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Epic Swamp - Or: Essenthy did it again

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R

RoniasXeden

Senior user
#81
Aug 26, 2015
Looking at the amazing art of W3 I find it exceptionally hard to believe the horrid fog was an artistic choice. I mean, who would even... god why?
:facepalm2:
 
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D

dooot

Rookie
#82
Aug 26, 2015
Same "artistic" choice as modern art, I call it bullshit.
 
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M

moonknightgog

Forum veteran
#83
Aug 26, 2015
RoniasXeden said:
Looking at the amazing art of W3 I find it exceptionally hard to believe the horrid fog was an artistic choice. I mean, who would even... god why?
:facepalm2:
Click to expand...
It is. Because it actually exist in the real life.



But only with a certain kind of weather. It would be good if that is dynamic, but it isn't.
 
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W

web-head91

Senior user
#84
Aug 26, 2015
moonknightgog said:
It is. Because it actually exist in the real life.



But only with a certain kind of weather. It would be good if that is dynamic, but it isn't.
Click to expand...
i agree, the use of the blue fog can be a nice effect and helps to add even more deph, but it was used WAAAAY too much in the current build :eek:

so yeah guys, it was an artistic choice, not BS :p
(and guys behave, or we might get this thread locked >.< )
 
E

erxv

Rookie
#85
Aug 26, 2015
it makes it look like things are further away than they actually are, giving the map an even bigger feeling....
 
M

moonknightgog

Forum veteran
#86
Aug 26, 2015
I just took this, from my house. See the little mountain on the distance. Same blue fog.

 
C

CoconutChriss

Rookie
#87
Aug 26, 2015
People should look out of their windows more often. Everybody should know that this effect really exists.

Whatsoever, I cannot wait for progress in Essenthy's work. :)
 
T

thibaudv

Rookie
#88
Aug 26, 2015
There's no doubt the blue fog exists, but it doesn't exist everywhere. Which is why I'd love to see a mod that has different lighting for each region :)
 
Engagerade

Engagerade

Rookie
#89
Aug 26, 2015
This is where i live and the fog does not kick in until very far away, even then it's very mild :p


Anyway, this is a game and we will not be constrained by reality! :lol:
 
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L

Lawrence0294

Rookie
#90
Aug 26, 2015
This is honestly amazing ! Absolutely gorgeous.

I really hope this weird yellow filter can be resolved though.
 
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M

Mezziaz

Rookie
#91
Aug 26, 2015
thibaudv said:
There's no doubt the blue fog exists, but it doesn't exist everywhere. Which is why I'd love to see a mod that has different lighting for each region :)
Click to expand...
Yes, the problem is not that the game has blue fog but rather the lack of lighting and draw distance variation. Especially since the game apparently is packed with interesting lighting definitions that aren't really used.

But as long as they are brought back, either by mods or even officially I will be perfectly happy. :)
 
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M

moonknightgog

Forum veteran
#92
Aug 26, 2015
Mezziaz said:
Yes, the problem is not that the game has blue fog but rather the lack of lighting and draw distance variation. Especially since the game apparently is packed with interesting lighting definitions that aren't really used.

But as long as they are brought back, either by mods or even officially I will be perfectly happy. :)
Click to expand...

Yes, the problem is not the blue fog, but how close it is.



Comparing to my photo took earlier

...the fog on the mountain is legit (even to hide the flaws of the LOD and texturing). But it shouldn't be on the trees.
 
Last edited: Aug 26, 2015
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Engagerade

Engagerade

Rookie
#93
Aug 26, 2015
I would say Skellige is in the most need of getting rid of the fog, it's way to strong and makes skellige feel very closed of :/
 
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M

mirakodus1

Rookie
#94
Aug 26, 2015
Game artistic vision went a terrible way from 2014. CDPR please just give us access to other environmental options.
 
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M

moonknightgog

Forum veteran
#95
Aug 26, 2015
Engagerade said:
I would say Skellige is in the most need of getting rid of the fog, it's way to strong and makes skellige feel very closed of :/
Click to expand...
The latest patch did something with it, now the draw distance in Skellige is longer.
 
M

Mezziaz

Rookie
#96
Aug 26, 2015
Engagerade said:
I would say Skellige is in the most need of getting rid of the fog, it's way to strong and makes skellige feel very closed of :/
Click to expand...
The Yet Another Lighting Mod by KNG does wonders for the Skellige area.

Example below
 
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L

LordBeleth

Forum regular
#97
Aug 26, 2015
There was a perfect balance of the view distance and this fog in 35 min. demo, IMHO.
 
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C

CoconutChriss

Rookie
#98
Aug 26, 2015
I'd like to report a bug of the swamp lighting mod... as soon as it starts raining the fog disappears and doesn't show up anymore. I think that may also be the reason why in some instances/save games the mod doesn't work.... there is something in the engine/weather files of the vanilla game which overwrites the effect of the mod.
 
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B

berserker66666

Rookie
#99
Aug 26, 2015
Just like everyone else, I hated those distant ugly looking fog from day one. It just obscures the view in the distance and makes me feel like I'm in a winter foggy season which is not how it should be. Witcher 3's world is amazing but those fogs block out those amazing distant scenes from being appreciated. Here's what I'm talking about.

http://giant.gfycat.com/ApprehensiveCompetentIchneumonfly.gif
 
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M

moonknightgog

Forum veteran
#100
Aug 26, 2015
berserker66666 said:
http://giant.gfycat.com/ApprehensiveCompetentIchneumonfly.gif
Click to expand...
OT/ I have notice that Bald Mountain didn't exist in the 2013 build. Strange, I would have bet that is one of the first thing they did.
 
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