I don't know if you like the idea, but seeing as you already have Zoltan and BMC, you could go for a mulligan/movement mix, and put some Vri Brigades in your deck. As the previous poster has said, it is very risky not having anything against weather; a lot of decks run with some weather card, and it will be impossible for you to win against a typical weather monster deck. Vri Brigades are useful against weather, and also good for lining enemy units if you put some weather on some Hailstorm of your own. And you shouldn't need Barclay Els. Ideally, you should be able to thin your deck and have your golds/silvers avalaibles. Barclay Els + Sheldon Skagss is a good idea, but it is a silver slot and you could have a better use for it. Also, I'd get rid of Royal Decree. I personally like Ava'llach.
And what use do you have for Marching Orders? Lowest bronze are BCM or wardancer, lowest silver is Barclay Els. Just asking!
Ah, and I found that, at least in lower ranks (I'm just 15), a lot of people get bamboozled by Toruviel+Aelirenn mix. For example, I like this Round 1 strategy, and I think it goes well for me like 80% of the time. Again, I'm just rank 15, I don't think this will work in higher ranks.
1.-Initial redrawing, redraw 2 wardancers.
2.- Francesca on Vri Vanguard for pulling Avallach (if I already have Avi, Saskia; if I have them two, then another gold or silver, of course Toruviel if I don't have her)
3.- Avallach (in my case, Avallach + Roach)
4.- Toruviel.
So, the count goes: two 4 points wardancer (they are buffed by the Vri Vanguard), 8 point Francesca (idem), 8 points Avallach. 24 points and ambushed Toruviel. You pass. It is important that you have two units to her left, but you can have only one on her right, as when Toru is revealed, Aelirenn will be alocated to her right and she will benefit from the +2 buff. The Toruviel movement will grant you 20 points. And you can have a bit more initially, if you have roach, or if you have pulled Avallach or Toru with Fran, an extra 3 points.
If you don't win the round, at least you'll have some card advantage. I aslo recommend, if you have 3 wardancers in your initial hand, keep always one. This way, you can mulligan it at second round; if your opponent won, he won't benefit from dry passing to level card advantage.