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Enhancing TW3 | Your suggestions?

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H

heyenikin

Rookie
#21
Aug 15, 2015
Goofrette said:
Main characters back after ending is already in the first post. It would be nice to be able to do things with Ciri, but it would need a lot of work to make it to the game.


Are you using a controller? I don't quite get the first part about showing/hiding items, since it's fluid on my PC.
A shortcut to expand/reduce a group in Crafting & Alchemy would be nice though


It is the way Gwent quests work, isn't it? If you can ask for a Gwent play with a yellow line, it's means a "special"/important card is at stake. One may win or "lose" it. It would not be a bug or a missing feature from my point of view.
Click to expand...
I think you're missing my point. At that point in time when the quest was available, I did not care enough to play Gwent - I just wanted to play the story. Now that I'm 100s of hours into the game and trying to 100% complete it trophy-wise, it is impossible for me to obtain the card from that quest because I cannot go back to the first act of the game and complete it. There have been multiple other parts of the game where cards could only be obtained that CDPR has gone back and patched in (The Baron, Zoltan, etc). To my knowledge, that quest is the only quest in the game that has means of collecting the Dandelion card and because I didn't care at the time and just wanted to play the game, I'm retroactively being punished (for lack of a better word) and unable to complete my Gwent set & obtain my the trophy.
 
G

Goofrette

Rookie
#22
Aug 15, 2015
heyenikin said:
I think you're missing my point. At that point in time when the quest was available, I did not care enough to play Gwent - I just wanted to play the story. Now that I'm 100s of hours into the game and trying to 100% complete it trophy-wise, it is impossible for me to obtain the card from that quest because I cannot go back to the first act of the game and complete it. There have been multiple other parts of the game where cards could only be obtained that CDPR has gone back and patched in (The Baron, Zoltan, etc). To my knowledge, that quest is the only quest in the game that has means of collecting the Dandelion card and because I didn't care at the time and just wanted to play the game, I'm retroactively being punished (for lack of a better word) and unable to complete my Gwent set & obtain my the trophy.
Click to expand...
My bad, I forgot about the Zoltan card available under the Hangman's Tree. Then I agree they should make Dandelion's card obtainable. I'll add it to the list.
 
M

mortal_sushi

Rookie
#23
Aug 16, 2015
Goofrette said:
Are you using a controller? I don't quite get the first part about showing/hiding items, since it's fluid on my PC.
Click to expand...
I am on X-Box One.

Perhaps there is individual key assigned to each item group so no issue on PC version.
On the other hand, X-Box (probablly PS4 too) forces the players to cycle through every category.
You can jump from left-pane to right-pane instantly by using R3 stick.
But if you want to go to a specific Item group, you'd get stuck every time when you land your cursor on a group that has a lot of stuff because it tries to load every item there.
If you want to go to Books from Equipment, you'd get stuck at Consumables and then Ingredients.
It gets worse when you want to clean up your inventory or sell various items because you'd be going back and forth repeatedly.
This could be a bit stressing from time to time.

I hope you can see the issue now...
 
G

Goofrette

Rookie
#24
Aug 16, 2015
mortal_sushi said:
I am on X-Box One.

Perhaps there is individual key assigned to each item group so no issue on PC version.
On the other hand, X-Box (probablly PS4 too) forces the players to cycle through every category.
You can jump from left-pane to right-pane instantly by using R3 stick.
But if you want to go to a specific Item group, you'd get stuck every time when you land your cursor on a group that has a lot of stuff because it tries to load every item there.
If you want to go to Books from Equipment, you'd get stuck at Consumables and then Ingredients.
It gets worse when you want to clean up your inventory or sell various items because you'd be going back and forth repeatedly.
This could be a bit stressing from time to time.

I hope you can see the issue now...
Click to expand...
OK I see what you mean. So I guess the issue is related to optimization then. If loading the stuff did not require that much effort, it would be quick enough to be usable.
I'll add something like "Improve inventory loading/responsiveness on consoles" to the first post.
 
M

mortal_sushi

Rookie
#25
Aug 16, 2015
Goofrette said:
OK I see what you mean. So I guess the issue is related to optimization then. If loading the stuff did not require that much effort, it would be quick enough to be usable.
I'll add something like "Improve inventory loading/responsiveness on consoles" to the first post.
Click to expand...
Thanks a bunch for taking note of my request!
If you could also add the alchemy/craft filter shortcut, that would be great...
 
