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Eyefinity support in Witcher 2

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D

dada257

Senior user
#101
Oct 14, 2011
HEY! I just came up with the best idea ever!

I think the next version of "The Witcher" should run ONLY on quad core Intel Core I7's, period!!! (Screw those earlier chipsets and AMD entirely!) How awesome would that be? :D

Seriously, though, in the PC world, if your new graphics engine is that limited and inflexible--you might have a problem. Just MHO. :)
 
G

GuyNwah

Ex-moderator
#102
Oct 14, 2011
It's one thing to develop a game that "scales fine" on Eyefinity or other extended-screen setups.

But that has gornisht to do with claiming or achieving Eyefinity compatibility.

Eyefinity compatibility is based on specific criteria that are not secret at all but are published by AMD and go well beyond mere scaling.

Without meeting either of the AMD-published levels of Eyefinity compatibility, it is mere bullshit and probably an actionable trademark infringement to claim that your game is Eyefinity compatible. Real developers, not bullshit hackers, don't go there.
 
tommy5761

tommy5761

Mentor
#103
Oct 15, 2011
I know BS when i see and smell it and i know instigators when i see them also !
If you want to know why eyefinity isn`t supported then go to ATI/AMD and ask them . The running back and forth here isn`t solving anything .

Or must this thread be closed ?
 
A

Anarki_Hunter

Senior user
#104
Oct 15, 2011
Dada257 said:
HEY! I just came up with the best idea ever!

I think the next version of "The Witcher" should run ONLY on quad core Intel Core I7's, period!!! (Screw those earlier chipsets and AMD entirely!) How awesome would that be? :D

Seriously, though, in the PC world, if your new graphics engine is that limited and inflexible--you might have a problem. Just MHO. :)
Click to expand...
-1 rep.

That was so totally not required, this is a discussion about Eyefinity not about making game not-runable on ATI/AMD products(GPU, Chipset or Processors) in whole.

Games running fine on my system, its doing whats it says*****..got no issues.

(honestly thread is going rogue!, its really unfortunate to see shit*)

Dada257 said:
Without meeting either of the AMD-published levels of Eyefinity compatibility, it is mere bullshit and probably an actionable trademark infringement to claim that your game is Eyefinity compatible. Real developers, not bullshit hackers, don't go there.
Click to expand...
That is so true*.

-Edit-

If everyone wants proper support for multi-display gaming, write emails to both ATI/AMD and NVidia at the same time..asking why aren't they making this a common free platform. Put them both in 'TO' fields of the mail and put their subordinates both in 'CC' fields of the mails.

Your'll get your answer..
 
F

Falcon2045.806

Rookie
#105
Oct 15, 2011
AnarkiHunter said:
If everyone wants proper support for multi-display gaming, write emails to both ATI/AMD and NVidia at the same time..asking why aren't they making this a common free platform.
Click to expand...
This is not needed, because they both work the same way, allready. It's just that nVidia calls it "Vision Surround" and AMD calls it "Eyefinity".

AND... it IS allready free!

I'm outta here. I finished The Witcher 2 last evening (Playing on only one screen), and will put it in the shelf. I wanted to do a second run, but not without proper Multi-Screen support. Sad, but true, it was/is an awesome game, which has technical limitations...
 
S

stealthily

Rookie
#106
Oct 16, 2011
LITTLE O.T.:

It's like a PhysX war: why I can't use two different video card on the same motherboard :confused: Because ATI video cards are cheap and you must buy one NVIDIA to have this. Now it's possible (thanks to that devil that had this problem) and I have it.

Perhaps it would be better to work in two and develop better technology for the good of all, but money are money.

Moneeeeeeeeeeyyyyy It's a gas
Grab that cash with both hands and make a stash
New car, caviar, four star daydream
Think I'll buy me a football team
 
S

stealthily

Rookie
#107
Oct 16, 2011
One question: but Eyefinity games how they runs with NVIDIA sourround tecnology?
 
U

username_2093332

Forum regular
#108
Oct 17, 2011
stealthily said:
One question: but Eyefinity games how they runs with NVIDIA sourround tecnology?
Click to expand...
http://www.youtube.com/watch?v=7RWChDxsduo
http://www.youtube.com/watch?v=E9CxGxudOrU

also dragon age 2 is an eyefinity game that works well in surround although hud is expanded both in eyefiniy and surround.
 
