i honestly am having so much fun with this game but imo one of the negatives imo is the lack of differences between the various lifepath's, sure there is sometimes different dialog options, a different mission or two(at least the nomad mission really cant be counted as a mission since it lasts around 15 seconds) but there isnt that much there in terms of difference
would love to see each lifepath getting a unique passive, for example nomad's getting a 10% chance to find higher rarity loot(just as an example since nomads spend a lot of time in the wastelands scrounging for loot it would make sense here) nothing major that will make your lifepath decision be so important that you have to go it for the passive but just a small passive for each lifepath to make it slightly different gameplay wise
would love to see each lifepath getting a unique passive, for example nomad's getting a 10% chance to find higher rarity loot(just as an example since nomads spend a lot of time in the wastelands scrounging for loot it would make sense here) nothing major that will make your lifepath decision be so important that you have to go it for the passive but just a small passive for each lifepath to make it slightly different gameplay wise