S

SaintRain459

Rookie
#26
Sep 7, 2015
Goofrette said:
It seems that for some, the fixes included in the patches don't work properly on their saved games. You may have to start a new game =S
Click to expand...
It's too late to start a new game XD I'm friggin lvl 25 still exploring Skellige and Kaher Morhen lol. Maybe on my second playthrough it'll fix itself.
 
P

Pikashark

Forum regular
#27
Sep 13, 2015
I've only just found this thread and I'm loving the suggestions, lots of good here for an awesome game!
I'd kill for (optional) map fog on the over world map.
And as grateful as I am crafting items have dropped to 0 weight, I'd like the ability to put crafting items in stash. Switching between tabs and actual looting has become laggier and laggier the more items I obtain. I started selling as much as possible some time ago, but merchants have little money. Seeing as I'm not at the blacksmith that often, and create only potions I think I'll use, I would have no problems popping into the stash and grabbing the components when needed. I was stunned when I heard/saw books and craft items were omitted from stash, but 'other' items were allowed.
Thanks!
 
Last edited: Sep 13, 2015
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Kaisser123

Rookie
#28
Sep 19, 2015
Hey guys. If it was ever possible, could you add some kind of way to customize the color of the weapons and armors?
Not the blade, just the sheathe and the hilt when it comes to weapons and armors with some color options and maybe some aesthetics?

Also. The "Fool's Gold" quest has a bug in it. The pig wont show up. Its just staying underground.
Tnx in advanced, Whether the color options happen or not, bug fixes and optimizations is a great substitute.
Hoping for more awesome content to come to this masterpiece. :smiling2:
 
O

Orpheal

Rookie
#29
Sep 20, 2015
Add the following things:

Quest Related:

Lord of Undvik: Fix Folan, he doesn't move, if you find Hjalmar before you rescue him and this screws over also the Objective for finding out what happened to Hjalmars Crew at the Forge to not actualize itself, so that it automatically fails at the end of the quest, instead of getting a green objective, because we can find that out, regardless if that idiot Folan was with us or not!

Lord of the Wood: Fail Objective Bug for a regardless optional task of not having spoken with an other NPC to do the quest in an optional different way. If you choose Svens way of solution, this hsouldn't fail Haralds solution, harals solution should just get removed from the quest log, if you do the other solution. so sick of these optional fail objectives!

Redanias Most Wanted Woman: Again an optional Fail Objective, this time either for giving a Crystal either to Yen, or Triss, the Game shows you even only the Triss Option, so if you give it Triss, you automaticalyl end up with a stupid fail objective for somethign, that the game doesn't even let you know that there was an other optional way. These knd of fail objectives just need to get completely removed out of the game, or simply better, let finally all fail objectives from all quests get REMOVED from the questlog, once you complete the quest, thats the most powerful and simple solution for everything!

Contract: Here Comes the Groom: Again a Fail objective Bug, here the very first objective becomes right after oyu talked with Kevan red ..(wtf)

Get Junior: Has still the Fail objective Bug for not using the Secret Passage, the game should provide an alternative way to get the secret passage accessibel, even if you did Gangs of Novigrad, hello ? some iron pipesl won't stop geralt to enter the entrace to the secret passage, he could easily melt thenm away with igni, or maybe bribe/axii some junior thugs to remove them for you again. Currently this situation is just solved by a workaround trick by enterign the hideout via jumping over a wall.. why not make this maybe the official alternative solution?? Its possible, so why not make it an official objective, that fixes the secret passage objective by overwriting it, if you do that one.

Graphical Glitches

White Skellige Sea Surface Glitch: Theres in the northern region of Ard Skellige (PS4) a glitch that all the sea surface becomes complete white, that you see practicalyl nothign else anymore, than all white, guess has somethign to do with the sea shore animation beign glitched

Fix the World Map icon Glitches, there are some ? marks, which don#t actualize itself, or actualizevitself and turn back into ?-marks after doingcertain quests and never turn back then, like for example an abadoned site near that town where you get the Fools Gold Quest west of it.
To this issue belong also world map icons, which don#t properly grey out, when youve done everything...

Gameplay

Add more things that give Geralt Exp, reading books, findign new waypoints, learning somethign new about monsters, learning something new about persons, learnign new crafting recipes..whenever geralt learns somethign new, that should give him a significant Exp Boost, its just naturaly and LOGICAL

Give Bombs, Potions, Decoctions their own Inventory Tabs and Potions/Decotions their own Quick Slot Tabs also

Fix for the sake of god this permanent Horse Stuttering that Roach stops penetrantly every few seconds to run, due to some kind of silly over sensible collision control with a tiny tree ,that was maybe just in his near.

