@Sibladosi
If it's not in the game then I don't think people will mind it all that much since the crossbow (Gabriel I believe it's called) isn't the main tool for taking foes down (like guns are in RDR and GTA).The Witcher also has signs for ranged combat so that will be most likely the refuge for people that don't like using Gabriel.
@adridu59
I'm not a fan of the shoddy slow-mo cam either.To be more precise I don't like the way the camera changes it's angle and how tediously slow and hard it feels (looks) to aim although the last part,I'm certain,is because they were using a controller.It would be a immersion breaker for me as well but they most likely put it in because the flying mobs might get annoying in large swarms and the slow mo provides additional time to react.
@ONLY ONCE
I agree R* has the "best TPS mechanics" category on lockdown ever since GTA 3 so I wouldn't put it against CDPR if they took a page out of their book.The thing I like about how R* does it's TPS is the power (or lack there of) you feel behind each shot.Whether it's a peashooter or a magnum you can feel each shot the way it should.Besides all that it only holds your hand if you want it to and that's great since an increasing number of devs tend to treat us like idiots.
Overall I think I've seen 3 things I'm not a particular fan of in TW3.One of them is superficial and I think I can get used to it if it's not changed,one doesn't have anything to do with our current topic and the last one is crossbow aiming as a whole.Still,I would like to see more combat where Geralt uses his crossbow before I pass my "final judgement".
If it's not in the game then I don't think people will mind it all that much since the crossbow (Gabriel I believe it's called) isn't the main tool for taking foes down (like guns are in RDR and GTA).The Witcher also has signs for ranged combat so that will be most likely the refuge for people that don't like using Gabriel.
@adridu59
I'm not a fan of the shoddy slow-mo cam either.To be more precise I don't like the way the camera changes it's angle and how tediously slow and hard it feels (looks) to aim although the last part,I'm certain,is because they were using a controller.It would be a immersion breaker for me as well but they most likely put it in because the flying mobs might get annoying in large swarms and the slow mo provides additional time to react.
@ONLY ONCE
I agree R* has the "best TPS mechanics" category on lockdown ever since GTA 3 so I wouldn't put it against CDPR if they took a page out of their book.The thing I like about how R* does it's TPS is the power (or lack there of) you feel behind each shot.Whether it's a peashooter or a magnum you can feel each shot the way it should.Besides all that it only holds your hand if you want it to and that's great since an increasing number of devs tend to treat us like idiots.
Overall I think I've seen 3 things I'm not a particular fan of in TW3.One of them is superficial and I think I can get used to it if it's not changed,one doesn't have anything to do with our current topic and the last one is crossbow aiming as a whole.Still,I would like to see more combat where Geralt uses his crossbow before I pass my "final judgement".
From a lore perspective,yeah,I could see it work but as a game mechanic I'm not feeling it right now.Well...the slow-mo targeting mode could be explained lore wise in that its Geralt's super human reflexes.