Earning xp in TW2
Earning XP. I love doing it. But I love when it's creatively implemented. The reason is, leveling and building your character is the strategic part of an RPG, and to me it's as important as the story. It's the gameplay part. So I'm wondering what people think of the level progression system in TW2; the way we earn xp, is it creatively implemented or does it seem artificial, etc. One of the reasons I'm asking is I'm forced to play at a low resolution which renders the combat log almost unreadable. I'm rarely aware of how I'm earning xp, if it varies with my tactics and what not. Plus, I'm too busy killing to even take a glance at it, which is why I would want the stat results of the last 20 fights or so stored in the journal. This was a CRPG convention of yore.
Also, ideas on how to make it better/different are welcome.
Earning XP. I love doing it. But I love when it's creatively implemented. The reason is, leveling and building your character is the strategic part of an RPG, and to me it's as important as the story. It's the gameplay part. So I'm wondering what people think of the level progression system in TW2; the way we earn xp, is it creatively implemented or does it seem artificial, etc. One of the reasons I'm asking is I'm forced to play at a low resolution which renders the combat log almost unreadable. I'm rarely aware of how I'm earning xp, if it varies with my tactics and what not. Plus, I'm too busy killing to even take a glance at it, which is why I would want the stat results of the last 20 fights or so stored in the journal. This was a CRPG convention of yore.
Also, ideas on how to make it better/different are welcome.


