Yepp, I know. But my point is that he didn't freely chose to go into the water. He wanted to say somebody so there was a direct "need" to go into the water. To be honest, I don't have anything against entering the water at all if it's quest based. But as I said before it should be very obvious that Geralt is vulnerable in the water and that it's an extreme high risk to enter the water. My concern is the sandbox gameplay or the free roaming. Players shouldn't incentivized to enter the water. If you personally just want to enter the water t examine how long Geralt could survive, feel free to do so, no problem. But I'm against everything that motivates players to let Geralt enter the water, like e.g. secret underwater passages to caves where you could find rare ingredients or armour or whatever. Game design on that basis would lead to swimming and diving as a regular part of exploring the world and would display the ocean/water as something Geralt enjoys instead of dislaying it as something that Geralt avoids at all costs if not absolutely necessary (like for saving somebody from sea monsters)...
@-alligator-
I agree. Water looks really cool. If only the blood system would be on par with the water system now....