G

GuyNwah

Ex-moderator
#109
Oct 17, 2011
Falcon2045 said:
This is not needed, because they both work the same way, allready. It's just that nVidia calls it "Vision Surround" and AMD calls it "Eyefinity".

AND... it IS allready free!

I'm outta here. I finished The Witcher 2 last evening (Playing on only one screen), and will put it in the shelf. I wanted to do a second run, but not without proper Multi-Screen support. Sad, but true, it was/is an awesome game, which has technical limitations...
Click to expand...
You are mistaken about Eyefinity. Eyefinity is NOT merely coverage of multiple screens. Eyefinity entails the ability to configure support for all Eyefinity multiple screen modes, the ability to correct or not correct for bezel, the ability to configure position of menus, dialogs, and overlays, the ability of these to correct for bezel placement, and many other factors THAT ARE NOT MERE WIDE SCREEN SUPPORT.

Eyefinity may be implemented without payment of royalties to AMD. But no commercial developer would dare claim Eyefinity without meeting one of the two levels of Eyefinity certification. Real developers do not deal in such bullshit.
 
F

Falcon2045.806

Rookie
#110
Oct 17, 2011
Call it what you want. The Witcher 2 does not even allow the most basic thing... Running on three Screens.

And that is all I initally asked for. Get over it.
 
G

GuyNwah

Ex-moderator
#111
Oct 17, 2011
Falcon2045 said:
Call it what you want. The Witcher 2 does not even allow the most basic thing... Running on three Screens.

And that is all I initally asked for. Get over it.
Click to expand...
No. You demanded "correct working Eyefinity support" in so many words. You were told in so many words by a developer and others why that was not going to be implemented. And now you say that is not what you wanted.
 
A

Anarki_Hunter

Senior user
#112
Oct 18, 2011
Falcon2045 said:
Call it what you want. The Witcher 2 does not even allow the most basic thing... Running on three Screens.

And that is all I initally asked for. Get over it.
Click to expand...
@Falcon2045, I messaged you via Witcher forum messenger.. did you check that out?
 
L

Licaon_Kter

Forum veteran
#113
Oct 20, 2011
@Guy N'wah: Did you read the previous posts in this thread?
Here's a sample from the first page:

Falcon2045 said:
The point is: If CDP implemented all resolutions properly - especially the 4:3 and 16:10 resolutions they fixed with Patch v1.3 - there would not be the need of any further work.

Instead of, they seemed to have decided to implement a "static solution" instead of an universal solution, which would work with any resolution. Eyefinity in all kind of configurations, normal monitors, Widescreens, Super-Widescreens (21:9 or others) etc.
...
Click to expand...
Falcon2045 said:
Hey guys.

We have never claimed that The Witcher 2 will ever support Eyefinity. It's an additional feature in the game and an external technology - not our technology. Surround support is a result of help we received from Nvidia. It's thanks to their support we have this feature in our game. It's not about who we like better. We didn't choose Nvidia and they didn't pay us. They just helped us to get the best from their technology. We are open to the idea of adding Eyefinity support to our game but it's not entirely up to us.
Click to expand...
Stop arguing over semantics like Compatibility and Support and such, remember the 3D Vision fiasco on launch? The game box has more 3DVision logos than CDPs ones and yet on launch you needed to DISABLE THE 3DVISION SERVICE EVEN IF YOU DID NOT USE 3D or else the game crawled to 10fps.
 
U

username_2093332

Forum regular
#114
Oct 26, 2011
illuknisaa said:
Oh you haven't? I thought you said that you support eyefinity/nvidia surround but at launch neither was supported.

Does TW2 support eyefinity/nvidia surround? (I know that this has been asked before but it was uncertain if triple monitors were supported)

MM360:
@illuknisaa: Yes

Because of MM360's post I preordered TW2 I feel like I have been cheated.
Click to expand...


bumb
 
C

c69

Rookie
#115
Oct 31, 2011
This is disappointing news. I was about to purchase extra monitors for eyefinity to find that my favorite game does not support it. I am a software developer, and while I do not profess to understand the nuances of their graphics development, I think I can understand how there may be contractual constraints (which may seem evil but are legal and justified.)

