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Employees and developers are speaking out...

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claudiu111

claudiu111

Fresh user
#101
Dec 19, 2020
IskrasFemme said:
I made a topic about 'daring', I questioned the CD about the ways to go, use the online game as a basis or argument. The blue pill is the market, the red pill, we ... people. Who will CD choose?

Only she will say. I have a suspicion, unhappy, but I do (have) ... but I will have to wait.
Click to expand...
CDPR is the new EA, but without the realization of what works and what does not. I'm gonna enjoy watching as their stock will continue to drop, without them actually realizing why.
 
PharaohXklusive

PharaohXklusive

Fresh user
#102
Dec 19, 2020
PS4 user here. Slim 1TB to be exact. Ive had WAYYYY more issues with Bethesda or Ubisoft Open world games. You guys did a fantastic job and keep improving! Ive been here since day 0! Level 27 StreetKid(StreetCred 30) Level 7 Corpo(StreetCred 12) & Level 3 Nomad (StreetCred 2). YOU GUYS DID AMAZING!!!! SO WORTH THE WAIT & AGAIN PS4 1TB HERE!
 
  • RED Point
Reactions: jackrowan21
Kysali

Kysali

Fresh user
#103
Dec 19, 2020
eidius said:
I don't think this is true. I think its a symptom of cut corners, they said initially Johnny Silverhand was one of multitude of personalities that could end up in your head depending on your background.
What I think happened was they had to cut those and just settled on who they finished which was Johnny and then they started hunting for a celebrity to hold the role and found Keanu to carry this mess on his back.

You can't develop a game of this scale, bugs and all, in just a year or two.
Click to expand...
Thing is, that part I know for a fact from an insider, who got ties to the game. Its a bit more than 2 years, almost 3 in fact.
But the actual development started in 2016 after blood and wine was done. Before that they did some planning with an extremely small team.
But it was revamped majorly in 2017. And keep in mind, they were gunning for a spring 2020 release on the game. At which point the game would've been in active development for a little less than 3 years and 2 years after story revamp.
Now its almost 4 years total, around 2 years after the story revamp.

During that revamp, they majorly cut the size of the story. And changed the focus. Originally Cyberpsychosis was supposed to play a heavier role, which you can still see in how heavy sidequests go into it, with the mainquest not even touching on it.
So I aint saying, they redid everything two years ago. But they redid a lot of the main story over the course of 2017.

I mean, that the game was done with a rediculous deadline is pretty apparant now. That is what the employees are unhappy about now. That they were told to gun for unrealistic goals.
 
IskrasFemme

IskrasFemme

Senior user
#104
Dec 19, 2020
claudiu111 said:
CDPR is the new EA, but without the realization of what works and what does not. I'm gonna enjoy watching as their stock will continue to drop, without them actually realizing why.
Click to expand...
It will be their choice. I like the game, I have been waiting for it for many years. From what we have today to what I desire, there are many chasms, but I know that a game takes time to be made. We will see...

I know something, I don't like the deliberate silence of those responsible for the CD about the game. But, they think differently from mine ...
 
bbbmmmlll

bbbmmmlll

Fresh user
#105
Dec 19, 2020
Cloud7 said:
If a dev tells you they need 6 more months etc. you give them that time. This is rather simple.
Click to expand...
Estimating how much time is needed to write software is difficult. If the developers say six months - it will almost always be longer than that. Some people say just double the estimate. Add in misunderstanding over requirements and it gets worse. Developers also tend to be optimistic. Using new technology or pushing the limits of currently technology adds more risk. It's very difficult to accurately estimate game development time.

Sometimes management thinks the estimate is some form of negotiation and it can be if you alter the scope. Often if you say six months, they come back with five months and expect the same deliverables. I had a boss that always did this and thought he was improving the efficiency of the team. The team would just pad the estimate knowing that he would give them less time. It always "worked" which reinforced his approach despite the team gaming the system. Now add in multiple teams and multiple layers of management all trying to influence the schedule and game the system which throws off the estimate again.

There is a classic story about a Microsoft developer that would get a bonus if his features where submitted on time. This is a common scenario across a lot of companies. This developer didn't have enough time to complete all the features so he hardcoded some of the functions to return a static value. If you don't know code, think of it as having a process that adds a list of numbers together and returns the sum. Only in this case, no matter what numbers you use the answer is always '7'. This is clearly broken. But the developer knew he could get his bonus because he submitted his features on time. QA would create a bug report and those bugs would go to him then he could actually implement the feature without any penalty. So even when the code is delivered on time the result might not be what was expected. Incentives, management pressure, and long hours make this worse.

My point is that estimating software is far from simple.
 
