All the new cards in expansion are so strong.
Expansions doesn't mean it makes other previous decks obsolete.
It should add to the game, not replace it.
It should "Expand" the game. Not substitute all the other cards.
Devs.
New card/expansion doesn't mean it has to be the top 3 meta... (or in expansion.. be all of top 10)
It doesn't! Sure they can be good, but not EVERY card has to be "super strong."
Please practice SOME RESTRAINT with the new cards.
It's like.. you guys got reallllyyyy excited and just was like.. "naw.. not strong enough. lets add a bit more POWER, MAKE IT EVEN STRONGER HEHEHE."
Let's look at Kolgrim... It's almost... the devs worked on it half way.. then forgot to put some restraints on it.. it's like an oil well, but no cap once it's placed. +10 everyround if not killed. Why not just make it "order" unit... or melee: .. or only on deploy, not every round... or... you get my point.
Let's look at Gezras of Lydia... mm do I have to explain... Same concept as Kolgrim. Endless points if not killed. not +2 every round. I'm talking about +10 every round.
Lets look at Keldar, a unit that costs 9 provision. Same concept as above.. endless points if not killed.. +4 -6 every round...
It creates a 2 witcher adept every round at adrenaline 4.
It has Resupply. which creates a witcher adept as well.
It's a 4 1 armor card.
with the->
The griffen whicher adept is a 4 provision card.
It transforms another card as itself AND gives it shield.
Viy... That's been talked about too much in other posts..
Basically here's my point.
Expansions doesn't mean it makes other previous decks obsolete.
It should add to the game, not replace it.
It should "Expand" the game. Not substitute all the other cards.
Here are my suggestions.
Nerf ALL the expansion cards... really tone them down a bit..
Think before releasing.. People are really starting to get frustrated.
Do more artifacts and traps. Tap into those cards, those are some great concepts.
(Poor Wyvern Scale Shield.. I've never seen it played.. EVER.. poor baby T.T... )
But see, people can't really "play' with other cards, when the meta... is just too strong, and too simple to build.
Don't become EA. Don't become Blizzard Entertainment.
What made Blizzard great was it thought about quality before money making. They didn't have to. People loved the game. Blizzard grew it's fan base.
Ask yourself. Are you GROWING your fanbase? Or is your fanbase shrinking? Are they leaving the game out of frustration?
Why make expansions... when it produces a result of more people leaving because of it? Isn't that a waste of time and resources? Isn't the point of an expansion to have more people play the game, love the company, ... and of course spend more money.
Expansions doesn't mean it makes other previous decks obsolete.
It should add to the game, not replace it.
It should "Expand" the game. Not substitute all the other cards.
Devs.
New card/expansion doesn't mean it has to be the top 3 meta... (or in expansion.. be all of top 10)
It doesn't! Sure they can be good, but not EVERY card has to be "super strong."
Please practice SOME RESTRAINT with the new cards.
It's like.. you guys got reallllyyyy excited and just was like.. "naw.. not strong enough. lets add a bit more POWER, MAKE IT EVEN STRONGER HEHEHE."
Let's look at Kolgrim... It's almost... the devs worked on it half way.. then forgot to put some restraints on it.. it's like an oil well, but no cap once it's placed. +10 everyround if not killed. Why not just make it "order" unit... or melee: .. or only on deploy, not every round... or... you get my point.
Let's look at Gezras of Lydia... mm do I have to explain... Same concept as Kolgrim. Endless points if not killed. not +2 every round. I'm talking about +10 every round.
Lets look at Keldar, a unit that costs 9 provision. Same concept as above.. endless points if not killed.. +4 -6 every round...
It creates a 2 witcher adept every round at adrenaline 4.
It has Resupply. which creates a witcher adept as well.
It's a 4 1 armor card.
with the->
The griffen whicher adept is a 4 provision card.
It transforms another card as itself AND gives it shield.
Viy... That's been talked about too much in other posts..
Basically here's my point.
Expansions doesn't mean it makes other previous decks obsolete.
It should add to the game, not replace it.
It should "Expand" the game. Not substitute all the other cards.
Here are my suggestions.
Nerf ALL the expansion cards... really tone them down a bit..
Think before releasing.. People are really starting to get frustrated.
Do more artifacts and traps. Tap into those cards, those are some great concepts.
(Poor Wyvern Scale Shield.. I've never seen it played.. EVER.. poor baby T.T... )
But see, people can't really "play' with other cards, when the meta... is just too strong, and too simple to build.
Don't become EA. Don't become Blizzard Entertainment.
What made Blizzard great was it thought about quality before money making. They didn't have to. People loved the game. Blizzard grew it's fan base.
Ask yourself. Are you GROWING your fanbase? Or is your fanbase shrinking? Are they leaving the game out of frustration?
Why make expansions... when it produces a result of more people leaving because of it? Isn't that a waste of time and resources? Isn't the point of an expansion to have more people play the game, love the company, ... and of course spend more money.