I would really like to play more Arena, but right it's not a very fun experience for me and considering the fact that only 20% of the players have gotten the achievement for playing a single arena run (no matter how many wins you get) I feel like something needs to change.
The main reason why I don't like playing Arena is that you are not so much building a deck rather than you are throwing together a number of cards with the highest possible individual strength and then hope your opponent got a worse draw then you did. You can take a Cintrian Envoy as your very first pick and then never see any card with charges for the entire rest of the draft so you end up with a dead card. Having the restriction of a faction would allow you to take certain cards which rely on having a specific other type of card to synergize with, while the absence of a provision or copy cap would still allow you to make crazy decks you wouldn't normally be able to play. On the same note, I think choosing the leader as your first rather than your last pick would additionally increase your ability to actually build interesting decks.
For comparison you could look at Duelyst, whichs draft mode works exactly like that and is 100% more interesting to play because you can do actual strategies in it. The only real strategy you can follow in GWENT Arena is only taking one copy of each card and hope you get Shupe at one point. If you want to keep things a bit differently you could do something like giving the player one draw from each of the other four faction to mix it up. Also, I think allowing players to complete daily quest in Arena would increase popularity by a lot.
The main reason why I don't like playing Arena is that you are not so much building a deck rather than you are throwing together a number of cards with the highest possible individual strength and then hope your opponent got a worse draw then you did. You can take a Cintrian Envoy as your very first pick and then never see any card with charges for the entire rest of the draft so you end up with a dead card. Having the restriction of a faction would allow you to take certain cards which rely on having a specific other type of card to synergize with, while the absence of a provision or copy cap would still allow you to make crazy decks you wouldn't normally be able to play. On the same note, I think choosing the leader as your first rather than your last pick would additionally increase your ability to actually build interesting decks.
For comparison you could look at Duelyst, whichs draft mode works exactly like that and is 100% more interesting to play because you can do actual strategies in it. The only real strategy you can follow in GWENT Arena is only taking one copy of each card and hope you get Shupe at one point. If you want to keep things a bit differently you could do something like giving the player one draw from each of the other four faction to mix it up. Also, I think allowing players to complete daily quest in Arena would increase popularity by a lot.