Emotional Hooks in TW2
I've finished the game a few times and am now taking a break for rest and reflection-actually I'm playing DX:HR until 2.0 drops
But I've been thinking about the many hours spent with TW2 and why I enjoyed it so much. One of the main reasons is the story and how it reached me on an emotional level. I thought it'd be interesting to start a discussion about those emotional hooks and how they effected us or enhanced the game or whatever. Here's a few of mine to start, granted they had more emotional impact on the first playthroughs:
Foltest's assassination in the Prolog. Pretty much where the story part of the game first hooked me. I barely had a handle on the gameplay, kept getting distracted by the graphics(in a good way), liked hanging with the King and then he's violently killed in front of me! Right then I didn't care that the game was forcing the story on me, I just wanted to get the bastard that killed Foltest.
The first time I sat down with Dandelion and Zoltan at the Inn in Chapt 1. It was like seeing old friends again after years away...which is true in a sense. Really settled into the game then.
Cedric's death. Maybe I was tired or had low blood sugar or something, but his death got to me(even though it was a bit over the top). I liked the character, he was kinda broken, kinda lost, kinda tragic-I know people like this. But he had some depth to him, it was sad to see him die. Right after that I was faced with the choice of either Ivoreth or Roche's path. I took Ivoreth's partly because of how I felt about Cedric dying.
Saskia's speech at the Battle of Vergen. The fight on the walls could have been just another click and dodge fest, but because of that speech it felt like I was fighting for something greater than loot and xp. Of course the speech was a bit cliched but most of those kind are since this one.
Henselt's assault of Ves and the murder of the Blue Stripes. When I saw what he'd done, a voice in my head whispered coldly, "somehow, somewhere, he dies for this"
There were more but I don't want to seem like I'm rambling on here
I've finished the game a few times and am now taking a break for rest and reflection-actually I'm playing DX:HR until 2.0 drops
Foltest's assassination in the Prolog. Pretty much where the story part of the game first hooked me. I barely had a handle on the gameplay, kept getting distracted by the graphics(in a good way), liked hanging with the King and then he's violently killed in front of me! Right then I didn't care that the game was forcing the story on me, I just wanted to get the bastard that killed Foltest.
The first time I sat down with Dandelion and Zoltan at the Inn in Chapt 1. It was like seeing old friends again after years away...which is true in a sense. Really settled into the game then.
Cedric's death. Maybe I was tired or had low blood sugar or something, but his death got to me(even though it was a bit over the top). I liked the character, he was kinda broken, kinda lost, kinda tragic-I know people like this. But he had some depth to him, it was sad to see him die. Right after that I was faced with the choice of either Ivoreth or Roche's path. I took Ivoreth's partly because of how I felt about Cedric dying.
Saskia's speech at the Battle of Vergen. The fight on the walls could have been just another click and dodge fest, but because of that speech it felt like I was fighting for something greater than loot and xp. Of course the speech was a bit cliched but most of those kind are since this one.
Henselt's assault of Ves and the murder of the Blue Stripes. When I saw what he'd done, a voice in my head whispered coldly, "somehow, somewhere, he dies for this"
There were more but I don't want to seem like I'm rambling on here


