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Everything We've Heard So Far About Cyberpunk 2077

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Lucian06

Lucian06

Forum regular
#81
Jun 26, 2020
Bloodartist said:
A review said that the perk/skill tree had effectively doubled in size from the last time we saw it. I wouldnt be too worried.
Click to expand...
Where did you read that?
 
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Bloodartist

Bloodartist

Senior user
#82
Jun 26, 2020
Lucian06 said:
Where did you read that?
Click to expand...
From the Stevivor review:
It would be an understatement to say that the selection has grown since the last reveal. The unlock screen is practically unrecognisable now. The 5 aforementioned main attributes now split off into 12 sub-specialisations. And each of these specialisations house a whopping 20 perks each (so 240 perks total). Obviously I didn’t have time to drool over every single one, so I scrolled down the list to jot down the most expensive ones. The crème de la chrome.
Click to expand...
stevivor.com

Cyberpunk 2077 Preview: 5 hours of pure ‘Cool’ with its hardest build

For those of you who haven't met me yet, I have a malfunction in my OS. There's this glitch that forces me to test my limits whenever I lay my optics systems on
stevivor.com stevivor.com

I think it was this... There are so many reviews now.
 
Rawls

Rawls

Moderator
#83
Jun 26, 2020
Bloodartist said:
I think it was this... There are so many reviews now.
Click to expand...
Yeah that review above is where the 240 number comes from. There was another one that listed out perk numbers for 4-5 specific skills. I'll find it when I get home and am not on my phone.

Edit: here it is -

And there’s a lot of perks. For the Cool attribute, you’ve got a Stealth Page and a Cold Blood page. There’s 26 different Stealth perks and 19 Cool Blood perks to choose from, and most of those have multiple levels.

The same goes for other attributes. Technical Ability — or TECH — has Crafting (19 perks) and Engineering (22). Reflexes has separate branches for each of the main weapons: Blades (23), Rifles (20) and Handguns (19).

I was playing an assassin-type, so I focused on the Cool skills. All the choices there were pretty good: Improving critical chance by 15 percent; a global 15 percent/25 percent damage bump to human and mechanical enemies; 30 percent faster move speed while sneaking; unlocking aerial takedowns; unlocking the ability to throw knives; or just getting more movement speed generally after a takedown.

And that’s just the Stealth perk line. Want to be a better hacker instead? Then you can unlock the ability to breakdown turrets. Increase your Breach Protocol buffer. Get better hacking programs. Or maybe you just want faster aim time. Better headshot damage with handguns. Health regen during combat. Double the carrying capacity.


All of this is available with your very first perk point. You can’t have it all, of course. But you can work out pretty quickly the amount of possible permutations.
Click to expand...
www.kotaku.com.au

5 Incredible Hours With Cyberpunk 2077

After a Cyberpunk 2077 preview spanning 5 hours, all I can say: give me more.
www.kotaku.com.au www.kotaku.com.au
 
Last edited: Jun 26, 2020
Dowzero

Dowzero

Rookie
#84
Jun 26, 2020
Rawls said:
Hey Choombattas! This is your one stop shop for most of we have heard about Cyberpunk 2077 so far. For a less comprehensive dive into the game, check out the Unofficial Cyberpunk 2077 FAQ! I will continue to update this as we get new information. Sections include:
  1. A Brief History of Cyberpunk - Cyberpunk 2020 & Red Source Materials, Themes of the World
  2. It's a City of Dreams, and I’m a Big Dreamer - Night City, Open World, Level Design, Vehicles & Driving
  3. The Age of Braindance Decadence - Life in Cyberpunk 2077, People of Night City, Factions
  4. We’ve Got a City to Burn - Story Design, Choices & Consequences, Characters
  5. Tales From the Street - Quest Design, World Economy
  6. Style Over Substance - Character Creator, Appearance, Style
  7. Character Creation - Lifepath, Roles/Classes, Stats
  8. Take it To the Edge - Character Progression, Skills, Perks
  9. Putting the Cyber in Punk - Cyberware, Ripperdocs, Humanity Cost
  10. Getting Fitted for the Dark Future - User Interface, Inventory, Crafting, Inspection System
  11. Gear From the Streets - Weapons, V's Phone, Clothing, Consumables
  12. Friday Night Firefight - Gunplay, Melee, Stealth
  13. Virtually There - Cyberspace, Netrunning, the Dangers of the Net, Braindancing
  14. The Gift of Gab - Branching Dialogue, Interactive Scene System
  15. Soul and the New Machine - Companions & NPCs, Romance, V's Apartment
  16. Datafortress - Platforms, First Person Perspective, Post Release Content
A note on citations: if a article/interview is being referenced, quoted or paraphrased, it will be linked. However, quotation are being omitted for formatting purposes.

If you have any suggested additions or corrections, let me know in the comments. Buckle up, it's gonna be a long ride!
Click to expand...