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Reactions: herkles and IskrasFemme
E

eidius

Senior user
#106
Dec 19, 2020
Kysali said:
Thing is, that part I know for a fact from an insider, who got ties to the game. Its a bit more than 2 years, almost 3 in fact.
But the actual development started in 2016 after blood and wine was done. Before that they did some planning with an extremely small team.
But it was revamped majorly in 2017. And keep in mind, they were gunning for a spring 2020 release on the game. At which point the game would've been in active development for a little less than 3 years and 2 years after story revamp.
Now its almost 4 years total, around 2 years after the story revamp.

During that revamp, they majorly cut the size of the story. And changed the focus. Originally Cyberpsychosis was supposed to play a heavier role, which you can still see in how heavy sidequests go into it, with the mainquest not even touching on it.
So I aint saying, they redid everything two years ago. But they redid a lot of the main story over the course of 2017.

I mean, that the game was done with a rediculous deadline is pretty apparant now. That is what the employees are unhappy about now. That they were told to gun for unrealistic goals.
Click to expand...
Oh man that is the one element of the game that I would have loved to see... when do you stop being human? Can you upgrade everything or only somethings? Damn such interesting concepts trashed for what? A revenge story?
I hope to god that all these DLCs make the RPG and explore these storylines.
 
  • RED Point
Reactions: Kysali
IskrasFemme

IskrasFemme

Senior user
#107
Dec 19, 2020
bbbmmmlll said:
Estimating how much time is needed to write software is difficult. If the developers say six months - it will almost always be longer than that. Some people say just double the estimate. Add in misunderstanding over requirements and it gets worse. Developers also tend to be optimistic. Using new technology or pushing the limits of currently technology adds more risk. It's very difficult to accurately estimate game development time.

Sometimes management thinks the estimate is some form of negotiation and it can be if you alter the scope. Often if you say six months, they come back with five months and expect the same deliverables. I had a boss that always did this and thought he was improving the efficiency of the team. The team would just pad the estimate knowing that he would give them less time. It always "worked" which reinforced his approach despite the team gaming the system. Now add in multiple teams and multiple layers of management all trying to influence the schedule and game the system which throws off the estimate again.

There is a classic story about a Microsoft developer that would get a bonus if his features where submitted on time. This is a common scenario across a lot of companies. This developer didn't have enough time to complete all the features so he hardcoded some of the functions to return a static value. If you don't know code, think of it as having a process that adds a list of numbers together and returns the sum. Only in this case, no matter what numbers you use the answer is always '7'. This is clearly broken. But the developer knew he could get his bonus because he submitted his features on time. QA would create a bug report and those bugs would go to him then he could actually implement the feature without any penalty. So even when the code is delivered on time the result might not be what was expected. Incentives, management pressure, and long hours make this worse.

My point is that estimating software is far from simple.
Click to expand...
"Developers also tend to be optimistic" - not optimistic, they try maintain the jobs... sad world, friend.
 
YoshiMoshi2

YoshiMoshi2

Forum regular
#108
Dec 19, 2020
They had to get the game out before the holiday season otherwise they would have hindered sales. They had to get the game out while last generation consoles are still purchasable at stores and next generation later so they can sale as many copies as possible.

If they released this game on current generation only and PC, it would have greatly hindered sales, because most people don't have current generation consoles yet, they are to hard to find. It was not feasible financially to release this game on current generation consoles only.
 
claudiu111

claudiu111

Fresh user
#109
Dec 19, 2020
YoshiMoshi2 said:
They had to get the game out before the holiday season otherwise they would have hindered sales. They had to get the game out while last generation consoles are still purchasable at stores and next generation later so they can sale as many copies as possible.

If they released this game on current generation only and PC, it would have greatly hindered sales, because most people don't have current generation consoles yet, they are to hard to find. It was not feasible financially to release this game on current generation consoles only.
Click to expand...
So you are trying to say that this is better right?
screenrant.com

CD Projekt Red Stock Drops $1.8 Billion Amid Cyberpunk 2077 Controversy

CD Projekt Red's stock price continues to drop.
screenrant.com screenrant.com
.

www.metacritic.com

Cyberpunk 2077

Cyberpunk 2077 for PlayStation 4 game reviews & Metacritic score: Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. Assume the role of...
www.metacritic.com www.metacritic.com

www.forbes.com

Cyberpunk 2077’s Disastrous Launch Gets Worse As Sony Removes Game From PlayStation Store, Promises Refunds

The launch of 2020’s most anticipated video game has been marred by bugs, glitches and bad reviews causing anger among gamers who bought it.
www.forbes.com www.forbes.com
 
