Yeah, what I noticed was some people here saying that killing the beast on "hard" difficulty was a breeze, and others replaying the scene dozens of times before getting past it. The thing that makes it easy to kill is having your Aard as high as possible (like all bronze talents), something I learned after 2 dozen tries, lol.XixonDale said:I started this game on HARD and when i came to the beast i died so many times i actualy concidered to just replay it on a easyer difficulty luckly i didnt. Looked for info here and noticed i totaly forgot about using specter oil XD.
Even if you had Aard maxed out, it was very much luck-based previously; you more or less had to get a stun before it stunned you. Now, with EE it seems it's more balanced: I at least survived two stuns from it (of course, dealing with the barghests first helped that a lot).Thaler said:Yeah, what I noticed was some people here saying that killing the beast on "hard" difficulty was a breeze, and others replaying the scene dozens of times before getting past it. The thing that makes it easy to kill is having your Aard as high as possible (like all bronze talents), something I learned after 2 dozen tries, lol.Thaler said:I started this game on HARD and when i came to the beast i died so many times i actualy concidered to just replay it on a easyer difficulty luckly i didnt. Looked for info here and noticed i totaly forgot about using specter oil XD.
Yeah .. I think for my second playthrough (enjoyed the first on 'Normal'), I'm gonna restrict myself by 'maxing out' my Signs at level 3. I may take all the others up to level-5 if I start having trouble TOO much, but the high-level signs can just blow through most fights and make things too easy if you've also kept up with your other skills & side-quested a bit. Maybe 'Hard' plus not-using 1/4 of my Skill Points gained (the 1/4 that would have gone high-level signs) will make the difficulty "perfect" for ME. eace: I think that 'maxing out' Igni especially, and to some extent Aard (the knockdown/disarm/STUN all-purpose "save me!" sign) is what makes the game "too easy" for much of the last half, so I'm just going to "save up" the points that I would have put into those skills and go through the game on Hard that way and see how it goes. :wave:Tahumage said:The last bosses (Koshkey, Zeugl, GM, Wild Hunt) were too easy.Koshkey: First cast Quen to protect yourself. Second Yrden for pain, and throw it backwards, and then Igni, Igni, Igni, Igni...dead Koshkey. It didn't even touch me.Zeugl: Igni, Igni, Igni, Igni, tentacles gone, more Igni, dead Zeugl.GM: Kill the Fire beasts first (Fast style) Then Quen - Yrden - Igni over and over.Wild Hunt: Igni, Igni, Igni, Igni...Full powered up Igni is absolutely amazing powerfull !!!
I have similar problems, got a nice fast -CPU-, but a bare-minimun (for this game) video card, so my main 'slowdown' problems were similar to yours .. I actually had to go down a notch on resolution and turn all the settings from "medium" to "low" to be able to PLAY in Vizima during Chapter Five (when you're outside so much, and all the flames and crowds of people stress out your computer more than any other environment). After I finished Five and got to the Epilogue, though, I was able to turn everything back up to the previous levels. Pretty game, either way. :angel:petestar1969 said:The only problem I had with the beast is the annoying ring of fire and general business of the fight in terms of so muich going on that my PC struggles to keep up.I had similar problem in burning Vizima in chapter 5.If my PC didn't bog down the beast would be as easy as the Koschey..
Thanks for the post; it made me chuckle.Golem: He's a lot harder if (for some reason I can't remember) you CANNOT make the lighting posts activate. Werewolf: Carmen?! Oh, well, maybe if you were considering her for a girlfriend (which .. er.. let's not go there).Dagon: Seriously. I was -very- disappointed by this fight against a DEMIGOD. >sigh< I -so- wanted this one to be epic.Coccacidium: Yeah, these -dominated- the swamp, and .. oh, where else did they kill me a few times.. Act Four, in the fields somewhere?LithMaethor said:Golem - zap zap zap... neeext (unless of course you zap yourself... as i did, four times)Werewolf Vincent - Never fought him, Carmen is scary...Dagon - Hack, hack, spawn, hack hack spawn... rinse and repeat... neeext...Other Monsters with Name: Coccacidium - Seriously... after dying five times I was a hell of a lot more careful in the swamp
I agree, they should have ramped it up a notch and forced us to use every last potion, especially on hard.Elealar said:Coccacidium was by far the hardest for me until I realized it doesn't shoot very far nor go underground; first time I beat it, I used Swallow+Tawny Owl+Blizzard and barely beat it on bottom of my health. Nowadays I simply Igni Fireball it or Igni Run it and it's easy as heck, but the first fight was TOUGH. Azar Javed was the second toughest for me since I didn't have the anti-Knockdown potion and thus beating him took time. I found Beast was easy as heck (second playthrough I had the Circle of Elements+Place of Power to Aard it to oblivion; first time I simply had specter oil and beat the tar out of it), Kikimore Queen was fun to kill with the sword and Devil's Puffball as learned online (although I did Aard it once; it's not dumb luck, you just need to go about jumping and Aard the last beams once you're outside them). Golem was surprisingly fun to Yrden+Harvall to death; too bad it's so slow it cannot actually pose a real threat to your life.Frightener was the most boring fight I ever had; I hate fights where you need to go through certain pre-determined patterns. Savolla was more interesting, although didn't feel like a real mage, standing there getting beat. I was really looking forward to an actual Sorcerer-battle with Azar, but to my disappointment, he was just a souped up beater (although a tough one at that). Teleport dodging, stunwaves and offensive magic, protection fields and summons, THAT's what I was looking for. My signs are more magic than what Azar used in the entire fight, and he was supposedly the man who beat Triss in a mage duel. Dagon fight was also hugely disappointing. He just walked in circles as I killed his losers. Professor died as I was groupstyling his lackeys. I actually didn't notice him, so he can't have been that tough. Although the animation was cool. Zeugl was yawn, although it certainly could've proven difficult. The Grand Master and the King should've done some epic stuff; Grand Master being an immensely powerful source should make for more than a swordfight, and King of the Wild Hunt being...well, yet another divinity should've really made for an epic specter fight.
It sounds like you may be interested in this mod:http://www.thewitcher.com/forum/index.php?topic=17884.0Ramps up the game difficulty by a ton; with it, I've actually used a good bunch of the special potions. Also, fights take more strategy. I think this is about the level, Hard should've been.psychologicalshock said:I agree, they should have ramped it up a notch and forced us to use every last potion, especially on hard.