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E3 Discussion Thread

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wichat

wichat

Mentor
#3,081
Jun 15, 2014
sidspyker said:
"Are you a Blacha?"
*Nods in disagreement*
"Ah, a Gopling, not many of you left."

Obscure dev joke
Click to expand...
Sorry, perhaps my lack of English grasp put me offside but I don't understand the joke...



Oh, Well, sorry! I've not read the subsequent posts with their explanations.

Thank you for your infinite patience with me. I'm a disster with legs, I know.
 
Last edited: Jun 15, 2014
A

arkblazer

Rookie
#3,082
Jun 15, 2014
1337Smithy said:
Not that it adds anything to the discussion, or is of significance, but I noticed a creepy figure of what looks like a man at the back of that 'point of interest' (the old shacks) at 2:25, straight before that ominous music kicks in *shivers*. I just wanted to take control and make Geralt go there! :mad:
Click to expand...

Ohh, just noticed. Likely just some quest giver for some sidequest.
 
A

-Alligator-

Rookie
#3,083
Jun 15, 2014
Kinley said:
New footage of the swamp section.


For the uncompressed version download from here:
https://mega.co.nz/#!xcgDDBSR!0fL6FV6DcGinmSbrqBoyRIAdX4fK-mZdEtbwlnBJYaw
Click to expand...
The water effects look really amazing. It's also great that Igni looks very similar to TW1, where I think it looked much better compared to TW2.
 
S

Scholdarr

Banned
#3,084
Jun 15, 2014
vincentdante said:
He actually fell into the water in that chapter based on the descriptions, it was the Temerians that were throwing the spears. He was trying to rescue that kid that fell over board as well (which I didn't quote but assume many people read that chapter anyway). Well here is another one anyway then.

I'm not in the business to quote the whole chapter but that was from the same fight in blood of elves
Click to expand...
Yepp, I know. But my point is that he didn't freely chose to go into the water. He wanted to say somebody so there was a direct "need" to go into the water. To be honest, I don't have anything against entering the water at all if it's quest based. But as I said before it should be very obvious that Geralt is vulnerable in the water and that it's an extreme high risk to enter the water. My concern is the sandbox gameplay or the free roaming. Players shouldn't incentivized to enter the water. If you personally just want to enter the water t examine how long Geralt could survive, feel free to do so, no problem. But I'm against everything that motivates players to let Geralt enter the water, like e.g. secret underwater passages to caves where you could find rare ingredients or armour or whatever. Game design on that basis would lead to swimming and diving as a regular part of exploring the world and would display the ocean/water as something Geralt enjoys instead of dislaying it as something that Geralt avoids at all costs if not absolutely necessary (like for saving somebody from sea monsters)... ;)

@-alligator-
I agree. Water looks really cool. If only the blood system would be on par with the water system now.... :p
 
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A

-Alligator-

Rookie
#3,085
Jun 15, 2014
LordCrash said:
Yepp, I know. But my point is that he didn't freely chose to go into the water. He wanted to say somebody so there was a direct "need" to go into the water. To be honest, I don't have anything against entering the water at all if it's quest based. But as I said before it should be very obvious that Geralt is vulnerable in the water and that it's an extreme high risk to enter the water. My concern is the sandbox gameplay or the free roaming. Players shouldn't incentivized to enter the water. If you personally just want to enter the water t examine how long Geralt could survive, feel free to do so, no problem. But I'm against everything that motivates players to let Geralt enter the water, like e.g. secret underwater passages to caves where you could find rare ingredients or armour or whatever. Game design on that basis would lead to swimming and diving as a regular part of exploring the world and would display the ocean/water as something Geralt enjoys instead of dislaying it as something that Geralt avoids at all costs if not absolutely necessary (like for saving somebody from sea monsters)... ;)

@-alligator-
I agree. Water looks really cool. If only the blood system would be on par with the water system now.... :p
Click to expand...
I think the blood looks good though it quickly disappears. The dismemberment is also a nice addition and makes the combat look more brutal and realistic.
 
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S

Scholdarr

Banned
#3,086
Jun 15, 2014
-alligator- said:
I think the blood looks good though it quickly disappears.
Click to expand...
That's the problem. It's just a "small" detail but to me it's a big immersion breaker. It would be so cool if blood would actually realistically spread from corpses/body parts in the water, for example in the swamp or in puddles, and on solid ground without disappearing after just a few seconds for whatever weird reason...
 
O

octavian123

Forum veteran
#3,087
Jun 15, 2014
I LOVE what I'm seeing. Looks a lot like the swamp in TW1. Great music too.
 
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A

-Alligator-

Rookie
#3,088
Jun 15, 2014
LordCrash said:
That's the problem. It's just a "small" detail but to me it's a big immersion breaker. It would be so cool if blood would actually realistically spread from corpses/body parts in the water, for example in the swamp or in puddles, and on solid ground without disappearing after just a few seconds for whatever weird reason...
Click to expand...
That would be cool, but I think the corpses probably also disappear after a few seconds. It's like this simply to avoid performance issues.
 
Vincentdante

Vincentdante

Forum veteran
#3,089
Jun 15, 2014
LordCrash said:
Yepp, I know. But my point is that he didn't freely chose to go into the water. He wanted to say somebody so there was a direct "need" to go into the water. To be honest, I don't have anything against entering the water at all if it's quest based. But as I said before it should be very obvious that Geralt is vulnerable in the water and that it's an extreme high risk to enter the water. My concern is the sandbox gameplay or the free roaming. Players shouldn't incentivized to enter the water. If you personally just want to enter the water t examine how long Geralt could survive, feel free to do so, no problem. But I'm against everything that motivates players to let Geralt enter the water, like e.g. secret underwater passages to caves where you could find rare ingredients or armour or whatever. Game design on that basis would lead to swimming and diving as a regular part of exploring the world and would display the ocean/water as something Geralt enjoys instead of dislaying it as something that Geralt avoids at all costs if not absolutely necessary (like for saving somebody from sea monsters)... ;)
Click to expand...
Yeah that's fair enough and I see your point of view clearly. Personally I'm still all for the water exploration. As much as I love the lore of The Witcher, I love exploring places in games as much and CDPR's world is one I will want to see fully.
 
