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E3 Discussion Thread

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S

Scholdarr

Banned
#3,001
Jun 14, 2014
Kinley said:
Is this a shared account? You sure like throwing the word "we" around quite a bit.
Click to expand...
He never speaks about himself. It's always "we" or "hardcore gamers" or "the RPG community". That is about to get annoying and reminds me of trolling tbh.... :-|
 
  • RED Point
Reactions: Mohasz
S

StaGiors

Forum veteran
#3,002
Jun 14, 2014
Jack Bauer 24 said:
Casuals don't like options. They want few options as possible so they can just beat game.
Click to expand...
We (my cult and I) do not care about beating the game, or having more options, so that we have a harder time beating the game. We want to experience the game. Now if a certain option exists in the game, that could possibly downgrade that experience, my cult and I will at least offer our opinions on the matter.
@-alligator-

Your name couldn't have been any different. :p
 
Last edited by a moderator: Jun 14, 2014
  • RED Point
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S

Scholdarr

Banned
#3,003
Jun 14, 2014
Tommy said:
I`m seeing quite a few remarks regarding the white "loot" arrows . For this I think that it will be like the other 2 games . When you`re in "range" they will appear but otherwise they won`t .
difficulty - I`m confident that CDPR will have several difficulties to choose from . Anything from easy to insane . I just hope that the difficulty curve remains throughout the game . I wouldn`t want the game to get progressively easier the further you get in the game . Just my opinion of course and i`m sure others will have different views .
Click to expand...
I think loot and descriptions of NPCs and stuff should either be always visible or just while pressing down a button (which is the industry standard for games like Diablo). The player should be able to chose his preference in the options. I don't think that's a question of different difficulty modes.
 
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archaven

Rookie
#3,004
Jun 14, 2014
LordCrash said:
So everyone who is against underwater combat is a casual? Great (but flawed) logic...

Why not adding shooting with modern guns? That would add another option to the gameplay as well? Or flying around? If you're not for that you're a filthy casual player.... :p
Click to expand...
I welcome underwater combat. So by you not wanting it everyone should not have it? That is not flawed logic? I'm not sure if Witcher's lore stated that they are not allow to be on waters or they are not allow underwater combat. If so then i understand why is it an immersion breaker.
 
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A

-Alligator-

Rookie
#3,005
Jun 14, 2014
Tommy said:
I`m seeing quite a few remarks regarding the white "loot" arrows . For this I think that it will be like the other 2 games . When you`re in "range" they will appear but otherwise they won`t .
difficulty - I`m confident that CDPR will have several difficulties to choose from . Anything from easy to insane . I just hope that the difficulty curve remains throughout the game . I wouldn`t want the game to get progressively easier the further you get in the game . Just my opinion of course and i`m sure others will have different views .
Click to expand...
Well if the white arrow appears only when you can interact with something, then it's fine I guess. I just don't want things to be highlighted from far away.
 
Vincentdante

Vincentdante

Forum veteran
#3,006
Jun 14, 2014
I'm all for water exploration and combat, anything to make the game more interesting because after all it is a game first and foremost. And people seem to have forgotten Geralt has fought in water before anyway so whatever.

The Witcher leaped over the railing. Before the water - thick with algae - closed in over his head, he heard Linus Pitt, the Lecturer of Natural History at the Academy of Oxenfurt, shout, 'What is that? What Species? No such animal exists!'

He emerged just by the Temerian lighter, miraculously avoiding the fishing spear which one of baldy's men was jabbing at him. The Guard didn't have time to strike him again before he splashed the water with an arrow in his throat. Geralt, catching hold of the spear, rebounded with his legs against the side of the boat, dived into the seething whirlpool and forcefully jabbed at something.
Click to expand...
- Blood of Elves, just quoted that myself from the official English release. Page 188 if you want to confirm.
 
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5

501105

Forum veteran
#3,007
Jun 14, 2014
ONLY ONCE said:
Wrong I'm Casual I play on easy to enjoy a well paced game and story like a movie. I have been playing console games from age 5 to 34 and I love options to turn shit OFF/ON in the in-game pause menu console games don't ever seem to give us enough of these options.i.e HUD ON/OFF VIBRATIONS ON/OFF CLUES OUTSIDE OF WITCHER SENSE MODE OFF.etc.. Also open world games are about FREEDOM AND THE LAW IS LAND/WATER/SKY.
Click to expand...
Now that I can get behind. Nobody wants the game to be something that does not suit you but they may (like me) want a challenge that is pretty darn unforgiving.
With options we can all have what we want without an experience that is too easy of difficult.
 
