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Each patch getting worst and annoying

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V

vboy425

Rookie
#1
Aug 24, 2015
Each patch getting worst and annoying

Okie this will my first post since i usually don't complain but I really had it with CDprojekt. With this latest patch. The pop in is ridiculous. Also cutscenes background character are rendering in half way, looking like doll and missing stuffs. Damn clothes clipping through body, Especially during cutscene on Geralt and NPC. Random crash during cutscene. Didnt have any of this issues beside pop in with the DayOne Patch, the game was working perfectly. I have been supporting you guys since Witcher 1. Now that you got Microsoft as your sugar daddy, it have slowly gone down hill. Last thing we want is you guys end up like Crytek.

If it helps any here's my PC specs
5960X
3x 980Ti TriSLI
32GB RAM
1TB samsung evo pro SSD.
 
Last edited: Aug 26, 2015
D

dumaraz

Rookie
#2
Aug 24, 2015
vboy425 said:
Okie this will my first post since i usually don't complain but I really had it with CDprojekt. With this latest patch. The pop inn is ridiculous. Also cutscene background character are rendering in half way, looking like doll and missing stuffs. Damn clothes clipping through body, Especially during cutscene on Geralt and NPC. Random crash during cutscene. Didnt have any of this issues beside pop in with the DayOne Patch, the game was working perfectly. I have been supporting you guys since Witcher 1. Now that you got Microsoft as your sugar daddy, it have slowly gone down hill. Last thing we want is you guys end up like Crytek.

If it helps any here's my PC specs
5960X
3x 980Ti TriSLI
32GB RAM
1GIG samsung evo pro SSD.
Click to expand...
Just wondering how you installed Witcher 3 with 1gig storage SSD... :what:
 
M

Mushashi7

Rookie
#3
Aug 25, 2015
I noticed a few clippings. I just don't remember where exactly. So, you probably right about this. It's not a major thing that annoys me though.

I don't understand when you say the game crashes? My crashes disappeared after 1.05 (I think). I had two crashes after game release. I just reached Vizima. Then I let the game rest for about two month. When I returned the patches had removed the crashes. I'm on a GTX 970.

Admit I don't run everything in Ultra as I only have an i5. But the game runs ok on my PC.
 
  • RED Point
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V

vboy425

Rookie
#4
Aug 25, 2015
dumaraz said:
Just wondering how you installed Witcher 3 with 1gig storage SSD... :what:
Click to expand...
ups, i meant 1TB. You are too smart ..............
 
Last edited: Aug 25, 2015
K

KRZYCH04650

Rookie
#5
Aug 25, 2015
I have to agree with this claim. Those patches are so chaotic that they are breaking the same amount of things that they are fixing, at best. Game was running fine at the beginning, patch 1.03 provided some noticeable performance improvement with foliage distance scale, and everything after this is just breaking more things than fixing, creating annoying road through ridiculous font and interface change without possibility to adjust in patch 1.05, strait to patch 1.07 that destroyed texture streaming, hell knows for what reason if texture quality have marginal performance affect until you set MipBias to -2. Nothing can be more annoying than forced change of settings that are working well without any reason and without leaving any option for players to adjust those settings. The result is that you have to spend more time looking for fixes and experimenting with game files than on actual playing. As much as I love this game and Witcher series, patching Witcher 3 is really poor, nonsense and chaotic job in most part.
 
Last edited: Aug 25, 2015
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V

vboy425

Rookie
#6
Aug 26, 2015
KRZYCH04650 said:
I have to agree with this claim. Those patches are so chaotic that they are breaking the same amount of things that they are fixing, at best. Game was running fine at the beginning, patch 1.03 provided some noticeable performance improvement with foliage distance scale, and everything after this is just breaking more things than fixing, creating annoying road through ridiculous font and interface change without possibility to adjust in patch 1.05, strait to patch 1.07 that destroyed texture streaming, hell knows for what reason if texture quality have marginal performance affect until you set MipBias to -2. Nothing can be more annoying than forced change of settings that are working well without any reason and without leaving any option for players to adjust those settings. The result is that you have to spend more time looking for fixes and experimenting with game files than on actual playing. As much as I love this game and Witcher series, patching Witcher 3 is really poor, nonsense and chaotic job in most part.
Click to expand...
definitely agreed with you. The horrible popping in objects and NPc didn't happened as bad until patch 1.03 but i can deal with it even though popping in 10-15 feet really breaking immersion, but everything after patch 1.03 is horrible. Also they even got caught bandaging the game instead of fixing it. Remember the downgrade patch ? lol. Seems like modders doing a better job fixing bugs.


Any NPC that carry CRATES still doing the Russian dance. Bugs still not fix. Look the date of that video, June 10th.
https://www.youtube.com/watch?v=M2HYhrmA8e8
 
Last edited: Aug 26, 2015
H

Hollowon

Rookie
#7
Aug 26, 2015
Three way sli = Problem nearly every game.

Sell one of GTX 980 ti and use SLI.

