kofeiiniturpa;n10158362 said:
Sure. A definite upper hand.
Sometimes, though, the circumstances are just such that the tables are turned even for the pro gunslinger.
Ohh, I'm not so sure about that. All those somersaults and pirouettes and frantic, almost aimless flailing... What'd be the evolution and what'd be left of the inspiration material in the end? I always took the melee/HtH in Cyberpunk to be more blunt as a performance than that, and much more quickly resolved.
What's the alternative? What's a reasonable, realistic (in the sense that it's likely that they do it), achievable system they could implement that makes melee fun, effective, and not terribly over the top?
Note, I'm asking what you think could
actually happen, not so much your ideal, dream system. Not that I'm against pitching those ideas, that's just not what I'm asking here specifically.
Aside from that, I agree that from a pure aesthetics/spectacle standpoint at the very least, TW3 was a bit over the top. But screw it, I thought it looked good. I'm all for a more grounded, realistic system of course - not saying no to that.. but I enjoyed TW3's, too, for what it was.