Add more tabs to the item chest, so that you can put into it also materials, runes should have its own tab as like also armors and weapons hsoudl have its own tab in the chest to make the chest more overviewable

Add a Sort Function to the Inventory

Add more tiers of Horse Equipment higher than Serrikanian, so that we can reach a new weight limit of 250 (140, 170, 190 - Mahakam, Undvikian, and Kaer Morhen Prefixes) Soem goes for Endurance and Panic level with max endurace 125 and Max panic level 100 (90, 105, 125), and (70, 85, 100)

Give Monster Trophies more and better effects, than just only +5% human/monster exp, extra moeny or extra herbs..monster trophies should have some serious buff effects and should give Geralt unique abilities, that he can't learn by hisself, so that each monster trophy should be unique and worthful to be used for various situations. oh and give trophies also their own tab in inventory and in the chest.
Merge Quest Itenms with other items

Remove tons of alcohol and other worthless loot and let Geralt more oftenly find some valuable or interestign and helpfulö things while looting in all kinds of places. The game lets us find way too much alcohol and othe useless crap. Once a book has been found, and read, it shouldn't be anymore loot in the game. Replace these book loots then with something else, like Bags of Floren/Crowns or something else by a random generator. Also why only find books in book shelve,s you could find there also other things...that might be valuable for selling.

Remove the Screen Blurrign from tringking a single beer..you shoudl become first drunk, after like drinking 10 beer in a row, and make beign drunk again part of the game, like in TW1, that you have to make peopel drunk, if you want some infos from them they normally never tell you, plus a fittign drunk animation that geralt moves slower and not anymore in a normal way

Make all the neutral skills passive talents for Geralt, that he automatically should learn over the course of time, thse 10 skilsl shouldn#t be skilsl for that you need to waste skill points, they should be baselined talents that geralt should automatically learn like every 5-10 levels one of your choice, so that the skill points you get are only focused on unlocking skilsl of either swordmanship, alchemy or signs. Please also rebalance the skills, merge skills and give Geralt some new better thought out and impactful skills, so that leveling up in itself also feels more impactful and more on par with upgradign your equipment.


Remove the weight of BOLTS and make the other Bolt Types also UNEDLESS of ammo, so that once crafted, you can shoot them also limitlessly, Add crafting recipes for upgrading then the Bolts, like for Bombs and potions. Instead of finding bolts as loot, you shoudl find then the craftign recipes for the bolts and how you can upgrade them. weaponsmiths will upgrade bolts then for you..

Add alot more interestign interactive items like Nehalenis Eyes or the Magic Lap, that you need to use also constantly in other quests. These nice items have in my opinion too less attention and should be used more oftenly ;) and be it just optionally to get in quests some extra Exp or extr rewards

Add alot of missing monsters from the previous game, be it as contracts, be it as general monsters roaming around, make a much bigge difference for monster population between day and nighttime!! so that you find between the different times also different monsters at places. The maps are so empty, that you can run oftenly minute long aroudn without running into something and if you fidn something its always the same boring weak stuff.
Alot more monster variety in al the maps especialy skellige, which is like felt 90% only sirens/echidnas/drowners >.<

Add more Character Entries, there are alot of interestign npcs with own names, which sadly don't have a character entry in the glossary T.T a simple example.. Tomira the Herbalist in White Orchard or Rosa var Attre and her Sister or Ves (at least not to my knodledge, habent done eye for an eye yet)
 
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Goofrette

Rookie
#30
Sep 29, 2015
Wooow, I had not been back to that post in a while. Lots of suggestions, I'll have to read it carefully and add your best ideas to the list on the OP. Thanks !
 
R

RedSword

Rookie
#31
Sep 29, 2015
I was writing in my own .txt, while playing, the things I found annoying/buggy/surprising; so I feel they fit well here :

I'm playing on 1.08, and all what is below was found on 1.08, on Steam, PC/Windows.

Bug : Infinite load @ 1.08 : (avg 1/10-12h)

-Falling off a tower
-Ciri first appearance after the naration of the Crones
-Back and forth fast travel
-Starting a race, some noise can seldom be heard
-In an inn, music not fading

4 out of the 5 happened when a "teleportation" of the main camera was needed. If this can help solve it. I know I've read that the bug was fixed, but not for me.

