Assumptions on Arena (draft) mode
Dear All:
I'm a card game fan, and I feel very lucky to get the access to KTS. After a few hours playing, I find this game is really interesting and quite different from HearthStone. I understand developers now are busy working on the standard (constructed) and single player mode, but Arena (draft) mode is also indispensable to a card game. So I think I can expect it coming in the future.:gathering:
Here are my assumptions on the Arena mode. I'm not a game developer, but I hope my assumptions can make contributions (even a little) to the development of the game. As HS is so popular, I may use some terms from HS in order to make my expression more clear.
Part I:
1. Using Arena ticket: 150 gold (100 gold = one pack just like HS). The ticket can also be obtained by completing daily missions (if any).
2. Choosing your faction: There are two random factions players can choose from.
3. Drafting: Players start to choose one from two random cards with the same rarity. They repeat this until the deck has 25 cards. The first, 10th, 20th pick will always offer character or hero cards. It's like HS, but the difference is that each faction can use their own unique ability during drafting. The abilities are as follows:
- Pick Two: It means this faction can choose both cards in one pick. It is better to use this ability when the system provide two good cards in one pick. This ability can be used once in one draft.
- Pass: It is opposite to the first ability. This faction can pass one pick by choosing no cards. It is better to use this ability when the system provide two weak cards in one pick. This ability can be used three times in one draft.
- Three Options: After using this ability, the system will provide 3 cards to choose from in the next pick. Players can use it at the 9th and 19th picks. So they have more character or hero cards to choose from. This ability can be used three times in one draft.
- Promote: This ability is passive. It indicates that the last pick (25th pick) must be character or hero card (just like the first, 10th, 20th pick).
4. Choosing leaders: Players can choose their leaders after drafting. All leaders in the faction are available.
Part II:
In Witchers 3, players' choice will decide the ending of missions. In Gwent, I suggest a similar system as shown in the figure. After drafting, players should evaluate their decks by themselves. It is a good deck or a moderate one? Then they will complete three missions in a row.
View attachment 75590
Each mission has three options to choose from: easy, moderate and hard. These three options indicate different requirement for wins. The easy one can be finished by making one win, three wins for moderate, and five wins for hard. In each mission, players can only lose one game. Otherwise, the arena is over and players will be rewarded according to the bonus points they obtain.
One win makes one bonus point. And if players finish all three missions successfully, they will get 3 more bonus points. So if you draft a powerful deck, it is better to always choose hard option in the three missions, and you will get 5+5+5+3=18 bonus points which means a lot of rewards like packs, gold, dust or even card backs. If you draft a weak deck, it is better to choose the easy option. By finishing the three missions through easy options, you will obtain 1+1+1+3=6 bonus points. All these are based on your "self-assessment”, and we should avoid underestimation or overestimation on the quality of decks.
That's all for my suggestions. I hope they can help.
PS; I know many people are asking for chat or emote. But please remember to add squelch option like HS. Because someone doesn't want to be interrupted when playing a game.
Thanks for reading and sorry for my poor English.:gathering: