Hello everyone.
I'm quite new to modding, but I've decided to make a mod/fix for the W2 EE wild hunt conversations. For example:
In Act I, you can tell dandelion "My memories are returning", which results in a journal entry about wild hunt. Then, after questioning the elven prisoner at the barge and getting the "Isle of avallach" flashback, you can talk about it either with Roche OR with Dandelion (not both, unfortunately), but in order to do so, you must not have told Dandelion "My memories are returning" earlier. I'm trying to fix this, so that you can 1) Tell dandelion about returning memories AND 2) Tell Roche about the Isle of Avallach AND 3) Tell Dandelion about the Isle of Avallach.
Also, in Act II, you can discuss the Song of the Hunt with Dandelion after triggering a flashback involving the "Ravine of the Hydra", but only in Roche's path...not in Iorveth's path - and I want to fix this as well,
I know the string Id's of these conversation options, and I want to map them/remove some triggers of them, though i don't know how. I think .w2scene files have something to do with that, but I cannot open them. Does anyone know how to do so, or how to add some conversation options to characters in general?
Thank you very much for support.
I'm quite new to modding, but I've decided to make a mod/fix for the W2 EE wild hunt conversations. For example:
In Act I, you can tell dandelion "My memories are returning", which results in a journal entry about wild hunt. Then, after questioning the elven prisoner at the barge and getting the "Isle of avallach" flashback, you can talk about it either with Roche OR with Dandelion (not both, unfortunately), but in order to do so, you must not have told Dandelion "My memories are returning" earlier. I'm trying to fix this, so that you can 1) Tell dandelion about returning memories AND 2) Tell Roche about the Isle of Avallach AND 3) Tell Dandelion about the Isle of Avallach.
Also, in Act II, you can discuss the Song of the Hunt with Dandelion after triggering a flashback involving the "Ravine of the Hydra", but only in Roche's path...not in Iorveth's path - and I want to fix this as well,
I know the string Id's of these conversation options, and I want to map them/remove some triggers of them, though i don't know how. I think .w2scene files have something to do with that, but I cannot open them. Does anyone know how to do so, or how to add some conversation options to characters in general?
Thank you very much for support.