Bug : in the menu : press o, wait, press i then quickly press b : wrong menu title

Bug : Pressing M, then M and quickly N = Disgusting hud glitch (you're not in the menus, but you see the meditate clock). See View attachment 25296

Bug : Opening the Bestiary (b) after having opened the Quests menu (j) doesn't work... (changes title, but not the in-menu)

Annoying : No sub-menu (the same as in the "shop" tab), when in the disassemble items menu ? Really annoying to find something; please change that.

Complaint : Quen alternate cast... healing... a bit imba imo

Unsure : Are there any TW1 story-references ? i.e. someone mentioning you helped Yaevin. If not I find this sad. I didn't find any yet. I know there are TW2 / books reference though.

Annoying : When winning a card, you see the type, but not the faction ? (not entirely sure; annoying to seek a won card)

Confusing : Please a tutorial log to explain poison, bleeding, tell if it stacks, if it's fixed or % dmg, not necessarily by giving numbers but to give a good idea.

Annoying : Auto-sheath ARGGGG; didn't learn from the other games (i.e. TW2) :( ; really annoying on Roach

Annoying : Took me a lot of time to learn how to sprint correctly. Strangely.

Bug/Annoying : In Ciri's cinematic, when she arrived in the swamp, you see might see a drowner pass behind her (and ignore her); I mean c'mon disable monsters movement in that cinematic :( . Kind-of killed the atmosphere.

Axiing a non-aquatic flying monster over the water gives strange results : it crashes into the water. It can't swim but we also can't kill it (I crashed a flying monster once, even though I know overland flying monsters simply keep flying when axii'ed). iirc it happened near a guarded treasure, around the south-south-east of Velen).

Strange : Nice to find eggs in an abandoned lighthouse. (The item drops doesn't really make sense in this game)

Suggestion : This is rather big, but allowing a different voice language than the subtitles would be really, really nice. I miss Guild Wars 1 for that.

Annoying : Merchant schedule isn't consistent. It seems some merchant (a common blacksmith, fish market in my case) aren't always there (I can understand that his schedule vary, but differing from day to day = not that realist I think).

Confusing : Near the eternal fire shrine in Novigrad (North-West) there is a giant stone wall ? Shouldn't there be a door ?

Suggestion : I nice "no thanks, I've already a pass" to complete the Fake Papers quest would be nice. It is the only quest I'm letting "hang".

Suggestion : Trying to find a quest amongst the completed ones is a pain in the ass... Please make categories for them (when trying to find them to read the lore or get more information on the quest you just completed), or order them by names.

Sad : I miss Aerondight :'(

Suggestion/Sad : Var attre impossible romance :(

Suggestion : Allow reaching shelves without having to jump on a prop/table

Cool-thing (not a suggestion, just really, really nice for a game) : Left-hand saving <3

Suggestion : Opening the quest menu doesn't focus the current quest. This is completely r*t*rd*d. C'mon. Why would someone doing a secondary quest want to look at the first main quest... Unless this is a bug ?

Suggestion : Make an active-quest stack. When you just completed a quest, you take a default one, instead of the last one you were doing. Annoying. i.e. doing A, then doing B, find quest C, do C, it falls back on A instead of B. Annoying.

Bug : Sometimes a sword is unsheathed after having fast-traveled, and can't be sheathed. Guards do not react to the unsheathed-sword bug Happened to me 2+ times over 70 hours.

Suggestion : Allow aarding enemy overboard, or over a cliff. In TW2 you did an Aard update were you could send people fly over the cliff; sadly this isn't doable in the naval fight (when going to Skellige) :( .

Confusing/Bug : I lol'ed when a Hen opened a door. (Yen's room in Skellige)

Bug : "Get Junior" quest can be re-completed (from the "completed" state, to once again the "completed" state; the casino bouncer attacked me w/o reason, killing him re-triggered the completion) I think the problem comes from the quest not being really completed (even though I killed Junior), as I see many of his henchman still in the streets; and I'm not completely sure but I think this is only after the lockdown of Oxenfurt (I don't recall any before, not entirely sure though).

Suggestion : Don't use Vernon Roach voice once again for a Redanian guard ? o_O ? (when entering Oxenfurt after the lockdown)

Suggestion : Add a gwent-playing-icon option. One skellige tavern's innkeeper, as well as at least one merchant on skellige don't have an icon for the playing-gwent option, while allowing to play them.

