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Epic Swamp - Or: Essenthy did it again

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S

Septerra_Core

Senior user
#261
Aug 30, 2015
essenthy said:
beside a few things the engine still has most of lighting tech that you saw in the trailers
Click to expand...
But CDPR stated that the current renderer cannot produce image based lighting, the dynamic lighting with the soft shadows, as the other renderer did.
 
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essenthy

Rookie
#262
Aug 30, 2015
Septerra_Core said:
But CDPR stated that the current renderer cannot produce image based lighting, the dynamic lighting with the soft shadows, as the other renderer did.
Click to expand...
i was talking about the 2014 footage
 
V

VornameCarmona

Rookie
#263
Aug 30, 2015
essenthy said:
i was talking about the 2014 footage
Click to expand...
Any ETA monsieur?
 
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LordBeleth

Forum regular
#264
Aug 30, 2015
Or maybe some screenshots?
 
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I___Luffy___I

Rookie
#265
Aug 30, 2015
essenthy said:
i was talking about the 2014 footage
Click to expand...
Plese sir release the mod soon
 
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Reactions: VornameCarmona
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essenthy

Rookie
#266
Aug 30, 2015
VornameCarmona said:
Any ETA monsieur?
Click to expand...
i dont know, maybe this week, maybe not, am finding new stuff while trying to fix other stuff
 
Last edited: Aug 31, 2015
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V

VornameCarmona

Rookie
#267
Aug 30, 2015
The patience is killing me, I've been reloading all nexus,youtube,this and reddit for hopes of your work/mod. Will there be a way to donate?
 
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essenthy

Rookie
#268
Aug 30, 2015
VornameCarmona said:
The patience is killing me, I've been reloading all nexus,youtube,this and reddit for hopes of your work/mod. Will there be a way to donate?
Click to expand...
i dont accept donations sorry
 
A

Arcanehorr0r

Rookie
#269
Aug 30, 2015
This is like the night before Christmas, but ten thousand times worse waiting for dat one present.
 
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VornameCarmona

Rookie
#270
Aug 30, 2015
Arcanehorr0r said:
This is like the night before Christmas, but ten thousand times worse waiting for dat one present.
Click to expand...
DAMN RIGHT!∫
 
V

verdwhisper

Senior user
#271
Aug 30, 2015
Guys, have some patience, this is no simple task. Hundreds and thousands lines need to be closely examined without proper tools. I did not think it can be done.
 
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Septerra_Core

Senior user
#272
Aug 30, 2015
essenthy said:
i was talking about the 2014 footage
Click to expand...
Yes, the 35 minute gameplay is on the old but actually newer renderer than the one we have now. So is the entirety of the SOD trailer. You haven't noticed ?
 
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essenthy

Rookie
#273
Aug 31, 2015
Septerra_Core said:
Yes, the 35 minute gameplay is on the old but actually newer renderer than the one we have now. So is the entirety of the SOD trailer. You haven't noticed ?
Click to expand...
i dont think that they used IBL in the 35mn demo ( maybe the older trailers ), its the same rendering engine just set up in a different way, with very different colorgrading and more detailed assets, but thats just my opinion , i might be completely wrong
 
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web-head91

Senior user
#274
Aug 31, 2015
essenthy said:
i dont think that they used IBL in the 35mn demo ( maybe the older trailers ), its the same rendering engine just set up in a different way, with very different colorgrading and more detailed assets, but thats just my opinion , i might be completely wrong
Click to expand...
yes, you're correct. it's the same rendering version set in a different way, nothing more, and your experiments since the launch of TW3 prooves it.
 
Last edited: Aug 31, 2015
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Septerra_Core

Senior user
#275
Aug 31, 2015
essenthy said:
its the same rendering engine just set up in a different way, with very different colorgrading and more detailed assets, but thats just my opinion
Click to expand...
It's not a matter of opinion, Marcin Iwinski admitted it in the recent eurogamer article. But even if he hadn't, the differences in the lighting are obvious. The lighting in the 35min gameplay is the same as in the VGX(0:56) and SOD(1:18) trailer when the camera passes over Novigrad.
The rendering engine was changed after E3 and this because, as they stated, it couldn't handle the united pieces of the open world. No need to guess who couldn't handle it.. *cough* *cough*
Anyways you can always ask them to find that I speak the truth.
 
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Mezziaz

Rookie
#276
Aug 31, 2015
Septerra_Core said:
The rendering engine was changed after E3 and this because, as they stated, it couldn't handle the united pieces of the open world.
Click to expand...
I believe the rendering engine was changed after VGX, haven't read anything about it being changed after the 35 minute demo/Sword of Destiny trailer.
 
patryk1194

patryk1194

Senior user
#277
Aug 31, 2015
A. Badowski said:
Maybe it was our bad decision to change the rendering system," he mulls, "because the rendering system after VGX was changed." There were two possible rendering systems but one won out because it looked nicer across the whole world, in daytime and at night. The other would have required lots of dynamic lighting "and with such a huge world simply didn't work".
Click to expand...
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on
 
I

IrregularJohn

Banned
#278
Aug 31, 2015
patryk1194 said:
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on
Click to expand...
Originally Posted by A. Badowski
Maybe it was our bad decision to change the rendering system," he mulls, "because the rendering system after VGX was changed." There were two possible rendering systems but one won out because it looked nicer across the whole world, in daytime and at night. The other would have required lots of dynamic lighting "and with such a huge world simply didn't work".
Click to expand...
If you go by that quote then it's clear they have completely evaded the issue of why the game looks worse than the 2014 gameplay video which as I take it was captured on that "rendering system that looked nicer across the board".
 
Last edited: Aug 31, 2015
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berserker66666

Rookie
#279
Aug 31, 2015
IrregularJohn said:
If you go by that quote then it's clear they have completely evaded the issue of why the game looks worse than the 2014 gameplay video which as I take it was captured on that "rendering system that looked nicer across the board".
Click to expand...
You know, all that speculations could be put to rest if only CDPR unlocked those other environmental variables. Then we'd see what could really be done with the current renderer. I mean look at the work essenthy is doing. He's just one guy and already he's managing to bring back the 2014 look of the game even with all this limitations in place. Imagine what he (And potentially other modders) could do if those other files were unlocked.
 
Last edited: Aug 31, 2015
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IrregularJohn

Banned
#280
Aug 31, 2015
amfibiya89 said:
The problem is the "MODS" which will release with that Redkit is not actually mods but what had to be in game when game released. For me game is not only story. I am not reading a book. The graphics and atmosphere (it is good now too but I need that lighting in trailers) is not less important for me.
Click to expand...
Agree 100% with you there.

amfibiya89 said:
Look at Mad Max. Absolutely "0" downgrade. The only game after may be 5 year not downgraded.
Click to expand...
But will play a bit of a Devil's advocate on this one - Mad Max is not a great comparison about the lack of a graphical downgrade because there's nothing to downgrade really, there are no beautiful or different looking vistas, no foliage etc. When I first saw the 4 minute trailer it didn't wow me like the Witcher did.

Basically the game looks like a last gen game with Batman dumb clickfest combat thrown in (the players controller has been uber noisy when he was fighting). I've watched a one hour gameplay video of it and it did nothing to make me want to buy it.

P.S. Folks, don't hurry @essenthy, he's already doing everything he can with the limited modkit but I don't think particle effects and some detailed textures (like tiled roofs in Novigrad) can be restored with it - I hope I'm wrong though.
 
Last edited: Aug 31, 2015
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