Hello chooms.
With the condition of citizen and NCPD AI in Cyberpunk 2077, is it possible for CDPR to enhance the behaviour of AI in future updates or expansions?
How would NCPD reacts to crimes and what citizens do when they witness a crime? Would citizens just run away and report to the police or gangs or would they try to fight back if they feel that they're strong enough? NCPD shouldn't shoot on-sight for minor crimes (and even just bumping into them!), such as punching passers-by and looting bodies and would try to break up the crime. Assaulting a police officer using non-lethal weapons such as using bare fists and batons would make NCPD do the same to you rather than using lethal force.
NCPD wouldn't actively hunt you down on lower wanted levels unless you are spotted by patrols, instead they would actively hunt you down and put up bounties on you on higher wanted levels. Enhancing the wanted system in a way when you have a certain amount of wanted level, NCPD would put up a bounty on you so that nearby gangs or bounty hunters would hunt you down for monetary rewards. A bribery mechanic like in Saints Row: The Third would be helpful for getting rid of lower wanted levels and clearing bounties. MAX-TAC would hunt you down on the highest possible wanted level.
Is it possible for CDPR to implement these AI mechanics into the game?
With the condition of citizen and NCPD AI in Cyberpunk 2077, is it possible for CDPR to enhance the behaviour of AI in future updates or expansions?
How would NCPD reacts to crimes and what citizens do when they witness a crime? Would citizens just run away and report to the police or gangs or would they try to fight back if they feel that they're strong enough? NCPD shouldn't shoot on-sight for minor crimes (and even just bumping into them!), such as punching passers-by and looting bodies and would try to break up the crime. Assaulting a police officer using non-lethal weapons such as using bare fists and batons would make NCPD do the same to you rather than using lethal force.
NCPD wouldn't actively hunt you down on lower wanted levels unless you are spotted by patrols, instead they would actively hunt you down and put up bounties on you on higher wanted levels. Enhancing the wanted system in a way when you have a certain amount of wanted level, NCPD would put up a bounty on you so that nearby gangs or bounty hunters would hunt you down for monetary rewards. A bribery mechanic like in Saints Row: The Third would be helpful for getting rid of lower wanted levels and clearing bounties. MAX-TAC would hunt you down on the highest possible wanted level.
Is it possible for CDPR to implement these AI mechanics into the game?
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