https://imgur.com/k5pRpKE
Edit: added math: enemy's bomber is 9 value because r1 usually lasts for 6 turns and turn 1 shield doesn't boost anything. Commando is 8 value because siege tower was boosted by demavend, second tower was removed by ranger and one Eithe's ping, 8 points total. THIRD engine was boosted by demavend AND tactical advantage, you'd think it's time for something to stick around? Nope. Another 15 value lost. 11 points behind on even cards.
Every bronze removal is like viper witchers from before the HC capable of destroying any engine on deployment, it's just bananas, and if dealing 3-4 damage is not enough you can always ping with Eithne.
My deck is built in a way to withstand multiple removal but with how abundant and cheap the latter is it's still not enough. Literally every card is an engine that synergizes with one another and it's still impossible for something to stick around. You don't have to know my deck and target specific engines to deny value, just remove everything on sight because you can and because that's usually enough, no strategy or thinking required. Going first is an auto loss half of the time because you lose on even. Being bled in r2 is an auto loss because you can only win in the long round.
New order/charges mechanic is amazing but it's irrelevant because the deck is basically dead. I don't care about the artifacts, they are proven to be completely useless in my deck as means of keeping cards alive, so go ahead and nerf them, I don't care, and that's with undercosted 5 provision Vyvern Shields and overcosted Thunderbolt potions. What I do care about however is Eithne being comletely broken with her ability to line up round winning scorches/epidemics/schirrus or just finishing off multiple 1 HP engines, EACH round. I care about broken cards that deal 3-4 damage on deployment and cost just 4-5 provision, which is effectively 7 value (+ body of the removal card itself so 8-10 in the end) for a bronze and way more for a gold. Removal is massively undercosted right now. Those cards should cost at least 2-3 provision more each.
Is this the kind of "interactivity" people want for artifacts? To have everything being removed right away?
Edit: added math: enemy's bomber is 9 value because r1 usually lasts for 6 turns and turn 1 shield doesn't boost anything. Commando is 8 value because siege tower was boosted by demavend, second tower was removed by ranger and one Eithe's ping, 8 points total. THIRD engine was boosted by demavend AND tactical advantage, you'd think it's time for something to stick around? Nope. Another 15 value lost. 11 points behind on even cards.
Every bronze removal is like viper witchers from before the HC capable of destroying any engine on deployment, it's just bananas, and if dealing 3-4 damage is not enough you can always ping with Eithne.
My deck is built in a way to withstand multiple removal but with how abundant and cheap the latter is it's still not enough. Literally every card is an engine that synergizes with one another and it's still impossible for something to stick around. You don't have to know my deck and target specific engines to deny value, just remove everything on sight because you can and because that's usually enough, no strategy or thinking required. Going first is an auto loss half of the time because you lose on even. Being bled in r2 is an auto loss because you can only win in the long round.
New order/charges mechanic is amazing but it's irrelevant because the deck is basically dead. I don't care about the artifacts, they are proven to be completely useless in my deck as means of keeping cards alive, so go ahead and nerf them, I don't care, and that's with undercosted 5 provision Vyvern Shields and overcosted Thunderbolt potions. What I do care about however is Eithne being comletely broken with her ability to line up round winning scorches/epidemics/schirrus or just finishing off multiple 1 HP engines, EACH round. I care about broken cards that deal 3-4 damage on deployment and cost just 4-5 provision, which is effectively 7 value (+ body of the removal card itself so 8-10 in the end) for a bronze and way more for a gold. Removal is massively undercosted right now. Those cards should cost at least 2-3 provision more each.
Is this the kind of "interactivity" people want for artifacts? To have everything being removed right away?
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