All thats nice but what about 3rd person
 
Rawls

Rawls

Moderator
#85
Jun 26, 2020
Dowzero said:
All thats nice but what about 3rd person
Click to expand...
As listed in the post you just quoted, perspective is discussed in datafortress. https://forums.cdprojektred.com/index.php?threads/everything-weve-heard-so-far-about-cyberpunk-2077.11008534/#post-11590642

FIRST PERSON PERSPECTIVE
Cyberpunk 2077 will be mostly in first person perspective, with TPP in optionally while driving. For those concerned about seeing your customized V, you’ll also be able to see the player character in the inventory, in mirrors, very occasionally in cutscenes, and possibly in a planned photo mode. CDPR choose the first-person point of view for a few reasons. First, in the thick of action gameplay, it allows players to see things happening up close as the character, so that V can really interact with things in a visceral manner. Also, there were narrative-based considerations to make. The FPP camera helps to place the player into the interactive dialogue, the story and the environments that CDPR are creating. To really experience that verticality of Night City, you need a first-person perspective. Finally, the HUD is incorporated into the FPP so that V is seeing everything the player sees.

CDPR are aware that not everyone likes FPP. However they are firm in that decision. Having said that, they are very aware that there are a some people who can’t play first-person for a variety of reasons. CDPR is looking into offering difficulty options and sensibility options to hopefully manage to turn Cyberpunk 2077 in the first first-person game that some of those people will like, or that some will be able to play. For example, FOV will be adjustable for PC (no official word yet on consoles). There will also be options to disable bobble-head mode and motion blur on V's vision.
Click to expand...
 
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Nocturnal2077

Nocturnal2077

Fresh user
#86
Jun 26, 2020
WTH did they have to go and cut the ability to remove and store your clothes from the clothes closet?? That was such an unnecessary bit of immersion to leave on the Cutting Room Floor. I'm hoping they can restore this content in a later patch/update.

Other than that, the Night City play through with Skill Up and other journalists was PHENOMENAL. Game plays like advertised on the tin!
 
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Suhiira

Suhiira

Forum veteran
#87
Jun 29, 2020
It seems my prayers have been answered by CDPR.

I was very concerned that CP2077 combat was your typical FPS but it seems that now your character starts out rather unskilled with a weapon but the more you use it the better you become.
Honest-to-god RPG mechanics!
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#88
Jun 29, 2020
Suhiira said:
It seems my prayers have been answered by CDPR.

I was very concerned that CP2077 combat was your typical FPS but it seems that now your character starts out rather unskilled with a weapon but the more you use it the better you become.
Honest-to-god RPG mechanics!
Click to expand...
Maybe "becoming more skilled" won't be equal being more accurate but just doing more damages, you know.
 
Sild

Sild

Moderator
#89
Jun 29, 2020
Suhiira said:
I was very concerned that CP2077 combat was your typical FPS but it seems that now your character starts out rather unskilled with a weapon but the more you use it the better you become.
Click to expand...
This has been known since E3 2018.
 
SnowHeart

SnowHeart

Fresh user
#90
Jun 29, 2020
Dowzero said:
All thats nice but what about 3rd person
Click to expand...
Not going to be there, but get it on PC and I'd bet good money there will be a mod for it within a month or two.
 
FirstBlood2621

FirstBlood2621

Fresh user
#91
Jun 29, 2020
KakitaTatsumaru said:
Maybe "becoming more skilled" won't be equal being more accurate but just doing more damages, you know.
Click to expand...
Multiple of the Hands on reviewers talk about it being accuracy and reload time related.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#92
Jun 29, 2020
FirstBlood2621 said:
Multiple of the Hands on reviewers talk about it being accuracy and reload time related.
Click to expand...
Reload time I've heard too, yes, but accuracy haven't heard about it.
 
Rawls

Rawls

Moderator
#93
Jun 29, 2020
KakitaTatsumaru said:
Reload time I've heard too, yes, but accuracy haven't heard about it.
Click to expand...
It was said several times last year and this year. Miles Tost was the first to discuss skills impacting weapon sway here on the forums I believe.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#94
Jun 29, 2020
Rawls said:
It was said several times last year and this year. Miles Tost was the first to discuss skills impacting weapon sway here on the forums I believe.
Click to expand...
That's because weapons sway isn't exactly accuracy to me.
Accuracy = Ability to hit what's under your crossair.
 
Rawls

Rawls

Moderator
#95
Jun 30, 2020
KakitaTatsumaru said:
Accuracy = Ability to hit what's under your crossair.
Click to expand...
I think weapon sway is involved in accuracy. But they also talked about hit spread for accuracy this year.
 
4RM3D

4RM3D

Ex-moderator
#96
Jun 30, 2020
KakitaTatsumaru said:
That's because weapons sway isn't exactly accuracy to me.
Accuracy = Ability to hit what's under your crossair.
Click to expand...
Rawls said:
I think weapon sway is involved in accuracy. But they also talked about hit spread for accuracy this year.
Click to expand...
Not quite. This video explains it well:

 
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Raxaphan

Raxaphan

Senior user
#97
Jun 30, 2020
I wonder if the option to print out your character stats from the game, have a character sheet, to use in the Pen and Paper game is still up or was scrapped.
 
Suhiira

Suhiira

Forum veteran
#98
Jun 30, 2020
Sild said:
This has been known since E3 2018.
Click to expand...
Guess I missed that, I was under the impression it was straight shooter mechanics.
 
Rawls

Rawls

Moderator
#99
Jun 30, 2020
Raxaphan said:
I wonder if the option to print out your character stats from the game, have a character sheet, to use in the Pen and Paper game is still up or was scrapped.
Click to expand...
Considering it has been mentioned in seven years, I think it's safe to say it's not a thing.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#100
Jun 30, 2020
Raxaphan said:
I wonder if the option to print out your character stats from the game, have a character sheet, to use in the Pen and Paper game is still up or was scrapped.
Click to expand...
Scrapped, logically.
 
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