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S

Scholdarr

Banned
#3,090
Jun 15, 2014
-alligator- said:
That would be cool, but I think the corpses probably also disappear after a few seconds. It's like this simply to avoid performance issues.
Click to expand...
That shouldn't be an issue on PC imo. Disappearing corpses and blood is not next-gen and definitely no latest PC tech.
 
B

blackgriffin

Senior user
#3,091
Jun 15, 2014
LordCrash said:
That shouldn't be an issue on PC imo. Disappearing corpses and blood is not next-gen and definitely no latest PC tech.
Click to expand...
the davs have said it before that the cpu of gpu can't handly corpses staying for a long time in open areas, just exept it, when they make 10ghz procesors it might be able to do it, or if they do it in a small hause only that indoor area is being procesed you can have realistic decaing bodies in like a week ingame time. it just comes down to what you want a) full open world with huge areas and no loding screed b) small areas loaded individualy once you get there and corpses that last for weeks
 
A

-Alligator-

Rookie
#3,092
Jun 15, 2014
LordCrash said:
That shouldn't be an issue on PC imo. Disappearing corpses and blood is not next-gen and definitely no latest PC tech.
Click to expand...
For example in TW1 I probably killed at least a hundred drowners in the swamp area. If their corpses didn't disappear, it would kill the performance on any PC.
 
H

huber1989.365

Senior user
#3,093
Jun 15, 2014
Well, there's a difference between 'never disappearing' and 'vanishing after five seconds'. Personally I'd think some kind of distance should be the prerequisite for disappearing corpses - e.g. they vanish after the distance between them and the character is 20m or some such.
 
A

-Alligator-

Rookie
#3,094
Jun 15, 2014
huber1989 said:
Well, there's a difference between 'never disappearing' and 'vanishing after five seconds'. Personally I'd think some kind of distance should be the prerequisite for disappearing corpses - e.g. they vanish after the distance between them and the character is 20m or some such.
Click to expand...
Yeah, it would be good if they could add an option to make the corpses remain for at least a few minutes before they disappear. In TW2 the corpses vanish after 2 seconds which doesn't look very good.
 
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B

blackgriffin

Senior user
#3,095
Jun 15, 2014
-alligator- said:
Yeah, it would be good if they could add an option to make the corpses remain for at least a few minutes before they disappear. In TW2 the corpses vanish after 2 seconds which doesn't look very good.
Click to expand...
i think that was also done so that the loot bag would show up fast, but i agree it wouldn't be to much to ask for it to last 1-2 min
 
S

Scholdarr

Banned
#3,096
Jun 15, 2014
-alligator- said:
For example in TW1 I probably killed at least a hundred drowners in the swamp area. If their corpses didn't disappear, it would kill the performance on any PC.
Click to expand...
I agree. But I hope there will be no such canon fodder foe in TW3. I rather have only a few drowners wihch are really dangerous than dozens of them who die with one blow...

I think corpses and blood effects shouldn't disappear at least in an area of perhaps 30m around Geralt, or more on PC if you have the hardware.

My problem with the blood system is that it doesn't seem to be connected with the corpses. Blood disappers before corpses and there is no realistic blood distribution integrated for e.g. in water. Imo blood should be connected with corpses and at least be visible as long as corpses are visible...

@blackgriffin
The loot bags were only visible because of disappearing corpses and not the reason why corpses disappeared...
 
P

prelate

Rookie
#3,097
Jun 15, 2014
huber1989 said:
Well, there's a difference between 'never disappearing' and 'vanishing after five seconds'. Personally I'd think some kind of distance should be the prerequisite for disappearing corpses - e.g. they vanish after the distance between them and the character is 20m or some such.
Click to expand...
It would be great If thet could apply some kind of solution to this problem. Some call it minor, but actually this is something that bothers me more than for example whether 'yennefer has dark brown hair in that light' or not. This brakes a bit of immersion when you see dissapearing body or blood. It is great to see how much the battle was difficult or gory.
 
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A

-Alligator-

Rookie
#3,098
Jun 15, 2014
blackgriffin said:
i think that was also done so that the loot bag would show up fast, but i agree it wouldn't be to much to ask for it to last 1-2 min
Click to expand...
Well the purpose of the loot bag was so they could hide the corpse but still have some object that you could loot. Basically they replaced a high polygonal body with a low polygonal bag. It was simply for optimization, otherwise they could have let you loot the corpse.
@prelate
Some games like Mount & Blade allow you to set in the options how many corpses can be rendered. I think a similar option in TW3 would be great,
 
Last edited: Jun 15, 2014
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A

-Alligator-

Rookie
#3,099
Jun 15, 2014
@LordCrash
I agree that it's annoying when enemies keep respawning in some area. I think they handled it pretty well in TW2 where you were able exterminate the monsters by destroying their nests.
 
wichat

wichat

Mentor
#3,100
Jun 15, 2014
Let me imagine a road with 8 or 10 enemies corpses scattered on....We must then make Geralt jumping overcome each body? More than a 25% of the game jumping?

Oh! I'm too old for this
 
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