If nvidia paid CDPR for development of assets that are used in SLI, they would have a right to demand that they be protected from use in eyefinity. Nvidia would be foolish not to make this stipulation.

Beyond the simple code changes, I am sure significant test resources were involved in support of SLI, which would impact their release roadmap and bottom line. If this work was paid by nvidia, they have a right to protect it. I am sure CDPR *wants* to provide eyefinity support, but may be legally constrained from doing so.

I would like to hear from a member of the development team to state that this is NOT the case. That there are no contractual reasons for limiting eyefinity support. If so, I will wait for eyefinity and continue to support CDPR. If not, I anxiously await Skyrim and will support Bethesda moving forward. No hard feelings either way, I would just like to know what is planned/what is possible, and either wait or move on.
 
B

bncole

Rookie
#116
Nov 10, 2011
So,

I was really excited to play this game. I just finished installing my 3x monitors running 2x 6970s. After my steam download finishes, I load up the game.

And NO EYEFINITY. I am SPEECHLESS.

So at this point I spend close to an hour researching to find a fix. And lo and behold a COMMUNITY MEMBER spent spent about a week creating a fix. And then its disabled in later 1.3+ versions.

And then CD Project says they can't do it because of no AMD help. What a JOKE. A one man community member created a fix while the DEVS can't even create a fix.

Since I already bought this game, I'll play it. But I will NEVER buy another game from CDProject that doesn't have Eyefinity support. And guarantee I will check first next time.

-Disgruntled.
 
U

username_2093332

Forum regular
#117
Dec 2, 2011
Hey I was wondering when you guys at cdpr bother to fix this minor little tiny issue i'm still having with your game which preordered because you said that there would be no minor little tiny issue.
 
F

Falcon2045.806

Rookie
#118
Dec 3, 2011
I guess we'll never see a fix/support for this. :(
 
S

saturn2888

Rookie
#119
Dec 27, 2011
Flash said:
Hey guys.

We have never claimed that The Witcher 2 will ever support Eyefinity. It's an additional feature in the game and an external technology - not our technology. Surround support is a result of help we received from Nvidia. It's thanks to their support we have this feature in our game. It's not about who we like better. We didn't choose Nvidia and they didn't pay us. They just helped us to get the best from their technology. We are open to the idea of adding Eyefinity support to our game but it's not entirely up to us.
Click to expand...
Surround Gaming Support

This is fantastic! I think The Wither 2 shouldn't support any branded solution like Eyefinity anyway. I'm glad nVIDIA could support you with their own solution even without any financial or contractual obligations.

I just purchased this game recently and was unable to play it in surround mode so I read everything I could on it and thought I'd pitch in some information and help out as best I can so I may too enjoy this in surround mode.

I believe nVIDIA's solution is exactly the same as AMD's. In fact, it's also the same as Matrox's and Kegetys's (SoftTH). All of these solutions, with the exception of the latter, utilize something called spanning meaning the Windows desktop is spanned across multiple displays.

Since nVIDIA's solution is supported, this means you can support all other solutions very easily. I and many others here would be more than happy to assist you in testing any other configurations you may be able to provide us with for a 2.2 patch release or even a small beta patch only for us.

I've noticed the game allows for multiple aspect ratios and resolution settings, even while windowed, but that black bars are appearing on the sides of the screen; although, those bars don't show up on nVIDIA's cards.

Those black bars on the sides have to be manually programmed in so I figure some kind of conditional is turning on those black bars if you're not using an nVIDIA card. I'm sure you'd be able to find that area in the code pretty easily.

All you'd have to do after finding it is add in an option to remove those black bars for people like us who arne't using nVIDIA's solution, and it's problem solved! I'm sure an option to change the FoV would also be appreciated but that may be asking for a bit too much.

Sadly, a change like this would have to come after the Holidays, but I'm sure it would be greatly appreciated regardless!

Flash said:
We are open to the idea of adding Eyefinity support to our game but it's not entirely up to us.
Click to expand...
Because you'd be unable to change this yourselves, who else other than CD Projekt could change this or make the calls to changing it? Please tell me so we may confront those people ourselves.

I think everyone here would like no more than to make this game a great success and if we're posting in the wrong place to receive the changes we want, then we should move out discussions elsewhere. I believe you'd know more than we would where that place would be.

