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Facial expressions in Witcher 3

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J

JackieEstacado

Rookie
#21
Mar 24, 2015
BlackWolf500.298 said:
Tbh, I think they are more than state of the art.

It's an open word game. For such a game, those are DAMN GOOD facial expressions.
Click to expand...
I agree. That's why I have stated that they are more than convincing and good enough for their purposes (vehicling the emotions of the characters in an open world game.
 
M

Mohasz

Forum veteran
#22
Mar 24, 2015
I have to agree, they are surprisingly good. My two favorite examples recently (probably would've been better as gifs) are from the same scene in the January 15-minute demo.
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S

stexman3

Rookie
#23
Mar 24, 2015





GOTY
 
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K

kissybyc

Rookie
#24
Mar 25, 2015
AC Unity has very good mocapped facial expressions, but those characters don't come near to the quality of Witcher 1 or 2, which had rather poor facial expressions. The sheer skill and amount of writing that put every character together in TW franchise is top notch, and that's the bread and butter of character making. Advanced facial expression? A very very welcomed cherry on the cake, but I have all the more appetite for the cake itself.
 
sidspyker

sidspyker

Ex-moderator
#25
Mar 25, 2015
stexman3 said:
GOTY
Click to expand...
As a contributing member of this forum, I must make this addition
 
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S

soldiergeralt

Forum veteran
#26
Mar 25, 2015
it's just performance capturing. nothing new

ryse
the last of us
beyond two souls
kingdom come deliverance

kissybyc said:
AC Unity has very good mocapped facial expressions, but those characters don't come near to the quality of Witcher 1 or 2, which had rather poor facial expressions. The sheer skill and amount of writing that put every character together in TW franchise is top notch, and that's the bread and butter of character making. Advanced facial expression? A very very welcomed cherry on the cake, but I have all the more appetite for the cake itself.
Click to expand...
there's no such thing as advanced facial expression. they're all using the same equipment and industry standard techniques. if they're doing performance capturing, it's going to look pretty much the same, unless someone screwed up. a likelihood fora ubisoft production, but unlikely anywhere else.
 
Last edited: Mar 25, 2015
JackalJ

JackalJ

Senior user
#27
Mar 25, 2015
soldiergeralt said:
it's just performance capturing. nothing new

ryse
the last of us
beyond two souls
kingdom come deliverance

there's no such thing as advanced facial expression. they're all using the same equipment and industry standard techniques. if they're doing performance capturing, it's going to look pretty much the same, unless someone screwed up. a likelihood fora ubisoft production, but unlikely anywhere else.
Click to expand...
Do they even performance capture/mocap it? I thought CDPR developed a system that moves bones and changes the facial structure depening on the line that is spoken...

And mocap is still expensive, the gear and people needed are not cheap. So it's not that standard or common as you might think.
(Especially facial capture)
 
V

Vigilance.492

Ex-moderator
#28
Mar 25, 2015
soldiergeralt said:
it's just performance capturing. nothing new
Click to expand...
As far as we know, it's not though.

CDPR uses "body" mocap for various animations throughout the game, but they aren't using FACIAL Mocap (Like GTAV, TLOU, MGSV etc). It's much more similar to say, Half-Life 2, it's part automated and part hand-crafted. Honestly I don't think we've seen this much improvement in regards to non-mocapped facial animation/expressions/lip-syncing since Half-Life 2 itself.
 
D

dragonbird

Ex-moderator
#29
Mar 25, 2015
JackalJ said:
Do they even performance capture/mocap it? I thought CDPR developed a system that moves bones and changes the facial structure depening on the line that is spoken...
Click to expand...
It's two different technologies, although they probably do come together, and may be applied at the same time.
There's been technology around for a long time to handle lip-synching, to move the mouth and jaw areas automatically based on the phonemes of the speech. I'd expect it to still need manual tweaking, but it does take a LOT of the work out of synching, especially where it's being localised into many languages.
Body language and facial expression still needs to be added though, and that's where the mocap comes in.
Just compare TW1, which I would expect to have used lip-synch tech but doesn't do much (any?) facial expression, to a modern game.
 
N

NucelarGen

Rookie
#30
Mar 25, 2015
 

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nampham65

Rookie
#31
May 24, 2015
Realistic Character Emotions

The emotions are just so real and believable. They really get me interested in the game. I'm just wondering How do guys can make these such realistic emotions?
 
M

Madoga

Rookie
#32
May 24, 2015
Yes, this is indeed one of the really amazing things about this game and the series in general. It probably has to do with really good animations and camera work combined with 'real' characters. The characters actually act like humans and aren't written to please the masses or be politically correct (which sadly enough is a huge trend).
Characters have to make real choices, have real reactions and just feel very.. well.. real. ;). Very well done banter with here and there mean remarks which get couNter in a friendly manner. I don;t know about everyone else, but that's totally how I act around my friends. Unlike most other games where everyone has to be politically correct and always nice to each other - if you aren't nice once, YOU DUN GOOFED!
 
B

BlackWolf500.298

Forum veteran
#33
May 24, 2015
Got to agree, never saw such great face details and notions, no kidding.
 
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