OUCH!
https://www.bloomberg.com/news/articles/2020-12-18/cyberpunk-game-maker-faces-hostile-staff-after-failed-launch
CDPR devs are angry too.
"Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch"
"Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release."
"When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there."
"One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital."
"The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time."
https://www.bloomberg.com/news/articles/2020-12-18/cyberpunk-game-maker-faces-hostile-staff-after-failed-launch
CDPR devs are angry too.
"Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077’s disastrous launch"
"Developers asked blunt questions about the company’s reputation, the game’s unrealistic deadlines and the relentless overtime in the months and years leading up to the game’s Dec. 10 release."
"When asked about this crunch time in the Q&A, the directors said they had plans to improve production practices in the future but didn’t elaborate, according to one person who was there."
"One employee asked the board why it had said in January that the game was “complete and playable” when that wasn’t true, to which the board answered that it would take responsibility. Another developer asked whether CD Projekt’s directors felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital."
"The game’s deadlines, set by the board of directors, were always unrealistic. It was clear to many of the developers that they needed more time."