Thank you very much for your continued support of the game and hopefully everyone, not just nVIDIA owners, will soon be able to enjoy the hard work you guys put into making a surround gaming mode in the game.
 
W

waltc.480

Senior user
#120
Dec 28, 2011
When I saw that this thread had been bumped I thought at long last that somebody at CDPR had simply picked up the phone and called ATi/AMD and said: "We're interested in implementing Eyefinity support in our game, Witcher 2. Will you guys send us the stuff we need to get going on that?"

To which I cannot imagine any other response from ATi/AMD, except: "Absolutely! No problem at all! We'd be delighted to help you out."

My position on this is that I know for a fact that the question of hardware support should be paramount for the developer and the publisher. While it may be true that nVidia doesn't want people buying AMD hardware, and AMD doesn't want people buying nVidia hardware, a *software developer* (and publisher--don't want to leave the publisher out) should be very concerned with supporting as wide an array of hardware as possible--not just nVidia's and not just AMD's. It's in the game developer's best interests to support "everything" to the degree that he can do so, because that will only equate to selling more copies of the game--and that's what it's all about. OTOH, leaving out a select group of people--in this case the Eyefinity people--might result in fewer sales for the developer/publisher, in this case CDPR.

There are plenty of games on the market that support both nVidia's and ATi's multi-monitor gaming hardware at the same time--which means that there's no reason this couldn't happen for the Witcher 2, too. I think, unless I am sadly mistaken, that the game developers at CDPR, the people coding the game, are as aware of the presence of AMD in the market as they are aware of the presence of nVidia. (Hint: in the absence of these two companies, CDPR probably would not *have* a business today--at least not such as it is.) I would also lay odds that all of them know what Eyefinity is as well as any of them know what nVidia Surround gaming is. If they don't know what these things are then they'd best be working in some other field, imo.

Q: So, by whatever means having obtained nVidia's help in implementing this support for nVidia hardware, why has CDPR not picked up the phone and called AMD and requested their Eyefinity support?

A: I don't know the answer, but a few possibilities strike me:

a1) CDPR is waiting on somebody at ATi, maybe the in-house psychic or resident mind reader, to "divine" the fact that CDPR has a game that needs Eyefinity support, and having "divined" that fact, to pick up the phone and call CDPR and offer their assistance. If this is the case then I think CDPR's wait will be a long one...;) This is basically what the lone CDPR respondent in this thread has stated: that the support isn't there because ATi hasn't called and offered it, yet.

a2)CDPR has already attempted to obtain ATi's help in implementing the feature support, and AMD/ATi has told them to "go jump" and "never call this number again!" If this was the case, though, I daresay we'd have heard something about it by now.

a3) For reasons understood and known only by CPDR, they have not sought out AMD's help in implementing this feature in W2 for ATi hardware.

a4) CDPR cannot, for technical reasons, support Eyefinity with the W2 game engine. But were this the case, surely someone at CDPR would have stated this, or else taken the bull by the horns and picked up the phone and called ATi to get help in implementing that support.

Right now it would appear that only answer a3 above fits all of the facts as we know them. But a3 is really not much of an answer, it it?

The issue to me isn't so much an important issue as it is an interesting one. If CDPR is bothering to support nVidia's multi-monitor gaming hardware, then why not support both standards that exist? Why not support the hardware that your customers have and have asked for? Why support one and not the other?

I think we can all stop speculating, though. CDPR is the only one who knows for sure, and at the moment CDPR isn't talking. Perhaps, even as I type this, Eyefinity support is being readied for the next patch. That would be an excellent move. But do I buy the notion that the only reason Eyefinity support isn't in the game is because "Ati didn't contact CDPR and offer it"? I really don't think that's a completely honest statement *unless* CDPR reached out to AMD and AMD didn't respond. But that hasn't been said, either, has it?

IMO, if a developer wants support for a certain function of an IHV's hardware, the impetus is on the developer to make the call and ask for such support--not the other way around. Why? Because as much as we may think of nVidia and AMD, the one thing I feel confident in saying about them both is that neither is staffed by psychics or mind readers...;) IE, if AMD didn't know that CDPR had a problem with Eyefinity because CDPR didn't tell them, then the absence of Eyefinity support in Witcher 2 makes perfect sense, doesn't it?
 
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