Edgerunners Update (Patch 1.6) — list of changes

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The Edgerunners Update (Patch 1.6) is live on all platforms!

It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th.

Below you can find the list of the most notable changes coming in this update.

ADDITIONAL CONTENT

Wardrobe


Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.

3 New Gigs

Fixers will give you 3 new gigs:
Concrete Cage Trap
Gig type: SOS: Merc Needed

Location: Watson, Kabuki

Fixer: Regina
Desperate Measures
Gig type: Thievery

Location: Santo Domingo, Arroyo

Fixer: El Capitan
Nasty Hangover
Gig type: Search and Recover

Location: Santo Domingo, Arroyo

Fixer: Rogue

New weapons

6 new firearms:
  • Kappa (Smart Pistol)
  • Senkoh LX (Tech Submachine Gun)
  • Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
  • VST-37 (Power Shotgun)
  • MA70 HB (Power Light Machine Gun)
  • Kyubi (Power Assault Rifle)
5 new melee weapons:
  • Neurotoxin Knife (+ Iconic variant Blue Fang)
  • Punknife (+ Iconic variant Headhunter)
  • Claw (Axe)
  • Razor (Machete)
  • Cut-O-Matic (Chainsword)
Cross-progression

Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.

Cyberpunk: Edgerunners content

Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.

Arcade game: Roach Race

You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

Nibbles in Photo Mode

You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.

GAMEPLAY
  • Inverted camera axis will now also apply to Photo Mode.
  • Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
  • Added an option to modify V's face and body at Ripperdoc clinics.
  • V won't continuously fidget in Character Creation anymore.
  • Fixed an issue where it wasn't possible to pick up loot from drones.
  • Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
  • Fixed NPC reaction when bumping into them.
  • Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
  • If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
  • Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
  • Added a new AWD performance variant of the Thorton Colby called the CST40.
  • Fixed an issue where vehicles went in reverse when braking at low speeds.
  • Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
  • Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
  • Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
  • Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
WEAPONS
  • Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
  • Rearranged weapons from the Long Blade category to different categories:Moved the Chef's Knife to the Knife category.Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
  • Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
  • Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
  • Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
  • Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
  • The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
  • The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
  • The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
  • Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
  • Different types of knives will now have their own specified return times indicated in their tooltip.
  • Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
  • Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
  • Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
  • Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.
PERKS
  • Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
  • Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
  • Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
  • Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
QUESTS
  • Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
  • Various small fixes to interactions in V's apartments and safehouses.
  • V will now sleep in bed for an amount of time set by the player.
  • Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
  • Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
  • Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
  • I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
  • Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
  • The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
  • The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
  • The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
  • The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.
OPEN WORLD
  • Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
  • Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
  • Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
  • Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
  • Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
  • Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
  • Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
  • Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
  • Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
  • Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
  • Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
  • Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
  • Added item preview so that it's possible to see an item on V before you buy it.
  • Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
  • Items placed in the stash will now properly show their monetary value in the tooltip.
  • Regarranged some options and categories in Game Settings.
  • Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
  • Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
  • Optimized performance in the Inventory and Vendor screens.
  • Fixed certain cases where a dark rectangle could remain stuck on the screen.
  • Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
  • Added the ability to enable additional content through the Additional Content menu.
  • Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
VISUAL
  • Neon rims on bikes now come in different colors.
  • Added new hairstyles in Character Creation.
  • Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
  • Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
  • Addressed an issue where floating and indestructible parts were present when destroying cars.
  • Improvements in Dynamic Resolution Scaling.
  • Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
  • Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.
AUDIO
  • Added SFX of reloading a weapon while carrying a body.
  • Improved knife throwing SFX.
  • Stadium Love - 6th Street party music will now be louder.
  • I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
PC-SPECIFIC
  • Adjusted graphics setting presets to provide a higher quality setup.
  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.
CONSOLE-SPECIFIC
  • [Xbox Series S] Added a new Performance Mode which can be enabled in Settings > Video > Graphics Mode. FPS is aiming at 60 in 900p with Dynamic Resolution Scaling (in 800p to 1080p range).
  • Added Brazilian Portuguese support for disc copies in Portugal (PlayStation codes: CUSA-16579 and CUSA-25194). For further details on language support see: Xbox, PlayStation.
  • Addressed an issue where switching between First Person Perspective and Third Person Perspective had a noticeable delay.
  • Addressed the issue with input lag in Ray Tracing Mode on next-gen consoles.
STADIA-SPECIFIC
  • Added the missing key bindings for Toggle Walking and Holster Weapon keys.
MISCELLANEOUS
  • Added support for Razer Chroma.
  • Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
  • Made some adjustments and improvements to the Arabic language localization.
REDmod MODDING TOOLS

The following changes take effect only on the PC version of the game and once the REDmod is installed.

