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Enemies levels

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Tuco

Tuco

Senior user
#61
Jul 8, 2015
zakkyou said:
Could you name me a RPG game without levels? I'd like to see a example and how this works out / how the game has to be built that it works out.
Click to expand...
Several. Both completely level-less systems and systems that bothered with a level counter without the level having any actual impact beside being a rough indication of power.

Gothic, Gothic 2 and Risen, for a start, had the character's power entirely determined by its core stats and equipment. TRhe level number, even when it was there, was meaningless.
Darklands, as an example of "level over use" which would put anything Bethesda did to shame.
Vampire Bloodlines didn't have a single numeric stat beside talent points to distribute in special perks.
Dark Souls is another good one, it has levels but they don't actually mean anything since it's how you invest stat points and what you equip that actually change the game balance.
Monster Hunter Tri is a game where every single increase in power is determined just by materials you gather and the gear you craft with them.
And so on.
 
Last edited: Jul 8, 2015
Tuco

Tuco

Senior user
#62
Jul 8, 2015
r3dd3v1l said:
Fine then.
Have fun playing an unbalanced game. I'm going back to Tamriel.
Click to expand...
The irony here is devastating, I must say.
 
  • RED Point
Reactions: BlackViper
Z

zakkyou

Forum regular
#63
Jul 8, 2015
Tuco said:
Several. Both completely level-less systems and systems that bothered with a level counter without the level having any actual impact beside being a rough indication of power.

Gothic, Gothic 2 and Risen, for a start, had the character's power entirely determined by its core stats and equipment. TRhe level number, even when it was there, was meaningless.
Darklands, as an example of "level over use" which would put anything Bethesda did to shame.
Vampire Bloodlines didn't have a single numeric stat beside talent points to distribute in special perks.
Dark Souls is another good one, it has levels but they don't actually mean anything since it's how you invest stat points and what you equip that actually change the game balance.
Monster Hunter Tri is a game where every single increase in power is determined just by materials you gather and the gear you craft with them.
And so on.
Click to expand...
Thanks
 
Last edited: Jul 8, 2015
S

Shakewixx

Senior user
#64
Jul 8, 2015
in my expirience i enjoyed the hell out of this game. played it on deathmarch from the begining to end with one of my best friends. it was hard at first but we manage to master the dodges and combat and with an awsome build and taking the time to gather and craft the right items we absolutely completed everything (all the markers, side quest and main quest and all gwent cards). In the end the only thing i kind of regret was beeing a completionist, having no more things to do :(

It has always been a matter of how you play, how you do things.

Follow the way the story flows making the expirience a bit more linear, completing al the sections of the map in order, using witcher gear to gain more xp, always preparing and try to craft everything to eficiently fight every kind of enemy i encounter. that was the way i played and it gave me the full experience. also adding gewnt that i simply loved it. Every time i encountered a higher level enemy i saw it as a challenge. evaluating if i had the right dps in order to kill him was my first move, if that was the case i took the time to kick it´s ass otherwise i just retreated and returned later.

Beeing a multi region open world allows you to do what you want, but the game has a way it is ment to be played ( kind of). if you dont do it that way you will probably get your ass kicked, get the story spoiled or simply become over levelled to quickly.

the consecuences for this will be that you probably wont enjoy the game the way it shoud be enjoyed.

Is this an error in the design of the game? i cant say. things may have gone in other direction if the primary objective of the game was not to tell a story.

we all knew the kind of game it was and going open world conditioned many things. full open world is not possible in a game like these becouse other wise you will have a game with a mediocre storyline forcing the players to focus into side activities.
 
Last edited: Jul 8, 2015
R

r3dd3v1l

Forum regular
#65
Jul 9, 2015
BTW
What's with the sun rising in the middle of the night?

View attachment 18323
 

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  • witcher3 2015-07-08 21-06-41-56.jpg
    witcher3 2015-07-08 21-06-41-56.jpg
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T

Torwin

Rookie
#66
Jul 9, 2015
r3dd3v1l said:
BTW
What's with the sun rising in the middle of the night?

View attachment 18323
Click to expand...
It may be a little too early for the time of the year right enough, but sunrise at between 3 and 4 AM is nothing unusual, depending on your time zone and how far north (or south of the equator I suppose - but north makes more sense in terms of this game) do you live. For example today's sunrise in Stockholm was at 3:47 AM.
 
C

Cronstintein

Rookie
#67
Jul 9, 2015
I find OP's position ridiculous.
That said, there is a significant bonus given to enemies 8+ levels above the PC. 7x vit and 4x damage if I remember correctly. For players who want to play without enemy healthbars, this is a serious problem and I would recommend modding it out.

I've been trying to mod in a bonus to lower level enemies to keep them from being useless but so far it's been buggy (sometimes resulting in invincible enemies with -1hp). Once I get it sorted out on 1.07, I'll put it on nexus.
 
B

blackbishop86

Rookie
#68
Jul 9, 2015
Torwin said:
It may be a little too early for the time of the year right enough, but sunrise at between 3 and 4 AM is nothing unusual, depending on your time zone and how far north (or south of the equator I suppose - but north makes more sense in terms of this game) do you live. For example today's sunrise in Stockholm was at 3:47 AM.
Click to expand...
In the game also starts to get dark more or less at 8:00pm(at least in my game), which also happens in my country in this season of the year(summer), not sure if it applies to all the northern hemisphere countries though.
 