Last edited: Dec 19, 2020
bbbmmmlll

bbbmmmlll

Fresh user
#110
Dec 19, 2020
Kikinho said:
Heck, even Devs weren't aware of one of the delays before it was announced on twitter. Literally hours before one of the Devs made an ass out of their mouth thanks to that post.
Post automatically merged: Dec 18, 2020


Look into things, you will soon find that the effective development time for the game wasn't more than 4 yours. With multiple struggles that essentially made them have to rebuild parts of the game.
Click to expand...
Exactly. The game design is always in flux. There might be proof of concepts, experiments, direction changes, technology changes, limitations that have to be dealt with, etc... The more "new" you have the more changes you can expect. The scale of Cyberpunk 2077 also adds to the challenge. Keep in mind development likely started with a small team and grew over time.
 
Kysali

Kysali

Fresh user
#111
Dec 19, 2020
eidius said:
Oh man that is the one element of the game that I would have loved to see... when do you stop being human? Can you upgrade everything or only somethings? Damn such interesting concepts trashed for what? A revenge story?
I hope to god that all these DLCs make the RPG and explore these storylines.
Click to expand...
Yea same here. I mean everything was pointing to that too. Like "nudity will be in the game to make your character appear more human" like as if the point was to give us the option to really change that.
I kinda was expecting that. The options to add a lot of cyberware to a point, where we would basically be like Adam Smasher.
And like the options that brings with it.

But sadly we didnt even get a lot of visual augmentations. You can have some cosmetic facial chrome and then you get the arms. Everything else is just stats changes, which I found quite sad to see.

All in all, the game feels like it wanted to not tell a story, but show you a world. And let you interact with it in your own way, make your own decisions and be more or less human.
And I feel like that is why a lot of people feel like the story just didnt live up to the expectations. Johnny isnt interesting enough of a character the way he is implemented. And no single story could realistically ever really tell this message without giving you total freedom to insert yourself into it. So when Vs backstory is railroaded, or decisions you want to make cant... then that feels doubly weird, cause you want to see yourself in V... V is not like Geralt where you look at them from the outside, but V is supposed to be a vessel to explore these concepts of humanity with. Letting you be more or less human.

Dunno if that makes sense ^^
 
Kikinho

Kikinho

Senior user
#112
Dec 19, 2020
Kysali said:
Thing is, that part I know for a fact from an insider, who got ties to the game. Its a bit more than 2 years, almost 3 in fact.
But the actual development started in 2016 after blood and wine was done. Before that they did some planning with an extremely small team.
But it was revamped majorly in 2017. And keep in mind, they were gunning for a spring 2020 release on the game. At which point the game would've been in active development for a little less than 3 years and 2 years after story revamp.
Now its almost 4 years total, around 2 years after the story revamp.

During that revamp, they majorly cut the size of the story. And changed the focus. Originally Cyberpsychosis was supposed to play a heavier role, which you can still see in how heavy sidequests go into it, with the mainquest not even touching on it.
So I aint saying, they redid everything two years ago. But they redid a lot of the main story over the course of 2017.

I mean, that the game was done with a rediculous deadline is pretty apparant now. That is what the employees are unhappy about now. That they were told to gun for unrealistic goals.
Click to expand...
Gosh this actually makes 100% if you look at the very first teaser trailer for Cyberpunk!
 
Silariell

Silariell

Forum regular
#113
Dec 19, 2020
Kysali said:
All in all, the game feels like it wanted to not tell a story, but show you a world. And let you interact with it in your own way, make your own decisions and be more or less human.
Click to expand...
I think that's what many of us who're disappointed wanted the game to be; Maybe the game was that in some long forgotten pre alpha design document, but as is it just turned into a confused mix of call of duty and the division.

Like many here I can see and almost feel flashes of brilliance (the shooting is great, the acting is phenomenal, the city looks great), but there is just no good game in CP77. I so desperately want there to be one, but there just isn't. It's not bad, either. It's just mediocre. Average. Boring. Not something you expect out of 8 years of anticipation.

Though I guess that's to be expected when it was made by people who were forced to crunch and sleep at their desks for months on end, there's no joy in it, and it shows. Hopefully they manage to fix it, as I do genuinely think they have it in them, but they need to stir up a storm and really prune the management / marketing teams to make this happen.
 
IskrasFemme

IskrasFemme

Senior user
#114
Dec 19, 2020
As if this press or a large portion of it, did not move in the interests of the big monopolies like Sony and Microsoft ... and at the first opportunity, do cheap sensationalism to attack a company that everyone knows how to compete with the natives of the market ... or the market giants.

Believe everything that this press says, in my view, only fools.
 
