Thank you for this explanation, KNGRSM. This explains why, for example, the custom swamp lighting disappears on several occasions.
yeah, if there's a rainy weather conditon in novigrad / velen the game loads a specific env to adapt lighting etc. for the specific weather (darker, foggy etc.) (one of a lot of conditons that change lighting etc.)Thank you for this explanation, KNGRSM. This explains why, for example, the custom swamp lighting disappears on several occasions.
TW2- 347 files on Nexus after 4 years.start a poll, start demanding proper tools (or more extensive tools) and show CDPR how much you want this.
That is what i had in mind myself. But aslong as it gets rid of that blue fog, making view distance much better than the current one i dont really care. At the end(assuming we get the real deal of modding tools) im sure someone is gonna make this happen anyway, right?i say it again... all we need is from CDPR some official way of modifying these files. all that hacking around the files will lead to jaw dropping screenshots but the actual playing experience will differ a lot from that jaw dropping screenshot moment.
start a poll, start demanding proper tools (or more extensive tools) and show CDPR how much you want this.
That is really amazing, isn't it.TW2- 347 files on Nexus after 4 years.
TW3 - 462 files on Nexus after 3 months despite the gimped toolkit
Didn't you guys say there was a different particle effect system that could only be run on dx12 systems, the SoD trailer had crazy particle effects. I doubt the modding community will be able to put that in, we're not programmers. :hmm:Hey, really great work with the lighting. Especially the screenshot in front of Novigrad reminds me of how the game looked like a year ago, so it's really close.
I hope you can get it running with the fog, it seems very atmospheric. I will try to show this to some people!
Ps: I don't necessarily want to use this thread to address this again, but here it goes: The lighting of the game at release was not made because of some evil other platforms and companies holding their pitchforks in the air (that does not happen. Really, it doesn't).
The view distance is virtually the same, but adding a layer of fog was an artistic choice that was made in the course of last year. Now, you of course don't have to agree with it, but that's simply what it was - an artistic choice. And that mod kit was released especially so people can make the game look different.
LOLafter months of work, and a budget of 300 billions $ we present to you the most advanced mod to date
WITCHER 3 : 2002 EDITION
FEATURES :
no more fog, you hate that fog ? there you go FOG IS GONE
while we're at it we removed lights too ! so edgy ! so REALISTIC !
PERFORMANCE
guaranteed to work on anything! even calculators and AMD GC and MACS !
![]()
GOTY 2002!after months of work, and a budget of 300 billions $ we present to you the most advanced mod to date
WITCHER 3 : 2002 EDITION
FEATURES :
no more fog, you hate that fog ? there you go FOG IS GONE
while we're at it we removed lights too ! so edgy ! so REALISTIC !
PERFORMANCE
guaranteed to work on anything! even calculators and AMD GC and MACS !
![]()
amazing view distance > everythingAnother thing I am worrying right now is that after essenthy removes the blue fog, we may see more pop in effects in the distance, terrain, foliage, grass, everything! I can imagine how frustrating that is because I can see terrain textures and meshes changing constantly while sailing around skellige even with that heavy fog. Skellige is the most beautiful place ever created in the game history imo and this problem kinda makes me wanna cry...
u dont get it, never said i dont want itamazing view distance > everything
DAT GRAPHIKZ THO.......after months of work, and a budget of 300 billions $ we present to you the most advanced mod to date
WITCHER 3 : 2002 EDITION
FEATURES :
no more fog, you hate that fog ? there you go FOG IS GONE
while we're at it we removed lights too ! so edgy ! so REALISTIC !
PERFORMANCE
guaranteed to work on anything! even calculators and AMD GC and MACS !
I just vomited inside my mouth.after months of work, and a budget of 300 billions $ we present to you the most advanced mod to date
WITCHER 3 : 2002 EDITION
FEATURES :
no more fog, you hate that fog ? there you go FOG IS GONE
while we're at it we removed lights too ! so edgy ! so REALISTIC !
PERFORMANCE
guaranteed to work on anything! even calculators and AMD GC and MACS !
![]()
Yup, anyone who's done some sailing around Skellige has seen the relatively infrequent but awful broken coast textures that look like concrete, mile-long curving indoor car parks stretching out along the shorelines until you get close enough for them to vanish.Another thing I am worrying right now is that after essenthy removes the blue fog, we may see more pop in effects in the distance, terrain, foliage, grass, everything! I can imagine how frustrating that is because I can see terrain textures and meshes changing constantly while sailing around skellige even with that heavy fog. Skellige is the most beautiful place ever created in the game history imo and this problem kinda makes me wanna cry...
yeah, I have seen plenty of these...anyone who's done some sailing around Skellige has seen the relatively infrequent but awful broken coast textures that look like concrete,
Yup, anyone who's done some sailing around Skellige has seen the relatively infrequent but awful broken coast textures that look like concrete, mile-long curving indoor car parks stretching out along the shorelines until you get close enough for them to vanish.
I'd go and procure a screenshot, but it's too painful.
This mod is killing my FPS dude, WTF?after months of work, and a budget of 300 billions $ we present to you the most advanced mod to date
WITCHER 3 : 2002 EDITION
FEATURES :
no more fog, you hate that fog ? there you go FOG IS GONE
while we're at it we removed lights too ! so edgy ! so REALISTIC !
PERFORMANCE
guaranteed to work on anything! even calculators and AMD GC and MACS !
![]()
you'll definitely notice more easily meshes poping in close/medium range since ther's nearly no fog around, so we gonna have to figure out how to increase the lod after releasing this mod, also some area arnt properly shadowed/lit from far away for some reasons, and other wich are much more far away are properly lit/shadowed, it depend from where you look and to what you're looking, but overall it work just fineAnother thing I am worrying right now is that after essenthy removes the blue fog, we may see more pop in effects in the distance, terrain, foliage, grass, everything! I can imagine how frustrating that is because I can see terrain textures and meshes changing constantly while sailing around skellige even with that heavy fog. Skellige is the most beautiful place ever created in the game history imo and this problem kinda makes me wanna cry...
May be you run it on high end PC. Run this mod on calculator and see if it helps.This mod is killing my FPS dude, WTF?