I'm replaying the game right now and I think I've found the easiest way CDPR can fix the pacing of the story.
As you know, the Cyberpunk plot consists of three storylines: Judy, Panam, and Takemura. After completing the Judy and Panam storylines, the player has access to new side quests. After completing the Takemura storyline, the player receives no new quests. In addition, each Takemura quest rushes the player through the storyline.
Takemura calls V himself after meeting in the diner and says he wants to meet at Night City Harbor. And players who like to immerse themselves in the world of the game won't want to keep Takemura waiting. This is a problem.
The beginning of this quest needs to be changed. Make it so that the player has to call Takemura and make an appointment.
That way it will be clear that this is a separate storyline. Its pace will not interfere with exploring the world and completing side quests.
Most players will go through Judy and Panam's lines first, do their side quests, and explore the world.
And those players who have already completed the game and want to replay, will still be able to take Takemura's storyline first if they wish - just call him after the meeting at the cafe.
This simple change, in my opinion, will greatly improve the game for those players who appreciate immersion. CDPR won't have to rewrite dialogue or change game mechanics.
Just change "Takemura calls and makes an appointment after the conversation in the Tom's diner" to "Player should call Takemura after the conversation in the Tom's diner."
As you know, the Cyberpunk plot consists of three storylines: Judy, Panam, and Takemura. After completing the Judy and Panam storylines, the player has access to new side quests. After completing the Takemura storyline, the player receives no new quests. In addition, each Takemura quest rushes the player through the storyline.
Takemura calls V himself after meeting in the diner and says he wants to meet at Night City Harbor. And players who like to immerse themselves in the world of the game won't want to keep Takemura waiting. This is a problem.
The beginning of this quest needs to be changed. Make it so that the player has to call Takemura and make an appointment.
That way it will be clear that this is a separate storyline. Its pace will not interfere with exploring the world and completing side quests.
Most players will go through Judy and Panam's lines first, do their side quests, and explore the world.
And those players who have already completed the game and want to replay, will still be able to take Takemura's storyline first if they wish - just call him after the meeting at the cafe.
This simple change, in my opinion, will greatly improve the game for those players who appreciate immersion. CDPR won't have to rewrite dialogue or change game mechanics.
Just change "Takemura calls and makes an appointment after the conversation in the Tom's diner" to "Player should call Takemura after the conversation in the Tom's diner."
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