Well, let's count. But only from the point of view of the free-to-play player. What do these changes mean to us? When making calculations, we will use a win rate of 50% (But suppose that we will lose with a score of 1: 2, that is, getting 1 half-crown). And also take into account the well-rested bonus and 3 quests for 20 half-crowns every week. (A well-rested bonus - for each half-crown you get one additional half-crown, but no more than 14 per day.)
The new system with 4 games per day = (6 half-crowns +6 bonus) x84 + 720 with quests = 1728: 24 = 72 level.
The new system with 7 games a day (3 wins and 4 losses) = (10+ 10 bonus) x84 + 720 with quests = 2400: 2 = 100 level.
TL; DR:
1.
The new system - 148 RP in 84 days / 4 games per day.
The old system - 168 RP in 84 days / 4 games per day.
2.
The new system - a maximum of 199 RP in 84 days / 7 games per day.
The old system - 336 RP in 84 days / 12 games per day.
3.
The new system - a maximum of 199 RP in 84 days / 7 games per day.
The old system - a maximum of 504 RP in 84 days / 44 games per day.
Conclusions:
1. If you played 6 rounds a day (4 games at 50% winrate), now you will receive 20 RP less in 84 days, but in addition you will get 6 avatars.
2. If you played 18 rounds (12 games at 50% winrate), now you can play only 7 games, but you will also get almost half less RP. Plus get avatars.
3 If you played all available rounds per day, you will receive less than half the RP in comparison with the old system.
But that is not all.
1. Small daily rewards removed. The prestige levels that increased these awards, as well as giving a chance to get RP, were also removed. BUT, instead of them they added prestige levels that are guaranteed to give RP for daily tasks and a prestige level that gives a chance to get RP with GG rewards.
2. Redesigned the economy of meteorite dust. We will receive less in the trees. When milling cards, we will get less dust. Animating legendaries is more expensive, epics are cheaper.
General conclusions: Casual players will receive a little less than before, in comparison with the old system. Those who played a lot, maximum will be able a bit more than casual players. Gwent is getting more expensive. The title of the most free-to-play card game is moving to another game that has recently gone into beta.
P.S. If you find mistake in the calculations, write where exactly.
P.S.S. Opening seasonal cardbacks is not just as expensive, but even more expensive. If CD Projects is here, pay attention to this.
The new system with 4 games per day = (6 half-crowns +6 bonus) x84 + 720 with quests = 1728: 24 = 72 level.
The new system with 7 games a day (3 wins and 4 losses) = (10+ 10 bonus) x84 + 720 with quests = 2400: 2 = 100 level.
TL; DR:
1.
The new system - 148 RP in 84 days / 4 games per day.
The old system - 168 RP in 84 days / 4 games per day.
2.
The new system - a maximum of 199 RP in 84 days / 7 games per day.
The old system - 336 RP in 84 days / 12 games per day.
3.
The new system - a maximum of 199 RP in 84 days / 7 games per day.
The old system - a maximum of 504 RP in 84 days / 44 games per day.
Conclusions:
1. If you played 6 rounds a day (4 games at 50% winrate), now you will receive 20 RP less in 84 days, but in addition you will get 6 avatars.
2. If you played 18 rounds (12 games at 50% winrate), now you can play only 7 games, but you will also get almost half less RP. Plus get avatars.
3 If you played all available rounds per day, you will receive less than half the RP in comparison with the old system.
But that is not all.
1. Small daily rewards removed. The prestige levels that increased these awards, as well as giving a chance to get RP, were also removed. BUT, instead of them they added prestige levels that are guaranteed to give RP for daily tasks and a prestige level that gives a chance to get RP with GG rewards.
2. Redesigned the economy of meteorite dust. We will receive less in the trees. When milling cards, we will get less dust. Animating legendaries is more expensive, epics are cheaper.
General conclusions: Casual players will receive a little less than before, in comparison with the old system. Those who played a lot, maximum will be able a bit more than casual players. Gwent is getting more expensive. The title of the most free-to-play card game is moving to another game that has recently gone into beta.
P.S. If you find mistake in the calculations, write where exactly.
P.S.S. Opening seasonal cardbacks is not just as expensive, but even more expensive. If CD Projects is here, pay attention to this.
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