Suggestion : Rework the scroll bar in the quest menu. Sometimes (not always), it is really hard to select it.

Suggestion : Don't show "New quest" before "quest completed", if the quest is not new. Maybe something like "Quest updated" would be more appropriate.

Suggestion : Give the player some indication when buying a sword as whether or not the sword has additional buffs. I bought a sword from a seller... it had additional buffs on it...

Bug : Npc says "Sailing to Skellige"... when in Skellige @ winning against the last fistfight sub-champion

Bug : Champion of Champions is Level 11; but Fists of Fury skellige is like 30 ? Strange...

Bug, bad NPC name : Axel says "Go ask Rante or Javor. Or the innkeep." But there is no Rante, but Tante. Same with the Innkeeper's last word when asked about the quest "The lord of Undvik". (English version)

Bug : At some point I fast traveled and couldn't call roach Afterward (was after killing the Ice giant and saving Vigi, then by-myself going to a fast-travel spot). After completing a quest (the bandit baiting, at the Palissade), everything went fine, I could call Roach again. This would be hard to fix I feel like, as it is rare and hard to reproduce.

Bug : Sometimes drawing from place of powers fail (could it be when you do it too quickly after unmounting ?). Happened to me only once.

Suggestion : It would be nice that pressing 'M' near a fast-travel location allows to fast travel (instead of having to close the map, press e, then re-have the map :/)

Bug : Sometimes when going back were an item was (yellow glow @ witcher sense), the glow is still present, and you need to try to get it once more for it to disappear. It simply shouldn't be present. The check should be made also when yellow-ing, instead of only when trying to loot.

Bug/Suggestion : When a merchant has no coins, we don't see them, instead of seeing the merchant having 0 coins.

~Bug/Art : There are big holes where you can't fall in the roof where you found Cerys, during the quest Possession. Not cool to see (or "feel") the invisible walls. This isn't Mario 64 :( .

Suggestion : You currently can't jump to a ladder so you don't have to use all rungs :(. You can jump to skip all of them, or not at all. Why not allow to jump in the middle of it ?

Suggestion : Rework the quest "The Last Wish"... it took me a while to figure I had to go in front of the boat when Yennefer ask for it. I even reloaded, and then rebooted my game...

Annoying : Taking a trophy after the 1st time is boring (zz repeatitive animation) . You could remove that and add a notification on the left "Trophy acquired" (or even not at all, as the quest would be updated).

Annoying+~Bug : Please a sort by name. Also when sorting by type, it sorts by internal type, instead of real type. i.e. if you have 2 stacks of juice and 2 stacks of beer, they might be in a "juice-beer-juice-beer" pattern, which is really annoying and ugly.

Bug : Talking to the an Crate dude when in the stairs = really not nice to see, see View attachment 25295

Bug : some NPC doing strange things, one holding a crate and bringing his knees really high, and a guard floating in the air... see screenshots View attachment 25297View attachment 25298

Bug/Art : when trying to find Melusine, there is a rock with a part of it without texture. See View attachment 25299

Red

EDIT : Limited to 5 screenshots. Meh.
 

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Last edited: Sep 29, 2015
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molpot

Rookie
#32
Sep 30, 2015
Just a quick one but one I think would improve the flow of battle a lot while using the controller (I'm on PC using a 360 controller).

Could we get an update to the quick menu (signs and bombs) so that it ignores input from the right stick left stick so it's much less jarring to use on the fly? (so movement direction remains the same).

Also would really like an option for a "toggle" mode where you have the menu up while left bumper is held and whatever is highlighted when left bumper is released is then selected instead of having to press A and then left bumper again to close the menu?

The quick menu is a great idea but the implementation as it is is really clunky, requires you to release both sticks and fumble around for long enough that using more than one type of sign per fight means retreating as far as you can then switching signs so you don't get sloppy and killed as it goes away, breaks up combat noticeably and limits magic's ease of use.
 
Last edited: Sep 30, 2015
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RedSword

Rookie
#33
Sep 30, 2015
Bug : It also seems that a monster rotation is done even if the same monster dies in the same frame. This makes the rag doll rotate, which is a tad strange.

Bug : Also some hanging corpses can be moved via Aard, but that's not the case when meeting Junior iirc.

Bug : When loading, if I alt-tab, the game will be paused when I alt-tab-in (assuming the game successfully loaded, which is normal), but Geralt's hair won't be present (bald head, with a circle on it).
 
