Its unfortunate to see one of the more interesting characters and the starter leader of the strongest faction in such a strange spot, where he does not support any archtype and does not synergies with the rest of the cards. So I had an idea that I think might help bring about some much needed changes and help Eredin become more playable and lore friendly than he currently is.
What I propose are two small changes, first to the leader himself. Since his current ability of two charges of a boost and shield dont do much for the rest of the cards, I propose the following:
--> Eredin. 165 provisions. Order : Boost all Wild Hunt units in hand, deck and on board by 1.
My second suggestion would be to add a bronze card to help flesh out the archtype. It could be something as follows :
--> Wild Hunt [Something]. 2 strength, 5 provisions. Deploy : Boost self by 1 for each Wild Hunt unit in your hand.
I believe this would encourage players to build Wild Hunt decks and can be a good proactive play to aid Imlerith, Hound and Navigator in the 'Dominance' archtype.
The bronze can also be something along the lines of : Deploy: Boost self by 1 for each Wild Hunt ally or Deploy : Boost all Wild Hunt allies by 1. (Like old Drakar)
Depending on what CDPR think is better, an early round play or a later round play; obviously the power and provisions are up for adjustment.
The point is that the Wild Hunt tag is currently being wasted and this reworked leader ability and the addition of one more bronze might make the Wild Hunt archtype a viable option, who knows even Wild Hunt Warrior might see play.
Interested to see what the community has to say, thanks.
TLDR : Check Arrowed points.
What I propose are two small changes, first to the leader himself. Since his current ability of two charges of a boost and shield dont do much for the rest of the cards, I propose the following:
--> Eredin. 165 provisions. Order : Boost all Wild Hunt units in hand, deck and on board by 1.
My second suggestion would be to add a bronze card to help flesh out the archtype. It could be something as follows :
--> Wild Hunt [Something]. 2 strength, 5 provisions. Deploy : Boost self by 1 for each Wild Hunt unit in your hand.
I believe this would encourage players to build Wild Hunt decks and can be a good proactive play to aid Imlerith, Hound and Navigator in the 'Dominance' archtype.
The bronze can also be something along the lines of : Deploy: Boost self by 1 for each Wild Hunt ally or Deploy : Boost all Wild Hunt allies by 1. (Like old Drakar)
Depending on what CDPR think is better, an early round play or a later round play; obviously the power and provisions are up for adjustment.
The point is that the Wild Hunt tag is currently being wasted and this reworked leader ability and the addition of one more bronze might make the Wild Hunt archtype a viable option, who knows even Wild Hunt Warrior might see play.
Interested to see what the community has to say, thanks.
TLDR : Check Arrowed points.