Kysali

Kysali

Fresh user
#115
Dec 19, 2020
Silariell said:
I think that's what many of us who're disappointed wanted the game to be; Maybe the game was that in some long forgotten pre alpha design document, but as is it just turned into a confused mix of call of duty and the division.

Like many here I can see and almost feel flashes of brilliance (the shooting is great, the acting is phenomenal, the city looks great), but there is just no good game in CP77. I so desperately want there to be one, but there just isn't. It's not bad, either. It's just mediocre. Average. Boring. Not something you expect out of 8 years of anticipation.

Though I guess that's to be expected when it was made by people who were forced to crunch and sleep at their desks for months on end, there's no joy in it, and it shows. Hopefully they manage to fix it, as I do genuinely think they have it in them, but they need to stir up a storm and really prune the management / marketing teams to make this happen.
Click to expand...
Yea... from what my friend said, there was a big fear of management to drive away the people that didnt want to get into the lore too much. Like original drafts for quests had you have options of speaking in specific slang terms, and making a difference on what terms you use, how people would percieve you.

But this kinda stuff was dropped to make sure the game would remain accessible for everyone. To not drive the people that dont have the patience to get into a game that deeply away.
And thats of course the saddest thing to know... what could've been, and that the reason it sucks now is because they tried to create more mass appeal. That people are now unhappy, because marketing was too scared to make people unhappy.

I mean, you see that time and time again, devs have a great vision and idea for a great game, and then there are compromises made to appeal to a larger audience, and in the end it appeals to noone, but people buy it, cause its the only option at the time, or it is hyped up.

To quote Panam in the ending I got. "You'll miss the night city you imagined, the city of endless possibilities... the city that was a lie"
 
IskrasFemme

IskrasFemme

Senior user
#116
Dec 19, 2020
The story of haters on the internet (this anecdote I hear days a go)

- 'oh, i hate CDPR, your executives'
- 'oh, but I love the press executives who serve the big game monopolies and their executives'
 
claudiu111

claudiu111

Fresh user
#117
Dec 19, 2020
Cd Projekt Arasaka
 
IskrasFemme

IskrasFemme

Senior user
#118
Dec 19, 2020
The press its not V :) Its...the press... that guys... executives...friends of some others executives... what need burn some jobs at Poland...
 
N

Notserious80

Forum regular
#119
Dec 19, 2020
Kysali said:
Yea... from what my friend said, there was a big fear of management to drive away the people that didnt want to get into the lore too much. Like original drafts for quests had you have options of speaking in specific slang terms, and making a difference on what terms you use, how people would percieve you.

But this kinda stuff was dropped to make sure the game would remain accessible for everyone. To not drive the people that dont have the patience to get into a game that deeply away.
And thats of course the saddest thing to know... what could've been, and that the reason it sucks now is because they tried to create more mass appeal. That people are now unhappy, because marketing was too scared to make people unhappy.

I mean, you see that time and time again, devs have a great vision and idea for a great game, and then there are compromises made to appeal to a larger audience, and in the end it appeals to noone, but people buy it, cause its the only option at the time, or it is hyped up.

To quote Panam in the ending I got. "You'll miss the night city you imagined, the city of endless possibilities... the city that was a lie"
Click to expand...
Kinda explains alot tbh. Was suprised of the total lack of RPG mechanics in this game witch is based on a PNP world. Even the story is on a railroad with you along for the ride, nothing you do prevents anything from happening. guessing it became important to appeal to the GTA crowd for the MP and the sweet sweet dollars. Not the first game to fall into that trap. Ah now im even more sure this game will never be what we were shown before all this changes.
 
Kysali

Kysali

Fresh user
#120
Dec 19, 2020
Notserious80 said:
Kinda explains alot tbh. Was suprised of the total lack of RPG mechanics in this game witch is based on a PNP world. Even the story is on a railroad with you along for the ride, nothing you do prevents anything from happening. guessing it became important to appeal to the GTA crowd for the MP and the sweet sweet dollars. Not the first game to fall into that trap. Ah now im even more sure this game will never be what we were shown before all this changes.
Click to expand...
I mean I have to admit, as someone who loves RP, I still have a bit of a hope, that they will give us an online mode, where we can create our own communities and such, and that can be RPed in. Cause that would at least give ppl looking for Cyberpunk RP a place to find that in the game.

Realistically... you cant expect the game to be completely redone now to become the game they originally envisioned. And the world is there... I mean Night city is pretty much the best gameworld I have seen basically ever. So it would just be an awesome move to give the RP crowd at least a little something when it comes to the online mode. I mean, CDPR is still the one company saying they wont do microtransactions, so there isnt the sharkcard issue that leads to ppl being attacked by Rockstar for running GTA RP communities.
 
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