Last edited: Sep 30, 2015
M

MUPPETA

Rookie
#34
Sep 30, 2015
Orpheal said:
Add alot of missing monsters from the previous game, be it as contracts, be it as general monsters roaming around, make a much bigge difference for monster population between day and nighttime!! so that you find between the different times also different monsters at places. The maps are so empty, that you can run oftenly minute long aroudn without running into something and if you fidn something its always the same boring weak stuff.
Alot more monster variety in al the maps especialy skellige, which is like felt 90% only sirens/echidnas/drowners >.<
Click to expand...
This
 
R

RedSword

Rookie
#35
Oct 2, 2015
I noticed that in quests where you get drunk (story-wise), you get an effect on your screen, without blurring anything, while drinking alcohol (manually, via inventory) on the other hand blurs thing... Please do one or the other... doesn't make sense (quests where you're drunk are rare enough anyway; like 2-3).

Also "this item cannot be sold" should be more like "this item cannot be sold to this merchant".

Running off a cliff into water gives the "dive" animation, while running then jumping off a cliff (into water) doesn't :( .

Sometimes merchant shown on the minimap aren't present.

High Stakes warehouse part... go on the roof... complete the quest with no idea what the f*ck you did...

Fix Frischlow "Place of hunting" ; just seeing a ghost mine with a pickaxe there...

The invisible wall, south-east in Velen, around that giant tree... really ?

Suggestion : the interrogation dot, beside the tree, only reachable by an end-game main quest, please remove it... makes people do stupid things just to get there :@ !

I'm starting to find "Concerned citizen cermon, even though I've killed the vampire...

Suggestion : let closed alchemy tab closed... i.e. press "L", close the "Alchemy substances" tab, press "L", press "L" again, the tab is opened = FFFFFFFFFF.

Suggestion : Please make a way to clean the inventory of merchants (all types of merchants) late game their inventory is very, very ugly.

Below Condyle, level 3 cannibals in a bandit camp beside lv 15 Murker (~drowners) ? Like rather very close.

I did spam 'E' while getting on Roach, and I was stuck on him, couldn't unmount, move, sprint... had to reload

The Dead Have No Defense is still bugged (looted the chest, incompleted quest :/).
 
Last edited: Oct 3, 2015
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kuraidark

Rookie
#36
Oct 2, 2015
What about the abandoned site glitch in White Orchard, still not addressed :(
 
Last edited: Oct 3, 2015
R

RedSword

Rookie
#37
Oct 4, 2015
Late game economy sucks : Having many items lag when buying. I currently have 41 lines of bottles stack (8x41=328). I feel like I'm buying in O(n) if not I(n^2) of my items, this is rediculous. This could be easily solved by having an unlimited (or very high) stack of a single item.

Also, when sorting, stacks should auto-complete. i.e. if you have 2 x75 stacks, they won't become x50 + x100...

Mutagens (notably lesser ones) take a lot of spaces, maybe make them stackable ?
 
Last edited: Oct 4, 2015
gregski

gregski

Moderator
#38
Oct 5, 2015
Changed the thread's title as per OP request. Carry on :)
 
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Goofrette

Rookie
#39
Oct 9, 2015
WOW, thanks a lot for your feedbacks guys, nice to see so much suggestions. I will have to spend quite some time reading all of that and updating the First Post. Thanks gregski for the title, feels a lot better now =)

In the mean time, please check the PATCH 1.10 NOTES, posted by Marcin Momot . It's pretty damn long changelog, with 600+ fixes! A lot of our suggestions and request will be addressed in that patch. With game-changing new features, like "Adds option to show/hide HUD/Mini*map using single button/click" !!!!!!!!!!!!! OK, it already exists as a mod but I think it's great to have the option built-in the game.
Aaaaaaand finally : "Fixes visual stutter in animation of Roach (horse)" :w00t:

Can't wait to download the 1.10 version of the game and start my first New Game + ! Cheers :cheers2:

EDIT : The poor bastards are finally done with their drinking problems:
"Fixes issue whereby peasants would walk incorrectly while carrying boxes."
 
Last edited: Oct 9, 2015
Yeiiow

Yeiiow

Senior user
#40
Oct 12, 2015
There are still a few things in The Witcher 3 that i want to insist on that in my opinion should be added or changed:


Personal gameplay and immersion preferences that could be addressed via Mods(but preferably officially, maybe as a gameplay option similar to Fallout New Vegas Hardcore Mode?!)


