Why are you expecting a 3070 to run 4k raytracing? Nvidia themselves told you it wouldn't do that.
it's a damn 2015 game! NO, even with Rt there is not a single reason for this pathetic mess! 4k or not 4k with a RTX 3070: This is definitely not NC, there are not tons of light sources, cars, pedestrains, buildings etc. It' unacceptable. Period.
cp2077, now this "nex gen" (my @$$) tw 3 = CDP lost all his credibility. Permanently. Best wishes if they even think I'll give them money for phantom liberty
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Guys you can run this game in DX11 just by using the witcher3.exe in the x64 folder instead of the x64_dx12 folder ..... Put your Vulkan wrapper DLLs in the x64 folder, make a shortcut for the witcher3.exe in that directory, move it to the desktop and run it from there. Or if you need Steam then try to point Steam to start the game from EXE in the x64 folder.
With RT off, TAAU, everything else set to Ultra+ and DLDSR enabled I'm running the game on a 5800x, RTX 3070 Ti @ 1440p and averaging 115 FPS with worse case lows in the 90's. With RTSSGI only enabled and DLSS Balanced it drops down to 56 FPS average with lows down to 40. However if I enable RTSSGI from GeForce Experience which doesn't even use the RT cores or DLSS (and I have DLDSR enabled) I average 75 FPS with lows still above 60 so I just locked the game to 60 FPS and it's smooth and stutter free.
Absolutely brilliant! let's play the witcher 1.31! this is was what we were waiting for
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