Faces of RED, episode 2
While we all wait for our Spring Conference to air Live on the 5th of April 2012 at 5 p.m. GMT, why don't we take a moment to readthe second part of the Faces of RED series, this time with our Art Producer - Michał Krzemiński. Last week a lot of you requested certain members of our team. Dont worry, were working on it and well try to do our best to accommodate your wishes almost every RED will be interrogated. But apart from the people you want to know better, tell us what do you want to ask our team members. Write your questions in the comments below and well choose the most interesting question and add it to the list in the next episode.
Quick ones
Name:Michal Krzemiński
How long at CDP: almost three and a half years (whoa! time flies!)
Favorite games: Flashback, Dune 2, Fallout 1 2 (ok, I liked 3 and NV as well), Batman Arkham Asylum, Modern Warfare 1, Dead Space, los of them.
Favorite movies/ TV shows: Dune, Blade Runner, Lost in Translation, American Beauty, Big Lebowski, The Godfather.Series: That 70s show, The Office (EN), Flight of the Conchords!
Favorite books: Philip K Dick novels!
Favorite food: Fruits! Vegetables! and pasta with some funky stuff
Motto: What do we do with problems? We demolish them!
If I didnt work in game development, I would be a... professional poker player! or a musician even if I cant play any instruments I would learn.
1) Could you please introduce yourself and tell us a little bit about what you do in CDP RED?
MK: Hi, Im an Art Producer and during the process of W2 creation I coordinated all of the art departments. Not all at once, of course, but over different periods of time. My job is to make sure that all the art gets done in time, and to get it delivered to the right place just as it was planned.
2) Describe your work on the Enhanced Edition of The Witcher 2:
MK: As you may know weve decided to add massive content to the third act of our game. Besides new quests, locations and characters we added new loading movies, ending boards, cut-scenes, outro, etc. Overall the team added about 35 minutes of new animations and cinematics - and thats what I was mainly focused on. The outro itself consists of a series of final boards and a short cut-scenes made with the REDengine. The final boards are really a cool thing. These are short summaries of the players in game choices, showing their impact on the game world. You know, something like the end of Fallout 1 and 2, when we learned what happened with the places the player visited.
3) The development of this adaptation has been announced more than a year, what were the biggest difficulties for the team?
MK: From my point of view the hardest thing was working under deadlines and deciding what could and could not be done in time. It was pretty difficult because given the strict time limits we had to abandon some ideas because we wouldnt have been able to deliver them before the 17th of April. Still, for all those waiting for the Enhanced Edition, Ill just say that, due to efforts of the whole team, we achieved a little bit more than we had planned.
4) If you were to describe a perfect game of your dreams, what would it be:
MK: A kind of post nuclear RPG with lots of old school adventure gameplay, throw in some turn based combat system? At least parts of it? Im not talking about another Fallout 2 but... ok, I am. Ehh, its so hard to describe a perfect game as I loved many different parts in many different games.
5) If you were to convince someone to play The Witcher 2 Enhanced Edition in a text message (140 chars.) how would you do it?
MK: It will be more than 140 characters, sorry: If you're bored with all these "fantasy super hero life changing choices" you really dont care about, than you have to (have to!) play Witcher 2. You will feel like playing a mature game with thoughtful decisions, great dialog (oh, these dwarfs are real bastards!) awesome voice acting and very cool quests. Its going to be the best looking game on Xbox 360 ever released!
While we all wait for our Spring Conference to air Live on the 5th of April 2012 at 5 p.m. GMT, why don't we take a moment to readthe second part of the Faces of RED series, this time with our Art Producer - Michał Krzemiński. Last week a lot of you requested certain members of our team. Dont worry, were working on it and well try to do our best to accommodate your wishes almost every RED will be interrogated. But apart from the people you want to know better, tell us what do you want to ask our team members. Write your questions in the comments below and well choose the most interesting question and add it to the list in the next episode.
Quick ones
Name:Michal Krzemiński
How long at CDP: almost three and a half years (whoa! time flies!)
Favorite games: Flashback, Dune 2, Fallout 1 2 (ok, I liked 3 and NV as well), Batman Arkham Asylum, Modern Warfare 1, Dead Space, los of them.
Favorite movies/ TV shows: Dune, Blade Runner, Lost in Translation, American Beauty, Big Lebowski, The Godfather.Series: That 70s show, The Office (EN), Flight of the Conchords!
Favorite books: Philip K Dick novels!
Favorite food: Fruits! Vegetables! and pasta with some funky stuff
Motto: What do we do with problems? We demolish them!
If I didnt work in game development, I would be a... professional poker player! or a musician even if I cant play any instruments I would learn.
1) Could you please introduce yourself and tell us a little bit about what you do in CDP RED?
MK: Hi, Im an Art Producer and during the process of W2 creation I coordinated all of the art departments. Not all at once, of course, but over different periods of time. My job is to make sure that all the art gets done in time, and to get it delivered to the right place just as it was planned.
2) Describe your work on the Enhanced Edition of The Witcher 2:
MK: As you may know weve decided to add massive content to the third act of our game. Besides new quests, locations and characters we added new loading movies, ending boards, cut-scenes, outro, etc. Overall the team added about 35 minutes of new animations and cinematics - and thats what I was mainly focused on. The outro itself consists of a series of final boards and a short cut-scenes made with the REDengine. The final boards are really a cool thing. These are short summaries of the players in game choices, showing their impact on the game world. You know, something like the end of Fallout 1 and 2, when we learned what happened with the places the player visited.
3) The development of this adaptation has been announced more than a year, what were the biggest difficulties for the team?
MK: From my point of view the hardest thing was working under deadlines and deciding what could and could not be done in time. It was pretty difficult because given the strict time limits we had to abandon some ideas because we wouldnt have been able to deliver them before the 17th of April. Still, for all those waiting for the Enhanced Edition, Ill just say that, due to efforts of the whole team, we achieved a little bit more than we had planned.
4) If you were to describe a perfect game of your dreams, what would it be:
MK: A kind of post nuclear RPG with lots of old school adventure gameplay, throw in some turn based combat system? At least parts of it? Im not talking about another Fallout 2 but... ok, I am. Ehh, its so hard to describe a perfect game as I loved many different parts in many different games.
5) If you were to convince someone to play The Witcher 2 Enhanced Edition in a text message (140 chars.) how would you do it?
MK: It will be more than 140 characters, sorry: If you're bored with all these "fantasy super hero life changing choices" you really dont care about, than you have to (have to!) play Witcher 2. You will feel like playing a mature game with thoughtful decisions, great dialog (oh, these dwarfs are real bastards!) awesome voice acting and very cool quests. Its going to be the best looking game on Xbox 360 ever released!