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Fall Damage...

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S

styku

Forum regular
#21
Jun 8, 2015
dragonfang09 said:
The point is not how to prevent damage. Is that super humans are reciving damage and potentially dying from jumps i can take.
Click to expand...
I am pretty sure you're exaggerating, or you are not feeling the height in the game. You won't take damage when you fall from 1.5m, I've checked this due to those complaints. However, when you jump from a roof of a village house (height of the roof = around 2,5m + height of Geralt jump, let's say 3m in total) and don't make any effort to amortize the fall, you will take damage. That's pretty realistic to me. You're just used to falling from ridiculous heights and not taking any damage, like it is in most games. W3 takes really realistic approach. It may annoy you, of course, but don't say Geralt dies from jump you can take. Unless you're actually superhuman, that's plainly untrue.
 
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M

May17th

Rookie
#22
Jun 8, 2015
Kurgen said:
I think you're trolling.
Click to expand...
So if someone does not agree with you, they are trolling?
Please sharpen up.

---------- Updated at 02:45 PM ----------

I'm playing on Death March and I like the realistic approach to fall.
 
Last edited: Jun 8, 2015
A

apoc_reg

Senior user
#23
Jun 8, 2015
Yes the fall damage in this game is a bit excessive!!! (Death March)
 
M

May17th

Rookie
#24
Jun 8, 2015
I guess Geralt is around 1.9 tall?

Check out the three different jumps in my video.
No, I didn't die and at the end I jumped from a 4 meter height, at least.
I think it's realistic fall damage and I like it this way.


4 meter is pretty high in real life to jump from. I lost around half my vitality.
I play on Death March, I like it.
 
Last edited: Jun 8, 2015
K

Kurgen

Senior user
#25
Jun 8, 2015
May17th said:
So if someone does not agree with you, they are trolling?
Please sharpen up.

---------- Updated at 02:45 PM ----------

I'm playing on Death March and I like the realistic approach to fall.
Click to expand...
No, I honestly thought you were trolling. If not, how can you excuse the fact that super-athletic Geralt can quite easily die from a drop that most normal human beings could quite easily survive?
 
C

csf60

Rookie
#26
Jun 8, 2015
I like it the way it is.
 
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G

GerardofRiviera

Senior user
#27
Jun 8, 2015
What would be nice is a way to climb down, it's only logical since Geralt can climb up.
 
S

styku

Forum regular
#28
Jun 9, 2015
@May17th: Thank's for this video, I was planning to make one myself. Got really fed up with bullshit about Geralt dying from 1.5m fall ;)
It's worth mentioning that after the third jump from the video, rolling would probably mitigate most or even all of the damage.
 
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Sethanor

Rookie
#29
Jun 9, 2015
go parcour system xD
 
M

May17th

Rookie
#30
Jun 9, 2015
styku said:
@May17th: Thank's for this video, I was planning to make one myself. Got really fed up with bullshit about Geralt dying from 1.5m fall ;)
It's worth mentioning that after the third jump from the video, rolling would probably mitigate most or even all of the damage.
Click to expand...
I just learned that holding B after jumping would make me roll, land softer.. Thanks for telling me this!

:D Tried from a roof that made me drop a little health, then with timing roll right before landing - no health lost.
Good thing to know!
 
Last edited: Jun 9, 2015
whitelion1284

whitelion1284

Rookie
#31
Jun 9, 2015
Fall Damage

If I could look down over the edge of ledges and cliffs to see where I was going... If I could drop and hang before letting go (like the NPC's do)... then the amount of damage Geralt takes from falls would be within acceptable levels. But I CAN'T do those things. I can't see where I'm going. Excepting ladders there is no way to drop down and hang from the edge of a ledge before letting go and thus mitigate the height. As a result fall damage feels kinda cheap.

Just sayin'.
 
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R

roizumaaku

Forum regular
#32
Jun 9, 2015
No, Geralt doesn't die from 1.5 meter fall considering the ratio of in game height to real life. I tested that.

I learned how to avoid damage by tapping or holding the jump button in time and Geralt do a roll thing. It is pretty realistic. I like the fall damage.

Have you ever watched basketball games? Even a 1 foot drop would snap your leg. I have seen that.

The good thing is that I learned how to use ladders which made the game more realistic. Unlike other RPGs where you can jump from ledges and dismiss the ladders which makes me think why do game developers make these ladders when I can jump like shit.

---------- Updated at 06:13 PM ----------

whitelion1284 said:
If I could look down over the edge of ledges and cliffs to see where I was going... If I could drop and hang before letting go (like the NPC's do)... then the amount of damage Geralt takes from falls would be within acceptable levels. But I CAN'T do those things. I can't see where I'm going. Excepting ladders there is no way to drop down and hang from the edge of a ledge before letting go and thus mitigate the height. As a result fall damage feels kinda cheap.

