When artifacts are not the main part of the deck, everything is fine, mostly. However, when artifacts are combined with a creature-less control deck, things might get out of hand. Furthermore, spamming up to 4 artifacts on both sides as the opening play (in the third round), can be a bit boring. So, how can we solve this issue (without completely destroying artifacts)? By introducing the equip mechanic:
Variation 1: Equip: this artifact can only be played next to a unit.
Variation 2: Equip: this artifact can only be used when there is a unit next to it.
Either way the idea is to have more units on the board and another way to counter artifacts.
An easy and straightforward fix, me thinks.
EDIT: added variation 2.
Variation 1: Equip: this artifact can only be played next to a unit.
Variation 2: Equip: this artifact can only be used when there is a unit next to it.
Either way the idea is to have more units on the board and another way to counter artifacts.
An easy and straightforward fix, me thinks.
EDIT: added variation 2.
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