Looking at the amazing art of W3 I find it exceptionally hard to believe the horrid fog was an artistic choice. I mean, who would even... god why?
:facepalm2:
:facepalm2:
It is. Because it actually exist in the real life.Looking at the amazing art of W3 I find it exceptionally hard to believe the horrid fog was an artistic choice. I mean, who would even... god why?
:facepalm2:
i agree, the use of the blue fog can be a nice effect and helps to add even more deph, but it was used WAAAAY too much in the current buildIt is. Because it actually exist in the real life.
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But only with a certain kind of weather. It would be good if that is dynamic, but it isn't.
Yes, the problem is not that the game has blue fog but rather the lack of lighting and draw distance variation. Especially since the game apparently is packed with interesting lighting definitions that aren't really used.There's no doubt the blue fog exists, but it doesn't exist everywhere. Which is why I'd love to see a mod that has different lighting for each region![]()
Yes, the problem is not that the game has blue fog but rather the lack of lighting and draw distance variation. Especially since the game apparently is packed with interesting lighting definitions that aren't really used.
But as long as they are brought back, either by mods or even officially I will be perfectly happy.![]()
The latest patch did something with it, now the draw distance in Skellige is longer.I would say Skellige is in the most need of getting rid of the fog, it's way to strong and makes skellige feel very closed of :/
The Yet Another Lighting Mod by KNG does wonders for the Skellige area.I would say Skellige is in the most need of getting rid of the fog, it's way to strong and makes skellige feel very closed of :/
OT/ I have notice that Bald Mountain didn't exist in the 2013 build. Strange, I would have bet that is one of the first thing they did.