Last edited: Jul 9, 2015
Z

zakkyou

Forum regular
#69
Jul 10, 2015
Cronstintein said:
I've been trying to mod in a bonus to lower level enemies to keep them from being useless but so far it's been buggy (sometimes resulting in invincible enemies with -1hp). Once I get it sorted out on 1.07, I'll put it on nexus.
Click to expand...
Whats your name on nexus? I'm not a huge fan of gameplay changing mods, especially at my first play through but maybe I'll give it a try when you've finished it. :)
 
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Reactions: Cronstintein
H

HenryBukowski

Rookie
#70
Jul 10, 2015
Thinking about this some more, the enemy levels are a problem but not the whole problem. I think the bigger problem is how powerful and athletic Geralt is at all levels. With enough patience even at a low level you can defeat many enemies just by dodging behind them and striking .
 
Z

zakkyou

Forum regular
#71
Jul 10, 2015
HenryBukowski said:
Thinking about this some more, the enemy levels are a problem but not the whole problem. I think the bigger problem is how powerful and athletic Geralt is at all levels. With enough patience even at a low level you can defeat many enemies just by dodging behind them and striking .
Click to expand...
Thats true. Best combo for higher enemies is Quent and Yrden. I killed a lot of bigger enemies like this. Only enemies with a much higher level can't be really defeated since they don't seem to take any damage at all and kill you almost onehit.
But thats exactly what I'm missing now with level 27. At least in Velen. Skellige and Kaer Morhen are the only places where I can still find challenging enemies. But in Velen... I'm almost finished with discovering every question mark and so far there was not a single enemy with a higher level. I killed everything and everyone with no effort. Maybe I just missed the right time to discover them but how should I have known?
 
A

aroth

Forum regular
#72
Jul 10, 2015
r3dd3v1l said:
2. Enemies not scaling with the character is one of the worst ideas ever.
Click to expand...
Completely disagree. In general it's the opposite. Making enemies scale with the player is a very unimaginitive solution to the problem. I don't want my Level 40 OblivionKnight in full plate armor and wielding the Awesome Magic Sword of Badassery to have to worry about getting mauled to death by some random bear. And I don't want my trifling Level 3 OblivionKnight to stand any chance whatsoever of taking out the Dark Lord of Oblivion.

I think a better solution is to make the world evolve with the passage of time (i.e. completion of the main quest missions). For instance, in TW3, there's a war going on. That means clashes between armies are presumably happening while Geralt is off doing things. That leaves corpses, which attract necrophages, which feed on all the battlefield carrion and grow in numbers and strength. So it would have made sense if, as you progress through the game, places where you might have once found some Level 6 nekkers become abandoned battlefields populated with some Level 18 Alghouls (and human, nekker, and horse corpses). And perhaps all the burning mages and nonhumans in Novigrad could attract more of those demons that feed upon misery and guilt as the story progresses. And so on.

But taking the same enemies that were always there to begin with and just making them harder to kill is worse than doing nothing at all.
 
C

Cronstintein

Rookie
#73
Jul 10, 2015
zakkyou said:
Whats your name on nexus? I'm not a huge fan of gameplay changing mods, especially at my first play through but maybe I'll give it a try when you've finished it. :)
Click to expand...
Same name everywhere, Cronstintein. I'm putting up a 1.06 version now, it has other changes included but I'll probably put up a super-light version as well.
 
U

UJH

Rookie
#74
Jul 10, 2015
Well, Skyrim and Oblivion are definitely blown away by Morrowind in that the last one is neither console oriented, nor mainstream and has no noobish autoleveling. Autoleveling has sense with pure hack n slash and/or console oriented-shallow games. In "real RPG" (like Morrowind, The Witcher 3, Divinity) you can go everywhere, even places where the harder and hardest enemies are and get the ass kicked. It even ain't real for someone to go somewhere and have all enemies the same level as you. Noob, learn how to play for real lol (just kidding ; P)
 
Tuco

Tuco

Senior user
#75
Jul 11, 2015
Actually Morrowind *had* some degree of level scaling. It was just less blatantly obvious than it was in Oblivion and Skyrim.
 
R

r3dd3v1l

Forum regular
#76
Jul 15, 2015
Soo now I am level 18 and enemies in Novigrad are 10-15 lvl and die from 2- 3 hard hits and it's too easy. I hope at least Cyberpunk is properly balanced.
BTW Novigrad is a Redanian city, why do they call it a free city in the game?
 
M

moonknightgog

Forum veteran
#77
Jul 15, 2015
r3dd3v1l said:
Soo now I am level 18 and enemies in Novigrad are 10-15 lvl and die from 2- 3 hard hits and it's too easy. I hope at least Cyberpunk is properly balanced.
BTW Novigrad is a Redanian city, why do they call it a free city in the game?
Click to expand...
Ehm...this is properly balanced. If you are level 18, it means you have completed the main quest in Novigrad, and it's time you move to Skellige.

Novigrad is not Redanian.
 
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