Mod users
  • Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
  • Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
  • Expanded the telemetry functionality to cover mods-related data.
Mod creators
  • Added the ability to load modified tweakdb.bin and .redscripts files.
  • Added the ability to load mods.json descriptor for user's installed mods.
  • Added a separate audiothread for audio modding.
  • Fixed some issues with TweakDB memory allocations.
Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
Loving the patch except the game keeps crashing for me on Xbox Series X. It's so frustrating!!! I've been very excited for this so I just want to keep playing. 😢
 
Loving the patch except the game keeps crashing for me on Xbox Series X. It's so frustrating!!! I've been very excited for this so I just want to keep playing. 😢
Very weird, about 150 hrs on 1.6 for me on Series X, and absolutely no crashes :(
If you didn't already try, I suggest to clear the cache in case.

Edit : A detail which could have an importance, I only play in Performence Mode. So if you play in Ray-Traced Mode and still experiment crashes after clearing the cache, I suggest to send a ticket to the support ("Contact Us" button) :
 
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My performance decreased a lot with this patch. i get low frame rates it's pretty bad. I have an old precessor though, but compared to before i had good frame rates like between 45 and 60 now is below 30 - 20 (with the same graphics config). I don't know what happened i hope it gets solved

You guys should check all the weapons when sandevistan is active (slow mo), there are some weapons that get too slow: like the sniper rifle doesn't reload the next shot, only allowing you to shoot once. The shotgun takes a lot to pump. I think the jumping should be slowed down instead of falling fast when sandevistan is active, allowing you to fall slow and shoot the enemies

Edit: my processor : Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz 3.50 GHz
dear chooms from CDPR i don't know what you did, but when starting a NEW GAME my performance (with i5-4690 CPU @ 3.50GHz 3.50 GHz) increased a lot, THANK YOU

The problem is when loading a game previous to the patch 1.6 I get low frame rates (it is a file with all the atributes on level 20 and all perks maxed out thanks to a trianer), i don't know if this has something to do with the performance. But i tried to load a different file previous to patch 1.6 with no trainer and the low frame rates persists, but not when starting a new game i get awesome frame rates
 
Sad to see this will be the last update for the “last gen” consoles. That’s A LOT of people to piss off by not letting them have the promised DLC expansions this company said they would provide with this IP. With the rocky, in best case, start this game had I would think that CDPR would try and garner some good will with the players that supported them off the jump. I guess biz is biz though. CDPR has turned into just another media company and won’t be getting my business again.
 
Sad to see this will be the last update for the “last gen” consoles.
Not the last, they will continue to work on improving the game and provide update. But no major content will be added "due to technical limitation". Shame, but it not just for the sake of annoying players on "old gen".
 
Sad to see this will be the last update for the “last gen” consoles. That’s A LOT of people to piss off by not letting them have the promised DLC expansions this company said they would provide with this IP. With the rocky, in best case, start this game had I would think that CDPR would try and garner some good will with the players that supported them off the jump. I guess biz is biz though. CDPR has turned into just another media company and won’t be getting my business again.
I get the frustration if you only have old systems but let's be real, those systems hold the game back and did so from the start. Cut content and ideas because those systems couldn't handle it. The last gen systems are dead weight pulling the game down and unlike the system, the game should last decades and not be limited by, at release, outdated hardware. Don't you agree?

The "another media company business" action was not cutting these versions from the start.
 