*Merchants and blacksmiths should only require special ingredients from the player(like meteorite ore, griffin feathers, gargoyle skin, etc) when asked to craft something, not materials/ingredients such as: lumber, iron, ropes, etc, they should already own and provide that kind of materials. This is one of the things i hated about The Witcher 2 and sadly it made a comeback in The Witcher 3.

*Less "junk/trash" items please. Why would Geralt go around picking up rusty swords, chandeliers, dolls, etc etc... It just saturates the world with unnecessary stuff and crowds the inventory. It also breaks the immersion.

*Lesser amount of Armors and Weapons available overall, but with more meaningful customization and upgrades instead(a wider variety than in The Witcher 1, but with an upgrade system similar to that of The Witcher 2, however with some visual changes added when the Armour is upgraded(like in "Mars: War Logs", or "Bound By Flame")

*Fewer amount of blueprints/diagrams; why would Geralt be interested on knowing how to build a simple Temerian sword? or a commun Redanian Armour, etc? Keep only blueprints for decorums, bombs, potions, oils, Witcher Gear and Epic/Legendary/Unique gear.

*Option for having to manually refill/remake potions, bombs and oils, in stead of them refilling automatically upon meditation. Like it was in The WItcher 1 please. Maybe it could be tied to the difficulty settings? The two easiest difficulty have auto-refill enabled, while the two hardest difficulty have manual re-fill/remake?!

*Ability to import selected weapons and amours from The Witcher 2(and maybe even some carried over from The Witcher 1?)

*Tooltips and information regarding the background of specific items. It was very nice on The Witcher 1 reading the small info that came with certain objects and special weapons, it added a lot to the inmersion and created greater emotional attachment to our gear.

*Bestiary should be full(not including special monster bosses) already at the start of The Witcher 3. Geralt no longer has amnesia + he already re-learned about most of those monsters during the Witcher 1 and 2 anways.

*Geralt should already start the game with all basic diagrams for basic potions, bombs and oils. He no longer has amnesia, so this knowledge should not be something new to him. He should only have to find upgrade diagrams for those, as well as the diagrams for the basic decorums(as they are new to The WItcher games).

*Remove Equipment Level Restrictions, if we managed to fight a level 20 monster guarding the treasure while we were only level 4, then we more than deserve to be able to use the level 20 sword that we looted...

*Re-balanced economy(how is it that if a whole village has to poll money for a contract, and all they can afford to pay us is 200-300max, then how can a single water bottle cost 20+ at an inn, or a simple sword 800?

Quality of life improvements that need to be added Officially


*Buy Back System for merchants and blacksmiths. Sometimes we simply click on the wrong stuff and end up selling it, we should not be so harsh punished for that.

*We need to be able to sell our currently equipped gear while we are in the shop menu. Having to close the shop, open the inventory, and then open the shop again can be a little frustrating from time to time.

*Option to sort quest and completed quest by date received, name, etc.

*Display Oil buffs on the HUD the same way Potions Buff are displayed.

*Option for having "Inactive Quest locations" marked/visible on the map at all times.

*Tooltips informing that we already own "x quantity of that item" while buying something from a merchant.

*Glossary entry for "Herbs" and "Locations" too, not only characters and monsters.

*The 'above' and 'below' indicators that are visible on the minimap, should not be the same color that enemies/hostiles. It should be grey/white as most of the other icons, or be the same color as the icon it represents(if it is a "herb" then the indicator should be green to match the herb icon, if it is an enemy it should be red, etc)

*Windmills and Boat Sails moving according with how strong the wind is and from what direction, in contrast to how they work now: pre-fixed movement regardless of weather effects.

*Animations added for eating, drinking, and consuming potions. The Witcher 1 had them, they where in my opinion a very immersive small touch; Why are they absent in The Witcher 3?

*Animations for applying oils to weapons, as well as for "enhancing the armors" and "sharpening the blades". The Witcher 1 had animations for most of that kind of stuff, why does The Witcher 3 lacks them?

*Animations added for "looting".

*Drunk-walking animations for Geralt when he is drunk. Similar to The Witcher 1.

*Small cinematic/map-animation while fast traveling in stead of just a "fade in black", something similar to "Dragon Age: Origins" or to the Harry Potter movies(footsteps on the map).

*A "Time lapse" animation for meditating, similar to The Witcher 1, where we saw Geralt meditating and on the background we could see the Sun and the Moon move, etc.

*Special map and minimap icons for Vivaldi's Bank location.

