Riordan1 said:
I wasnt reffering to crossbow in my post. I was reffering to her saying Geralt is less antihero and more superhero. I just wanted to mention the quest from presentation where Geralt can make pretty grim decision just to get to information he needs. I wasnt trying to be rude and I accept her opinion. Im sorry if my response offended someone. :)
Click to expand...
Oh what? Nah why would anyone be offended? I just didn't quite get the use of the word asshole. How is an antihero an asshole? :p
 
Kinley

Kinley

Ex-moderator
#2,658
Jun 13, 2014
Villentretanmerth said:
I love that enthusiastic CDPR guy on the right. Seems like a really cool guy. What's his name again?
Click to expand...
Marcin Iwinski, co-founder of CDP. :p
 
wichat

wichat

Mentor
#2,659
Jun 13, 2014
Kinley said:
Marcin Iwinski, co-founder of CDP. :p
Click to expand...
The Big Papa ;)
 
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Mohasz

Forum veteran
#2,660
Jun 13, 2014
Wait a minute...it was probably mentioned already, but what's the point of the whole 'witcher senses' thing if you have a quest marker on the map?:rly?:
 
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