More free movement within an area, but keep the area system as it's a great tool to show a dynamic world in which things change. By keeping the areas, it can be shown how your actions influence the world around you. For example, imagine you have to help a camp of loggers against some generic forest monsters (just for the sake of the argument). If you succeed and return to the area during later parts of the game, maybe the clearing should be much bigger, a cabin could have been built, a garden planted. Conversely, if you fail the effects could be some unmarked graves and fresh trees growing amidst the stumps of the old ones, with the logger gone.It's technically a lot simpler to use that system, and it's a lot more bug proof. Games like Gothic 3 tried the completely free system and failed miserably (not even mentioning the pressure such a system puts on your processing power).That being said, I would like to actually see those changes. I liked "The Witcher"'s linear approach, but it would be nice if you could actually re-visit some of the places you've already been to during the game, and see what your actions caused.As for the expansion/sequel, I'd prefer playing as Geralt. You needn't even develop many new abilities for him as there are esay work-arounds for that: like letting the player move him through the prologue at whose end Geralt is almost mortally wounded and needs to relearn much of what he's known before. Yes, it's basically the same as with the original game, but seriously, can we make Geralt more powerful without breaking the setting?There's also no need to expand the game to several countries. "The Witcher" took place in Vizima's direct vicinity. It'd be good to use the city again (especially with the reconstruction that'd be going on) and simply expand a little bit deeper into the vicinity. There ought to be enough small towns and villages nearby.And finally, I'd like to have an editor more accessible for general modding. D'jinni is a nice piece of work, but it's also one of the reasons why "The Witcher" never will be as popular as the TES or NWN series: namely the fact that you cannot use preset tilesets (of which "The Witcher" would have plenty) to create your own areas and the stories surrounding them. You are basically limited to placing quests in the areas the game already provides.That's why there are literally thousands of mods for NWN or TES - and something like a dozen "The Witcher" (yes, I'm exagerating, I know). It was easy to mod with NWN's editor, even if your native language is not English. I'd like something comparable for "The Witcher", because the universe and the game both are superb. But like many others, I'm only a modder - not a modeller. CD Project really missed a chance here for long-term consumer binding. I hope they'll not make that mistake again, because this game really deserves its place in the sun.