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Endgame questions to lore writers-developers

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Septerra_Core

Senior user
#1
Jun 29, 2015
Endgame questions to lore writers-developers

My first and most important troubling is about the status of Novigrad.
Why does Novigrad remains unchanged although Redania lost the war? Same question goes for Oxenfurt.

Why aren't the streets of Novigrad under Nilfgaardian garrison command? why do the witch hunters still exist?

Why do pyres still burn outside the city's walls and why do they still burn books in the square?

Even if the story commands a non capitulated Novigrad or Oxenfurt, although I don't think this choice would fit Emhyr as personality, there should have been at least arrangements for the disband of the Redanian army and the corrupt to the bone witch hunters.

Why you guys didn't add an endgame script to these areas like you did in Velen, that would side with the outcome of our choices?

Is this a matter you have discussed or willing to discuss internally, so we can be enjoy the world because of our choices?
It's really awful to see them witch hunters still barking around Novigrad although they have been defeated.

Give us this joy, we need to see them suffer for all the suffering they put others through.

Ok, so the other thing I want to ask is about Ciri.
Where there complications on adding Cirila on our side after the endgame, if she is ofc alive and has become a Witcher instead of a queen?
Or you didn't put that option on the table at all?


Thanks in advance.
 
G

Gerald01

Rookie
#2
Jun 29, 2015
Because nothing from the endgame choices is reflected in the world.
 
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Cochus1

Forum regular
#3
Jun 29, 2015
The game advise u than if still playing ur game after the end the world status gonna be BEFORE the end. The most obvious reason is because all the ends are conflicting with a Geralt that keeps in Velen
 
Willowhugger

Willowhugger

Forum veteran
#4
Jun 29, 2015
Yeah, otherwise, none of the Witcher contracts from Nilfgaard or other places would be available.

The Endgame is so you can do the quests you missed first time around.
 
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Tomice158

Rookie
#5
Jun 29, 2015
There's an official comment on this somewhere around here.

The made it clear that reconfiguring the world to reflect all possible endings would have bound enormous amounts of development time, which could be put to better use elsewhere. I fully understand the reasoning.

I also doubt that a majority still does sidequests for long after the ending. Most would rather start a second, more thorough playthrough instead.
 
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whiplash27

Senior user
#6
Jun 29, 2015
The game informs you that the world state is from pre-end game, but the main story quests are not available.
 
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Septerra_Core

Senior user
#7
Jun 29, 2015
Tomice158 said:
The made it clear that reconfiguring the world to reflect all possible endings would have bound enormous amounts of development time, which could be put to better use elsewhere. I fully understand the reasoning.
Click to expand...
The main endings are 2, Redania wins, Redania looses. One state already exists. So they had to create only another. And they could keep it simple. Just remove most of the Redanian troops, witch hunters, pyres and stuff.
I also have a feeling that they changed the flags of Novigrad. I think they removed some of them and some they changed to red and black instead of just red.
 
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Gerald01

Rookie
#8
Jun 29, 2015
Septerra_Core said:
The main endings are 2, Redania wins, Redania looses. One state already exists. So they had to create only another. And they could keep it simple. Just remove most of the Redanian troops, witch hunters, pyres and stuff.
I also have a feeling that they changed the flags of Novigrad. I think they removed some of them and some they changed to red and black instead of just red.
Click to expand...
Right. And also one for Dijstra winning.
Also removing all the dialogue about the current situation (with no additional one?)
Removing all military camps, Nilfgaardian troops.

Since it'd not be immediate and be set during/after the Epilogue I reckon, it would also be winter time with all that involves.
 
M

moonknightgog

Forum veteran
#9
Jun 29, 2015
Septerra_Core said:
The main endings are 2, Redania wins, Redania looses. One state already exists. So they had to create only another. And they could keep it simple. Just remove most of the Redanian troops, witch hunters, pyres and stuff.
I also have a feeling that they changed the flags of Novigrad. I think they removed some of them and some they changed to red and black instead of just red.
Click to expand...
And remove all the quests related to the war or the wild hunt. So basically, all the game.
 
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Septerra_Core

Senior user
#10
Jun 29, 2015
Gerald01 said:
Right. And also one for Dijstra winning.
Click to expand...
I guess you finished the game with Dikstra winning, because it means Redania wins. He becomes the new Redanian king. But please, if you don't know what you are answering for, then just don't answer.

Gerald01 said:
Also removing all the dialogue about the current situation (with no additional one?)
Click to expand...
I haven't found dialogs about the situation after the endgame in Novigrad. Have you?

Gerald01 said:
Removing all military camps, Nilfgaardian troops.
Click to expand...
Have you even played the game? That is exactly what's happening in Velen. Pfff It's so tiring.

moonknightgog said:
And remove all the quests related to the war or the wild hunt. So basically, all the game.
Click to expand...
What quests related to the war? My proposition can only affect the quests you aqcuire from Redanian troops. Which basically are very few. You find this as a problem?
Wild hunt? There are no quests *cough* against them *cough* after the endgame *cough*
Because to reach the endgame *cough* you have to finish the main story which is all the Wild hunt *cough* quests. *cough*
I have a feeling that you didn't actually understood what you read, to speak about the wild hunt, lol.
 
C

CostinRaz

Banned
#11
Jun 29, 2015
The problem with Novigrad is that NOTHING changes once you kill Radovid.

I understand the devs not changing anything after the endings, since you are not playing after the end game, but the fact that nothing at all changes in the city following Radovid's death is taking the piss.

As for the idea of keeping contracts: There's already a good number of cases where you can't do certain quests because you progressed main story quests or side quests connected to the main story: Like Triss's quest.
 
G

Gerald01

Rookie
#12
Jun 30, 2015
Septerra_Core said:
I guess you finished the game with Dikstra winning, because it means Redania wins. He becomes the new Redanian king. But please, if you don't know what you are answering for, then just don't answer.
Click to expand...
No, the game says he becomes ruler of the north, not king of Redania, only stepping out of the shadows once the war is won.

Septerra_Core said:
I haven't found dialogs about the situation after the endgame in Novigrad. Have you?
Click to expand...
All NPCs have the exact same dialogue as before, so yes, that includes mentioning the war and Radovid etc.

Septerra_Core said:
Have you even played the game? That is exactly what's happening in Velen. Pfff It's so tiring.
Click to expand...
No it's not. What are you talking about? Nilfgaard is waiting for reinforcements to launch a new massive offensive.
What does it even mean "what's happening in Velen"? Would there still be Nilfgaardian soldiers in the North after the epilogue if one side prevails? No. Viceversa for Redania (which doesn't seem to become a protectorate unlike Temeria).
So one of the two sides should be removed, and the other greatly dimished as the war is over.


And care to at least specify exactly when your smashing new worldstate is going to be set? After/contemporary to the epilogue (therefore Winter overhaul needed) or right after the final mission (which one could argue it shouldn't even show the changes outilined in the endings, since they're not instaneous).
 
Last edited: Jun 30, 2015
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