Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Editing beardmesh

+
S

Silderon

Senior user
#1
Aug 9, 2014
Editing beardmesh

Hey, guys!
I wanna my hero to have a beard, but there are a very small amount of beard meshes and none of them combines well with the head (Radovid's head). I mean beard somewhere "goes through" the face and that looks awful. So I'd like to edit a beard for a little bit. Nothing special: just movind some vertexes. But there's a problem: beards have skinning to the bones, so I'm not sure if it's possible to do what I need. Could you please give my any advices?
 
S

shak-otay

Senior user
#2
Aug 12, 2014
"Moving some vertices"?
If you mean "moving the whole beard" I could try to do it if you told me the name of your preferred beard mesh (and the man's name who's wearing it).

As for the bones: Asset Browser says the lefthanded beard having 18 the righthanded having 83 bones (although being smaller. There are bonenames like l_foot, l_toe so most of them are likely not to be used)
View attachment 5230

I guess if the w2rig of the man's head who's wearing your preferred beard ingame
is more or less similar to radovid__man_mimics.w2rig there should be no problems with the skinning.
 

Attachments

  • W2_beards.JPG
    W2_beards.JPG
    39.6 KB Views: 16
Last edited: Aug 12, 2014
S

Silderon

Senior user
#3
Aug 12, 2014
Moving some vertexes*

"Moving the whole beard" is fine to me if it'll help to fix that.

So, I'm using citizen_guard2_beard3.w2mesh as my beard model and head from radovid_mimics.w2ent as head.

Would be very nice of you to make this combination to look nice.
 
S

shak-otay

Senior user
#4
Aug 12, 2014
here is the moved beard mesh:
http://www.uploadmb.com/dw.php?id=1407878016
Be sure to hold a copy of the original citizen_guard2_beard3.w2mesh before replacing it.

The loading into the Entity Editor seems to be ok but I did no further testing.

btw: now I understand what you mean with "moving some vertices".
Seems that beard doesn't fit optimal to Radovid's face near his ears.

edit: well, "replacing" is a bad idea cause it would affect other npcs wearing this beard.
iirc you'll need to create a copy of radovid_mimics.w2ent and (in the Entity Editor) apply
the renamed beard (citizen_guard2_beard3_b.w2mesh) or something like that.
 
Last edited: Aug 12, 2014
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.