Economics
I would for once love to see a real economic system in a game. For example, if you have 100 arrows and sell 80 of them, then the price decreases as the store's inventory fills up. On the other hand, if the store only has 10 said arrows available, then the prices are higher than you'd think they should be. It would also be nice if NPCs contributed to this economic system by either shopping themselves or operating supply routes.
Imagine if a stores inventory was partially based on some supply routes that were continually being raided by, for example, drowners. What if there was a quest to remove the drowners and thus in the long term would cause the prices at the store to gradually decrease when purchasing items? On the contrary, if you let the drowners live, then the prices for items you sell would increase because the supply would be limited. Perhaps there could even be a potion that hatches new drowners along the supply route to help boost prices when you feel your inventory is starting to get full and you need to offload some stuff. Perhaps you could even build relationships with the storeowners that would give you some clout in their business decisions such as which products to order in (thus helping lower the price for you or make an item available that otherwise wouldn't be). Maybe even make it possible to become a partner and thus receive a portion of the stores profits from future sales. Or imagine if you had a massive city 10x the size of anything seen in an RPG before. Imagine if this city had numerous stores of similar type. Think competition. What if you could raid/burn down/burglarize these other stores in order for more business to come to the store you are a partial owner in? What if getting caught in one of these actions hurt the reputation of your partnered business and caused not only customers to stop shopping, but suppliers to stop providing. Maybe you could make black market deals to import illegal "supergoods" that you could attempt to sell to the citizens, but always risk that the person could be a snitch and your business would be suspended while it's reputation would drop.
I know this would take a lot of development time and probably would be hard on resources based on all the calculations required. But a dynamic economic system, if done properly, could essentially make a complete side game in itself.
I would for once love to see a real economic system in a game. For example, if you have 100 arrows and sell 80 of them, then the price decreases as the store's inventory fills up. On the other hand, if the store only has 10 said arrows available, then the prices are higher than you'd think they should be. It would also be nice if NPCs contributed to this economic system by either shopping themselves or operating supply routes.
Imagine if a stores inventory was partially based on some supply routes that were continually being raided by, for example, drowners. What if there was a quest to remove the drowners and thus in the long term would cause the prices at the store to gradually decrease when purchasing items? On the contrary, if you let the drowners live, then the prices for items you sell would increase because the supply would be limited. Perhaps there could even be a potion that hatches new drowners along the supply route to help boost prices when you feel your inventory is starting to get full and you need to offload some stuff. Perhaps you could even build relationships with the storeowners that would give you some clout in their business decisions such as which products to order in (thus helping lower the price for you or make an item available that otherwise wouldn't be). Maybe even make it possible to become a partner and thus receive a portion of the stores profits from future sales. Or imagine if you had a massive city 10x the size of anything seen in an RPG before. Imagine if this city had numerous stores of similar type. Think competition. What if you could raid/burn down/burglarize these other stores in order for more business to come to the store you are a partial owner in? What if getting caught in one of these actions hurt the reputation of your partnered business and caused not only customers to stop shopping, but suppliers to stop providing. Maybe you could make black market deals to import illegal "supergoods" that you could attempt to sell to the citizens, but always risk that the person could be a snitch and your business would be suspended while it's reputation would drop.
I know this would take a lot of development time and probably would be hard on resources based on all the calculations required. But a dynamic economic system, if done properly, could essentially make a complete side game in itself.