Just sayin'.
Click to expand...
if you tried jumping from ledge to ledge, Geralt can actually hold on to the other if you hold the jump button. You can try it while falling to a cliff. The game is not automated so you have to press buttons if you fall or jump to hold on to something or roll over.
 
whitelion1284

whitelion1284

Rookie
#33
Jun 9, 2015
roizumaaku said:
if you tried jumping from ledge to ledge, Geralt can actually hold on to the other if you hold the jump button. You can try it while falling to a cliff. The game is not automated so you have to press buttons if you fall or jump to hold on to something or roll over.
Click to expand...
I don't know what you're talking about. If I reach the edge of... whatever, a ledge in a ruin, a cliff, whatever... I can't see over it, and there is no way fro me to drop and hang over it to mitigate any fall damage I might take. It makes walking off many ledges in the game a very unpleasant proposition.

---------- Updated at 02:22 PM ----------

roizumaaku said:
if you tried jumping from ledge to ledge, Geralt can actually hold on to the other if you hold the jump button. You can try it while falling to a cliff. The game is not automated so you have to press buttons if you fall or jump to hold on to something or roll over.
Click to expand...
I don't know what you're talking about. If I reach the edge of... whatever, a ledge in a ruin, a cliff, whatever... I can't see over it, and there is no way fro me to drop and hang over it to mitigate any fall damage I might take. It makes walking off many ledges in the game a very unpleasant proposition.
 
A

ale666

Rookie
#34
Jun 9, 2015
I died more to falling then to enemies , definitely way too much fall damage. The less then responsive controls don't help either .
 
R

roizumaaku

Forum regular
#35
Jun 9, 2015
ale666 said:
I died more to falling then to enemies , definitely way too much fall damage. The less then responsive controls don't help either .
Click to expand...
LOL. I died only a couple of times falling since learning about fall damage and being careful from falling.

---------- Updated at 07:02 PM ----------

whitelion1284 said:
I don't know what you're talking about. If I reach the edge of... whatever, a ledge in a ruin, a cliff, whatever... I can't see over it, and there is no way fro me to drop and hang over it to mitigate any fall damage I might take. It makes walking off many ledges in the game a very unpleasant proposition.
Click to expand...
I'm talking about hanging from a ledge if you jump to it from a gap. You can drop as long as it is a realistic drop by holding or double tapping jump so you can roll when you fall. If it is too high you'll die or be damaged if not too high if you did not time a roll. This is not assassins creed or dying light. Where parkour is the highlight of the game.
 
whitelion1284

whitelion1284

Rookie
#36
Jun 9, 2015
roizumaaku said:
I'm talking about hanging from a ledge if you jump to it from a gap. You can drop as long as it is a realistic drop by holding or double tapping jump so you can roll when you fall. If it is too high you'll die or be damaged if not too high if you did not time a roll. This is not assassins creed or dying light. Where parkour is the highlight of the game.
Click to expand...
Am I speaking another language? Is there a way for me to say this clearer? I can't tell if you're deliberately missing the point, being a troll, or whether I'm failing to communicate my frustration.

I am aware that I can jump to a ledge and grab it (so long as the game cooperates) that I can grab onto it and pull myself up. I am aware that if I hit jump just before hitting the ground that I will roll and mitigate some of the damage. That's not what I'm talking about, and not the reason I'm posting here. What I am attempting to communicate is that there is no way to LOOK DOWN when you're at the edge of cliff to see if there is anything to drop to (unless I install the cheat console with free camera anyway). There is also no way to go from a standing position at the edge of a ledge to hanging from that ledge (like the NPC's do... like Ciri did in the tutorial dream) before letting go in order to reduce the height of the fall. In the absence of those two very specific mechanics the fall damage often feels very cheap, because I am regularly required to drop off ledges that I can't see past in order to correctly anticipate

And don't get me wrong, I love this game. I just didn't come here for tips on how to play it. I'm here to point out a flaw in the game's mechanic in the hopes that they'll fix it. The animations for dropping into a hanging state already exist. Why aren't they a possible movement for the player? The ability to lift the camera overhead so I can see whether I'm going to drop to a ledge below me or simply fall to my death... that's a no brainer.
 
S

ShinGnosis

Senior user
#37
Jun 9, 2015
I think the fall damage is slightly on the aggressive side considering what other things Geralt is doing.

Perhaps using aard before impact could be a good way to mitigate fall damage? It would of course also help if I could quick map buttons for the signs...
 
J

jmarron

Rookie
#38
Jun 10, 2015
Gerald can handle a full giant cyclope blast in face, but will die if fall of more than 3 meters ...

This logic :listen:
 
M

May17th

Rookie
#39
Jun 10, 2015
That's not true.


Jumps from at least 4 meter height and only loses half vitality without doing a roll at the end.
If you roll on landing you reduce fall damage. (Played on Death March!)

I get hit three times on Death March, I'm dead.
It's realistic.
And I want realistic fall damage.
 
Last edited: Jun 10, 2015
T

TheLocoMofo

Senior user
#40
Jun 10, 2015
Yeah fall damage is a bit much.

Just a FYI you can reduce the fall damage by hitting jump before you hit the ground, which will make Gerald do a commando roll.
 
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