Elegant coinflip and mulligan tweaks
I just had an "Eureka" moment and I feel like I have to share. It's a solution to the two RNG problems people keep complaining about.
COINFLIP
There are solutions on reddit, suggesting extra points, special cards, tokens or betting for coinflip, but I'm not a fan of them, because they introduce unnecessary complication to an elegant game. I like simple solutions and I think I have one. No additional tricks, phantom points, tokens or betting.
Step 1. Reduce coinflip randomness, as it has an ugly habit of placing some players on the unlucky end of the Gaussian curve. In order to do that, make Gwent check the coinflip statistics for both players.
1. The player who lost more coinflips in the last three games, wins this one.
2. In case of a draw, compare the coinflips from their last game.
3. If we still have a draw, compare their penultimate games.
4. If we still don't have a result, generate coinflip randomly.
It doesn't change a bit from player's perspective, but the results are more evenly distributed and it diminishes a possibility of a coinflip losing streak.
Step 2. Coinflip is also about the advantage, so the player who lost the coinflip could mulligan an extra card, knowing that he will play the defense. Again it's simple and seamless. It doesn't equal a card advantage. Half a card, maybe, and that's what we're aiming for.
EDIT: After reading the comments I got another idea regarding the coinflip issue. Your first mulligan is guaranteed to draw a gold or silver card from your deck. Maybe a combination of both would be too strong (4th mulligan and guaranteed gold/silver), but that's for the developers to determine.
MULLIGAN
This in my opinion is a bit bigger problem, as you can draw the same card, round after round, even if you blacklisted it before. At the same time a lucky player can avoid this phenomenon entirely. Some people call it a "mulligan bug", which isn't a bug at all, but nonetheless it is random factor which can heavily disadvantage an unlucky player.
Solution? Deck is shuffled randomly, so we can just draw cards from the top. Discarded cards should be put at the bottom of the deck, not shuffled back in. If a player blacklists a card and it happens to be on top of the deck, it should also be moved to the bottom. Pretty simple and I believe it would provide another level of planning and managing your mulligans which is good for a skill based game.
Let me know what you think.
I just had an "Eureka" moment and I feel like I have to share. It's a solution to the two RNG problems people keep complaining about.
COINFLIP
There are solutions on reddit, suggesting extra points, special cards, tokens or betting for coinflip, but I'm not a fan of them, because they introduce unnecessary complication to an elegant game. I like simple solutions and I think I have one. No additional tricks, phantom points, tokens or betting.
Step 1. Reduce coinflip randomness, as it has an ugly habit of placing some players on the unlucky end of the Gaussian curve. In order to do that, make Gwent check the coinflip statistics for both players.
1. The player who lost more coinflips in the last three games, wins this one.
2. In case of a draw, compare the coinflips from their last game.
3. If we still have a draw, compare their penultimate games.
4. If we still don't have a result, generate coinflip randomly.
It doesn't change a bit from player's perspective, but the results are more evenly distributed and it diminishes a possibility of a coinflip losing streak.
Step 2. Coinflip is also about the advantage, so the player who lost the coinflip could mulligan an extra card, knowing that he will play the defense. Again it's simple and seamless. It doesn't equal a card advantage. Half a card, maybe, and that's what we're aiming for.
EDIT: After reading the comments I got another idea regarding the coinflip issue. Your first mulligan is guaranteed to draw a gold or silver card from your deck. Maybe a combination of both would be too strong (4th mulligan and guaranteed gold/silver), but that's for the developers to determine.
MULLIGAN
This in my opinion is a bit bigger problem, as you can draw the same card, round after round, even if you blacklisted it before. At the same time a lucky player can avoid this phenomenon entirely. Some people call it a "mulligan bug", which isn't a bug at all, but nonetheless it is random factor which can heavily disadvantage an unlucky player.
Solution? Deck is shuffled randomly, so we can just draw cards from the top. Discarded cards should be put at the bottom of the deck, not shuffled back in. If a player blacklists a card and it happens to be on top of the deck, it should also be moved to the bottom. Pretty simple and I believe it would provide another level of planning and managing your mulligans which is good for a skill based game.
Let me know what you think.
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