While I 100% intend to go through with my choices (failed quests and all), man is it going to be hard not to push that reload button.
I really really want to enjoy the story and in my opinion it's better to feel that something is at stake when I lose, but the thing is I'm excited to see how my choices or failing quests causes other characters to die.
The problem arises when my failing a quest concludes in my character being "caught" or being beat up in an alley cuz I didn't follow through with instructions. In my head-canon, that wouldn't happen to my character because he's too stealthy and strong to be beat up in an alley.
That will probably result in a reload to try and find another option.
I really really want to enjoy the story and in my opinion it's better to feel that something is at stake when I lose, but the thing is I'm excited to see how my choices or failing quests causes other characters to die.
The problem arises when my failing a quest concludes in my character being "caught" or being beat up in an alley cuz I didn't follow through with instructions. In my head-canon, that wouldn't happen to my character because he's too stealthy and strong to be beat up in an alley.
That will probably result in a reload to try and find another option.