Game is working fine and every update game getting better.

:geraltfeelgood:
 
Last edited: Aug 26, 2015
F

FANTADEFENDER

Senior user
#8
Aug 26, 2015
Why 3 cards in SLI?

http://www.maximumpc.com/geforce-gtx-980-ti-3-way-sli-overkilling-it/

Scroll down to Witcher 3. And tbh I dont want to see your Frametimes.
 
Last edited: Aug 26, 2015
V

vboy425

Rookie
#9
Aug 26, 2015
Hollowon said:
Three way sli = Problem nearly every game.

Sell one of GTX 980 ti and use SLI.

Game is working fine and every update game getting better.

Click to expand...
Noobie117 said:
Why 3 cards in SLI?

http://www.maximumpc.com/geforce-gtx-980-ti-3-way-sli-overkilling-it/

Scroll down to Witcher 3. And tbh I dont want to see your Frametimes.
Click to expand...
thats old with old drivers. Look at the date, so you guys base your opinion on old drivers ? lmao.

---------- Updated at 01:01 PM ----------

the clipping is getting really stupid. Cloth clipping tits popping through clothes. Even with only one GPU enable. The bugs have nothing to do with SLi or triSLI. If it's true than why other people with AMD or Nvidia single GPU also have this issues ?
 
Last edited: Aug 26, 2015
K

KRZYCH04650

Rookie
#10
Aug 30, 2015
Of course it doesn't have anything to do with SLI. I have single 980 Ti and I am also getting more and more annoyed with those terrible patches. So far I haven't seen anything being improved if we are talking about performance. It is only getting worse. Game was running very well on early patches, 1.03 was last good patch, there was a bit of improvement with foliage cost. I just started new game few days ago after about 2 months break from game. Its far worse than at the beginning. Texture and NPC pop-ins, stuttering, tons of small bugs, bugged NPCs everywhere, strange FPS drops in interiors and during cutscenes... Nothing of this was present in early patches. This game was running better on my previous i3 4150 config with early patches than on my current i5 4690k and 980 Ti now. There was no stuttering, no NPC and texture pop-ins and a lot of other strange things. And of course you have not choice but to update, because quests fixes and performance "fixes" are included in the same patch. I am terribly disappointed. Terrible and chaotic job by CDPR, sorry but those are facts. Game was released finished in 70% and now patches are destroying it further.
 
Last edited: Aug 30, 2015
SigilFey

SigilFey

Moderator
#11
Aug 30, 2015
I've actually stopped playing now, as I've begun to encounter more bugs and graphical issues than I ever have in the past. But people need to keep perspective on what the patching process entails for a game that is being simultaneously supported on multiple platforms in addition to some significant, and 100% free, DLC.

Firstly, the game has suffered severe performance issues and bugs since its release version. Just because you, personally, only started receiving issues with the latest patches does not mean the the game has gotten worse and worse over time -- just worse and worse for you, unfortunately. It has become significantly more stable and playable for thousands and thousands of other users.

Secondly, the process takes time, and TW3 is an incredibly complex system, both technically and in the gameplay arena. There are, believe or not, probably only about 50 people world-wide (if that) who are responsible for trouble-shooting every single problem that comes up in the game. All day. Every day. They cannot possibly be expected to solve everything immediately or avoid mistakes along the way.

Lastly, it's a trial-and-error process to fix tough bugs. It's not always clear where the problem is coming from, and every time, after weeks of work, you're 100% certain you've nailed it down, you suddenly realize you were still wrong. Or you did fix it, but the changes require something else to be purposefully broken as part of the "fix", compounding the issue.

We'll eventually have a working title. If anyone wants to take a crack at writing over 1,000,000 lines of code that does not suffer from at least a few major issues, the market is waiting for you to make your debut.
 
Last edited: Aug 30, 2015
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P

Pierre990429

Forum regular
#12
Sep 1, 2015
So...... HOW did the OTHER companies do it ?
The final Morrowind, Oblivion versions were quite good. Same for Risen 1 or 3 (didn't play the 2), and the Gothic series.
Skyrim 1.9 has the lip-synch bug (so I read), but I stuck with v1.8 so no problem.

As I already said somewhere else, it seems Bethesda concentrated its work on the quests/scripts system, because yeah, Morrowind could crash, Oblivion too, BUT did rarely corrupt saves or quests.

And those are "very complicated" games too.

And please don't say that TES games or Gothic/Risen games are totally bugged. It's FALSE and NOT comparable to what's happening here.

Just saying'
 
H

Haplok

Senior user
#13
Sep 2, 2015
Yes, it is very comparable.
Furthermore Gothic 3 required a metric ton of community made patches to become playable (years after release)... not to mention its expansion, which I believe never reached that state.
 
G

Gadzooks

Forum regular
#14
Sep 2, 2015
It does seem like this game is doing the opposite of what most games do. Release super buggy and low performance, and then after months of patches, work their way up to being very playable and stable.