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O

ONLY_ONCE

Rookie
#3,008
Jun 14, 2014
Jack Bauer 24 said:
What?
Click to expand...
MOST NEW OPEN WORLD GAMES ARE ABOUT HAVING FREEDOM UNDER THE GAME WORLD LAWS OF THE LAND THE SEA AND SOME-TIMES THE SKY. lol... What don't you get?
 
ChrisStayler

ChrisStayler

Senior user
#3,009
Jun 14, 2014
Kinley said:
New footage of the swamp section.


For the uncompressed version download from here:
https://mega.co.nz/#!xcgDDBSR!0fL6FV6DcGinmSbrqBoyRIAdX4fK-mZdEtbwlnBJYaw
Click to expand...
Good find! Downloading right now.
 
tommy5761

tommy5761

Mentor
#3,010
Jun 14, 2014
LordCrash said:
I think loot and descriptions of NPCs and stuff should either be always visible or just while pressing down a button (which is the industry standard for games like Diablo). The player should be able to chose his preference in the options. I don't think that's a question of different difficulty modes.
Click to expand...
Witcher 1 had the option to toggle NPC names and names of various elements . I think the E3 demo had that strictly for show purposes....nothing more .
I was only saying that for the people that had worries about them appearing at all times .
The difficulty was a separate thought process .
 
Garrison72

Garrison72

Mentor
#3,011
Jun 14, 2014
People, everyone:


Deep breaths. In through the nose, out through the mouth.
 
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5

501105

Forum veteran
#3,012
Jun 14, 2014
@slimgrin, agreed, some of these posts/topics make me feel like I am reading a fever dream.
 
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Reactions: ONLY_ONCE and Vincentdante
A

archaven

Rookie
#3,013
Jun 14, 2014
Tommy said:
Witcher 1 had the option to toggle NPC names and names of various elements . I think the E3 demo had that strictly for show purposes....nothing more .
I was only saying that for the people that had worries about them appearing at all times .
The difficulty was a separate thought process .
Click to expand...
I find the names or text of herbs flying all around in TW1 is really bad. In TW2 they are all well done! I dont need text. It was really presented in the visuals that immediately you saw a colorful stuff in the bush you know it's a collectible herb. It was really well done in TW2. I hope it remain the same in TW3.
 
S

StaGiors

Forum veteran
#3,014
Jun 14, 2014
NO! I AM NOT CALMING DOWN.

The only thing Geralt is allowed to fight in the water is Jellyfish.
They have an ingredient that allows us to automatically refill our stock of potions.
 
wichat

wichat

Mentor
#3,015
Jun 14, 2014
We, my cats and me, liked the Witcher 1 by the deep story, mature and quality pack
We, my cats and me, liked the Witcher 2 by the deep story, mature and quality pack
We, my cats and me, will like the Witcher 3 by the deep story, mature and quality once again.

RPG, JRPJ, Action, casual, packman I don't care at all while CPDR makes me enjoy the Geralt's life, feelings and troubles. And label me as you like now.
 
Last edited: Jun 14, 2014
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Kinley

Kinley

Ex-moderator
#3,016
Jun 14, 2014
archav3n said:
I find the names or text of herbs flying all around in TW1 is really bad.
Click to expand...
You can disable that.
 
S

StaGiors

Forum veteran
#3,017
Jun 14, 2014
Pacman minigame. This is going to sell so hard. DO IT!
 
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Reactions: wichat

Jupiter_on_Mars

Guest
#3,018
Jun 14, 2014
I was about to reference NPC names. I can see the feature being helpful in a crowded square in Novigard, but here in the swamp, where Johnny is the only NPC in sight, it's redundant, and actually ends up detracting from the wonderful scene. An option to toggle would ne nice.
 
B

blackgriffin

Senior user
#3,019
Jun 14, 2014
archav3n said:
I find the names or text of herbs flying all around in TW1 is really bad. In TW2 they are all well done! I dont need text. It was really presented in the visuals that immediately you saw a colorful stuff in the bush you know it's a collectible herb. It was really well done in TW2. I hope it remain the same in TW3.
Click to expand...
you do know you could select "show item names" in the options in TW1
 
A

archaven

Rookie
#3,020
Jun 14, 2014
Kinley said:
You can disable that.
Click to expand...
It is disable by default just that i need keep pressing the ALT key :p. I prefer how it is in TW2 :)
 
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