*Map should remember "zoom and position" when closed and re-opened in stead of resetting to the default settings.

*Bestiary and Quest panel, should remember what windows were open and what entry were selected, in stead of resetting to the default settings each time we close it and then re-open it.

*Longer delay before stamnina recovery starts after sprinting. Slower stamina recovery rate aswell, as right now it regenerates in less than 1 second.

*Allow us to exit/quit conversations by pressing "Esc".

*Allow us to freely skip the intros and the "Previously on The Witcher" sequences.

*Mutagens of the same color should give higer/lower bonuses depending on what foe/monster they came from, the stronger the monster it came from, the higher the bonuses it should give compared to the regular ones.

*Trophies from stronger foes of the same type(Archgriffin for example) should give a better bonus than the trophies from the basic monster(Griffin).

*More unique art assets for trophies, in stead of re-using the "head on a bag" look for most of them.

*Unarmed NPCs need to react to stealing too! It was a neat addition the fact that guards react if they see you stealing their stuff, but why were peasants left out? They should at least go tell the guards, if not confront you directly!

*Option to turn/spin Geralt around on the inventory screen.

*It would be neat if we had a couple of different models for the usable boats, in stead of just 1 model for all of them.The one shown on the trailers would be a good place to start.

*Geralt needs to be able to climb down cliffs the same way he climb down stairs.

*Visual representation on the in-game swords and armour models, showing that they are broken/deteriorated. (The same way we can see the damage taken to the boat)

*Longer view distance for Sails, Mast and Rigging of big boats.

*Option/pop-up asking us if we want to read a book/letter once we pick them up, in stead of having to go to the inventory all the time.

*Addition of wanderers/travelers on Horseback.

*Addition of NPC-controlled ships sailing around(specially around Skellige)


Story/Narrative related, be wary of SPOILERS!!.

*After completing the main quest, the game should emulate a state based on the choices you made during the game, not re-set to a "before main-quest" state. It does not needs to be very detailed nor extensive, just change around some guards and NPCs locations here and there, change some flags and add a few dialog lines to the main characters and random npcs...

*More visible and bigger consequences regarding the events of The Witcher 1 and 2 when using an import save( including more recurring characters, or at least mention to them and the events that occurred during the previous games)

*The Wild Hunt in general needs more screen-time and a more detailed characterization. Right now they are just your stereo-typical super evil villains.

*The White Frost needs to be better explained and fleshed out, or removed from the end of the game altogether.

*Most of the father and daughter choices between Geralt and Siri that decide what ending we get, need some fleshing out.

*A few more interactions between Geralt-Siri-Yeneffer-Triss would be welcomed.

*A few new lines added to our closest friends regarding who our romance choice it, regarding the different factions at war, etc, they need to feel more involved in the affairs of the world and in Geralt' life in general.

*Expanded ending sliders, showing what happened to our closest friends, to the lodge members, as well as better showcasing the symbiosis between our choices and how they affected each other(specially how Skellige might or might not have influenced in Nilfgard loosing/wining depending on who was the ruler, etc)

*A bit more of fleshing out of the ending in general, to better explain or better illustrate why Crach for example was there and why was he fighting Eredin?

*Small tweaks and changes to the Dijkstra vs Roche confrontation.

*Grittier, darker and more devilish tone to the Witch Sabbath sequence.

*More interaction with The Lodge members during act 3.

*Small changes to Radovid's dialog and interactions with the player and more fleshing out in general to make him look less like a complete idiot-lunatic and more like the "Tactical Genius" everybody claims he is.

*More visible changes to the landscape and more showcasing of the actual war that is going on in the background; A few small skirmishes between Redania and Nilfgaard here and there or some villages changing hands would be great. Right now everything feels quite static!


Heath of Stone story related nick-picks that that should be added for consistency and immersion sake.

* Mention of Alvin during conversation with Shani.

* Mention of possible current relationship with Triss/Yennefer during conversation with Shani.

* Main characters from the main game maybe pointing out/asking about Geralt dissapeareance/absence during HoS quest.

* Ending sliders added to the main game about some of the character from HoS.

* A final goodbye dialog with Shani where we can tell her how things ended with Olgierd, O'Din, etc, etc(last time we talk to her, she actually tells Geralt to visit her once more before she leaves, but sadly there is currently no new dialog)

Cheers...
 
Last edited: Oct 19, 2015
  • RED Point
Reactions: xxRENEGADExx
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