This game started out fine for me. Then around patch 1.4 it started to have all sorts of problems. NPC pop-in, framerate drops, Hitching/stuttering, texture pop-in, shadow flickering, etc etc.

It does really feel like they are breaking more than they are actually improving. Sad really. They had such a great start. Ive played maybe 20 hours, and dont plan to play more with the game in its current state.

Ive also canceled my pre-order for the expansion dlc. Sorry CDPR, but you need to get your act together again before I give you any more money.
 
SigilFey

SigilFey

Moderator
#15
Sep 2, 2015
Pierre990429 said:
So...... HOW did the OTHER companies do it ?
The final Morrowind, Oblivion versions were quite good. Same for Risen 1 or 3 (didn't play the 2), and the Gothic series.
Skyrim 1.9 has the lip-synch bug (so I read), but I stuck with v1.8 so no problem.

As I already said somewhere else, it seems Bethesda concentrated its work on the quests/scripts system, because yeah, Morrowind could crash, Oblivion too, BUT did rarely corrupt saves or quests.

And those are "very complicated" games too.

And please don't say that TES games or Gothic/Risen games are totally bugged. It's FALSE and NOT comparable to what's happening here.

Just saying'
Click to expand...
I'm laughing.

Other companies don't do it. I haven't picked up a game ever that has worked 100%. Early Blizzard titles, Diablo 1, Warcraft (the RTS games, not WoW), and Starcraft 1 were pretty darn solid. You could play through their campaigns without any real issues popping up. But just look at the number of updates they've received, even so.

Bethesda is notoriously horrible for bugs. Worst dang AAA company in the history of gaming for bugs, as far as I'm concerned. But, on the other hand, their games are still some of the absolute finest. Morrowind was a bloody MESS for 3 years after its release. And it was the community that eventually put it together properly and ironed out all the issues, not Bethesda. I won't even go into the problems (more that just lip-sync) that are still prevalent in Skyrim to this day.

Aside from the rendering issues, TW3 is pretty solid. The broken quests and what-not are likely the result of players being a bit too creative in the the order in which they do things. (Played through the game twice without any main quest bugs.) The graphical stuff will take some time. That can't be helped. It's obviously the core engine itself.

---------- Updated at 09:39 PM ----------

Gadzooks said:
It does seem like this game is doing the opposite of what most games do. Release super buggy and low performance, and then after months of patches, work their way up to being very playable and stable.

This game started out fine for me. Then around patch 1.4 it started to have all sorts of problems. NPC pop-in, framerate drops, Hitching/stuttering, texture pop-in, shadow flickering, etc etc.

It does really feel like they are breaking more than they are actually improving. Sad really. They had such a great start. Ive played maybe 20 hours, and dont plan to play more with the game in its current state.

Ive also canceled my pre-order for the expansion dlc. Sorry CDPR, but you need to get your act together again before I give you any more money.
Click to expand...
I believe that some of this is probably true. Following 1.07, it looks like someone on the development team dropped the ball. Because of how significant the problems have become, I wouldn't be surprised to find out they lost someone critical.

In the end, though, the team has shown so much attention and care to this game from the beginning, I have no fear that they will sort the issues out. I would be more shocked than I've been in a long time if they pull a Bethesda and just leave the game in this state.
 
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Rawls

Rawls

Moderator
#16
Sep 2, 2015
Yeah my Skyrim was broken when it first came out for PS3. And it was like 2-3 months before they really fixed it with patch 1.4. I've had some annoying little things with Witcher 3, but nothing game breaking and no quest killing issues (other than refusing to get involved in an assassination plot - but that's a lore problem not a bug problem).
 
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SigilFey

SigilFey

Moderator
#17
Sep 2, 2015
Rawls said:
Yeah my Skyrim was broken when it first came out for PS3. And it was like 2-3 months before they really fixed it with patch 1.4. I've had some annoying little things with Witcher 3, but nothing game breaking and no quest killing issues (other than refusing to get involved in an assassination plot - but that's a lore problem not a bug problem).
Click to expand...
I LOVE IT.

Is this where we're going next?

Time: the near future...

After more than 10 patches and two re-writes of the game's rendering system across 3 platforms, The Witcher 3: Wild Hunt now proudly offers a 100% stable experience. The quest-lines for the main game and both expansions are bug-free, allowing for a truly open-world and player-driven experience...

...but Zoltan would never wear a scarf, no matter how cold it was. It is sooo not canon!

:p
 
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Riven-Twain

Riven-Twain

Moderator
#18
Sep 2, 2015
SigilFey said:
...but Zoltan would never wear a scarf, no matter how cold it was. It is sooo not canon!
Click to expand...
He wore a scarf?!
 
SigilFey

SigilFey

Moderator
#19
Sep 3, 2015
RivenII said:
He wore a scarf?!
Click to expand...

See? See!? Look at the rage!
 
Riven-Twain

Riven-Twain

Moderator
#20
Sep 3, 2015
SigilFey said:
See? See!? Look at the rage!
Click to expand...
I just want to know where this confounded scarf is! I never saw it.
 
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