Same.I suspect Cyberpunk 2077 won't go into great detail with regard to hit/armor locations, tho I'd be overjoyed if they did.
I'd be VERY pleasantly surprised if they differentiated between hard and soft armor, and how attacks to said armor effect it.I suspect you'll just have an over-all armor rating. In fact I'd be a bit surprised if they actually differentiated between "hard" and "soft" armors.
I like the idea of soft inserts that you can swap in and out of sleeves, or, if we want to get high-tech with it, I can imagine a host of nanomachines that live suspended in a gel-like solution, that you'd slather on to holes in your soft armor. The gel solution would have fibers suspended in it, and, given enough time, the nanomachines would knit your armor back together."Soft" armors on the other hand probably require replacement rather then repair. Say your Kevlar vest has taken a couple hits - the Kevlar weave has broken/damaged fibers and any backing material (to diffuse the impact) has also been damaged. You're going to what? Reweave the vest with new fibers?


