Yes! The driving through mud is just horrible programming.I believe CDPR did a hotfix by making a force walk on some scenes. It's working well enough, but it also kinda ruin some stuffs like Lizzie's bar parking lot is totally forced walk even with vehicles. try park your bike in front of Lizzie's Bar & see if the bike still can't move properly as in like "walking speed." I have not try this yet on latest patch so I don't know if it's fixed or not.
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Yes, I did a previous thread with this topic as one of them & it is indeed very weird that you can have multiple occupation places but V apartment is the only one with sleep feature, regardless being such a novelty feature with no real gameplay feedback.
Johnny's Iconic Clothing still duplicates in the new patch, and always has the Quest Item marker, which means that it cannot be dropped/discarded/stashed, thus there's no way to upgrade the outfit without external mods like CET that allow you to solve this issue on your save yourself. Massive bug still in the game.
There are still major texture issues with some outfits, such as particular legendary armors, like the Reinforced Composite-lined Rocker Foldtop, which still has the pant legs hanging just outside of V's actual legs. Great outfit but immensely distracting in some cutscenes.
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with the state of things... i wouldnt call this a "massive" bug....
this "missing" features are not heavily take amounts of time to work or plenty of codes to changes. It's actually already integrated within the game itself but totally locked behind hidden options.
Also. If we gonna talk about BIG TIME game breaking bugs fixes, missing rewards are exactly a game breaking bugs that need to be fix as fast as possible.
+ "Psycho Killer" quest is arguably the longest, most arduous side job/quest in the game & THERE IS NO REWARD FOR IT. NONE, NADA.
+ ENDINGS REWARDS are even more pivotal because player will not be able to obtained any of these items aside from using mods & add those items manually to the inventory. I am a PC player that have the luxury of mods but what about console players???
I hope they don't implement this.+ NO quick back flip normal state for a flipped car
About this "Walk Button" thing, in my game V is always walking. could it be that some people press the toggle run and forget to turn it off?
Let me just point you back to my comment about prioritisation. None of those things that you listed stop you playing this game. None of them are 'game breaking'. Missing features? Yes if that's your perspective. Quality of life improvements? Yes, I'd say they are. Additional options? That as well. But NONE of them break the game. I'm a PC player on my 3rd playthrough. I've got to endgame twice with all the things you've listed. You need to read up and gain a more objective understanding of what the term 'game breaking' really means.
When the game won't even start, when you can't load a save game, when a broken system in game stops you playing the game full stop, game crashes, these are all game breaking bugs.
There are people facing a lot of serious issues with this game and CDPR are under immense pressure, some of it from a legal standpoint, to patch and fix the game. Make requested feature lists all you like, but lacing them with little retorts whilst being blindly oblivious to the bigger picture right now will get you nowhere. It's like the house is on fire any you want someone to put out your little waste paper bin fire.
So because you didn't get a gun or a shiny new hat (in a game full of guns and shiny new hats) or whatever the reward should be, that's a, as you describe it, 'BIG TIME game breaking bug' and should be fixed ASAP ? You complete the quest chain just fine , I know that much because I've done it. I think what this example shows quite clearly is where your priorities really lie.
So basically you think that a limited pool of developers, working away to fix a number of major, high priority bugs and stability fixes with this game across different formats, should just shelve that, or shuffle their priority list because there isn't a reward at the end of a quest chain, or no minimap slider, or a designated walk button? And that is irrespective of how easy or difficult it is to do? I'm going to have to draw the conclusion that what you deem a priority is in stark contrast to what CDPR and people looking at the state of the game holistically see it right now.
At the sake of reiteration, when you write things in CAPS to emphasise a point, or make blind assumptions without merit such as your 'maybe CDPR will finally listen' comment, it's not the right way to go about it. I would argue that these things aren't in the game following this patch, despite your obvious displeasure at that, in part due to the reasons I have suggested above. How do you know CDPR havn't listened, how do you know some or all of those things in your little list aren't in their plan of things to do, when the real priority issues are fixed? Let's just admit it you don't, so claiming otherwise is wrong.
I hope they don't implement this.
That kind of stuff writes in capital size 64 "HEY DUDE THIS IS JUST A VIDEOGAME" and I don't want this to break immersion.
You had an accident ? GTFO of the car, and call another one.
+ NO FINAL REWARDS in "PSYCHO KILLER" quest
IMO, the final reward for psycho killer chain quest should be administrative rights and ownership to skippy. you will need to do a quest to track down his engineer/gunsmith Danish and rescuing him from alcohol addiction to finally "revive" skippy from internal redundent backup(same way skippy himself found the data on regina after the mem wipe) as well as finally getting the legendary blueprint for him .
one of the saddest moments in game for me on all of my playthrough was when my choom skippy was killed by Regina. i just about flipped and was going to pull my iron on her before i reloaded the game
i really liked jacky/panam/judy but they werent no skippy man, you know what i'm saying? skippy was with me through thick and thin dog. skippy was there when i 1st jailbroke out of watson and skippy was there to finish off adam smasher for me when my max health was only around 15% and the relic was on perma glitch... he's my dog yo... cant do him like that man for my playthroughs, skippy had more screen time then jacky, johnny, panam, or judy cuz he's always there. you can almost justify a bro-mance option plot for skippy you know, some people sleep with their guns
you still wont be able to change his name because he "likes" the name since he's an AI (due to voice acting reasons of course) but you can at least do other stuff like resetting puppy loving pacifist mode for those who didn't know any better when they got him
THAT is something i personally think CDPR OWES us fans in the free DLC for putting us through the trauma of losing our only true companion throughout the entire game.