Several. Both completely level-less systems and systems that bothered with a level counter without the level having any actual impact beside being a rough indication of power.Could you name me a RPG game without levels? I'd like to see a example and how this works out / how the game has to be built that it works out.
Gothic, Gothic 2 and Risen, for a start, had the character's power entirely determined by its core stats and equipment. TRhe level number, even when it was there, was meaningless.
Darklands, as an example of "level over use" which would put anything Bethesda did to shame.
Vampire Bloodlines didn't have a single numeric stat beside talent points to distribute in special perks.
Dark Souls is another good one, it has levels but they don't actually mean anything since it's how you invest stat points and what you equip that actually change the game balance.
Monster Hunter Tri is a game where every single increase in power is determined just by materials you gather and the gear you craft with them.
And so on.
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