I think Roach Race is too hard in general. Everyone should be able to get 1st place without much trouble, regardless if CP2077 is the very first videogame someone gets their hands on ever in their life. It has to be challenging, but for some I think it is practically impossible. I am a little ashamed to say that I've only beaten the game (aka getting to 1st place) after 10h of gameplay (in total, not 10h straight, of course), managing to get 3900+ points. There should be a practice mode where you can practice any level if you so desire, which obiously wouldn't count towards climbing to 1st place or any place.
Also, the randomness of it is quite annoying. Sometimes you can rack up 700+ points on the first run 1-1 because it is littered with carrtos, and other times you don't even get to 350 grabbing 95% of the power-ups. There is a predominance of bad runs in general, where carrots are scarce, so it should be more balanced.
 
i have serious frame drops, the whole performance decreased its unplayable

i want to report this glitch: i had max stars with the police, then they made my car explode with the turrets while i was inside the car, so i died, but revived immediately because i had the second heart cyberware, (all this when i'm sitting in the car) so i get off the car, then i wasn't able to open the menu or the map or save the game, even though i escaped the police and went back to normal, i had 0 stars but the map kept saying i was in combat, and never been able to open my inventory or save the game
 
Hello, any more news on cross-progression coming to Stadia? I own the game on console, so unfortunately the Google Takeout method won't be of any help to me.
 
Does anyone know if there's going to be a hotfix for this patch anytime soon? What the developers did with the clothing vendors is really frustrating and seems counterproductive. They add this new wardrobe feature to the game, but then eliminate a huge amount of the clothing you can buy from vendors, which limits the customizations I was able to make.

I seriously hope that wasn't intentional because it seems like a major hiccup to me.
 
Does anyone know if there's going to be a hotfix for this patch anytime soon? What the developers did with the clothing vendors is really frustrating and seems counterproductive. They add this new wardrobe feature to the game, but then eliminate a huge amount of the clothing you can buy from vendors, which limits the customizations I was able to make.

I seriously hope that wasn't intentional because it seems like a major hiccup to me.
As far as I know, all the changes introduced in clothes shops were intended. They "simply" removed legendary clothes and mods, but all the rest doesn't change (the "regular clothes").
It doesn't mean that they won't change anything later, but it's not a bug.
 
Well, that's a really big bummer to me and seems like a sizeable oversight on the developers' part. As far as I'm concerned, that totally undoes the point of having the wardrobe feature if I can't go around with the looks and outfits that I want my V to wear. I realize that I sound like I'm being whiney and picky but customizing and personalizing each V that I made was a huge part of the fun for me, and now that's not something I can do anymore. So, I really hope the developers get around to fixing this soon.

And in all honesty, why remove the legendary clothing and mods to begin with if it was going to cause this kind of problem? What if I wanted to use the wardrobe feature with that particular piece of legendary clothing? Well, I did and now they're gone.
 
What if I wanted to use the wardrobe feature with that particular piece of legendary clothing? Well, I did and now they're gone.
You should be able to find any clothes which were available in legendary before, but in lower rarity. Rarity which doesn't matter in the wardrobe, it's just a "skin" (a common piece of clothes do the job as well as a legendary).
My wardrobe, "only" the outer torso section...
Wardrobe_Jackets.jpg
 
Well, that's the problem I'm having. Almost all the clothing that was originally available at the vendors, no matter the rarity, is no longer purchasable. I wait a day, but the inventory is still the same, just at a different tier. Almost half the stuff you have in your wardrobe inventory, I can't get anymore because of this update. And the thing that's really getting on my nerves is that most of the clothing that I find is the Border Guard Ballistic Vest or the Fairy Trench Coat.

That's why I'm hoping that there'll be some kind of hotfix soon that will address this problem.
 
I wait a day, but the inventory is still the same, just at a different tier. Almost half the stuff you have in your wardrobe inventory, I can't get anymore because of this update.
Hum... strange, because I started this playthrough in 1.6, so all the clothes I have, you should be able to acquire them too :)
 
Several FPS Drops problems after this patch (1.6) is there any DEV aware of this problem and do we will have a solution? NVIDIA Driver W10. 2080TI
 
Hum... strange, because I started this playthrough in 1.6, so all the clothes I have, you should be able to acquire them too :)

I should be able to, but the problem is finding these items since they're no longer available to buy from vendors. And more than half the time, the clothes I do find at random are the same pieces over and over again, the Border Guard Ballistic Vest and the Fairy Trench Coat. It's getting more than annoying.
 
When will Jackie disappearing at the start of the Heist mission where you are supposed to meet him in entrance to the club in the parking lot be fixed for PS5?
 
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