Changelog 30/01/2010January 30, 2010, 01:54:20 amFIXES:- Using a lock will delete only one from the inventory, not all of them.- Client fixes.IMPORTANT:Run the updater to the get the latest FOnline.exe and Launcher.exe if you don't have it already.Changelog 29/01/2010January 29, 2010, 09:53:09 pmFIXES:- Sawed-Off Shotgun should be fixed now.- Fixed guard check for stealing in towns (was checking steal skill of robbed person), to remind, the percentage chance is: thief Steal - 20 (10 at night) * Guard's PE, clamped at [5,95].(SMALL FEATURES):CHANGES (WIP):- In case you can't get the second raider location on your map, the raider Raynes now has a new dialog option to ask again for the spot.- Added junk barrels to north and south raider camps.IMPORTANT:We have prepared a update for the launcher and updater. If you have the client already installed, download this patch and extract the files into your client folder. If you are new to FOnline: 2238 and don't have the client installed yet, you can simply download the Client Installer from here or our ModDB profile. It has the latest files included.Changelog 26/01/2010January 26, 2010, 07:04:50 pmFIXES:- Metzger's 2000exp bug.- Typo in Hub library NPC dialog.- "You turn" is now "Your turn".(SMALL FEATURES):- Reputations decay toward 0 over time (100 points per real day).CHANGES (WIP):- Added a two bullets "burst-mode" for Shotgun and Sawed-Off Shotgun. (Only newly created shotguns come with this.)Changelog 25/01/2010January 25, 2010, 12:35:25 amFIXES:- Brahmins in encounter have all the same description now.- Some encounter critters are not hostile now (brahmins). Report more of them which should not.- Fixed reward-bug with Maida Buckner.- Rooms items are safe when the map is being regenerated (unless player opened the container and regen happen soon after it (before container got closed))SMALL FEATURES:- Changed image of town preview to something more obvious.- Ability to loot unconcious (be it knock out, or hp below 0) critters by using Steal skill (safe).CHANGES (WIP):- Decreased traders barter skill (by 50 points).- Items in rooms are not gone if rent ends (rent another room, the items will be there).- When you rent a room, you respawn there.- Adjusted hotels' room prices: 100 caps in unguarded towns, 200 caps in guarded towns. Per 3 real time days (remember you can pay up to 2 rents ahead)- Items being held at traders for long time (depending on their type, max 3 real time days), get turned into caps. Will get turned into other (more usefull) stuff later, to help traders one more time.RECOMMENDATIONS:- Run updater to gain new *.dat file.Changelog 22/01/10January 22, 2010, 02:22:22 pmFIXES:- Disallowed to send distress signals from 'car' locations.CHANGES (WIP):- Changed 'car locations' color (this affects only newly created locations)- Added "Feeding reputations"When you kill critter, it iterates over all npc groups, check the status and modifier between those groups and group of killed critter, and if the status is "enemy", it adds you small bonus for reputation within that group (1 point per 100 points of the modifier between those groups. Max 20, Min 1). It doesn't raise your reputation above 0.The enemy of my enemy is my friend.Changelog 18/01/10 #2January 18, 2010, 11:40:23 pmFIXES:- Fixed the dats(SMALL FEATURES):- Added calling for help in encounters using radios, use /h (help, works on Latin keyboard layouts) or /p (privet/pomoshch, works on Russian keyboard layouts) prefix for your messages (.h and .p works as well)Changelog 18/01/2010January 18, 2010, 09:49:36 pmFIXES:- Fixed missing wall tile.- Fixed bug with guards considering mutated fruit a drug.- Fixed bug with wrong message when Doctor skill is used.- Fixed Sharpshooter Perk description. (link}- Fixed Balthas Quest in Modoc. (link)- Fixed tree growing. (link)- Fixed the smallest bug ever.- The notorious lighter weight has been fixed- Fixed Melinda (VC) and Whiskey Bob (Klamath) dialogs- Encounter groups placement- Encounter critters numbers(SMALL FEATURES):- Added perforated death animation for small and big radscorpion.CHANGES (WIP):- Interface bar facelifted.- Wastes claim the unused tents/cars parked in desert after 7 days of being left out.RECOMMENDATIONS:- Run the updater to get the new *.dat files.Changelog 13/01/2010January 13, 2010, 06:06:39 pmFIXES:- Server crashs fixed... hopefully.- Fix for spear using NPCs.- Critters that lose sight of their targets should try to find them again.- Hub entrance patrol position fixed.- Fixed locks.(SMALL FEATURES):- Placed additional entrance and exit point to the south of Hub center.- Added "out of character"-message command. (use prefix /o or .o)CHANGES (WIP):- Changed lights in: * all Hub maps * NCR map * Necropolis Watershed map * all Boneyard maps * Frisco map * Junktown map * Klamath map * Redding maps * Modoc map * Gecko map * Navarro map * Cathedral maps- Weapons deteriorate two times slower.- Changed the way of encounter groups placement - player group that has been first engaged in encounter is no longer placed in the center (with critter groups being placed basing on his perception/perks). Center remains empty, the groups are placed basing on their properties (default 5-15 for NPC groups), for players that is: 5 + PE + 3 * Cautious Nature.- Breakage count of given item is not relevant when dismantling it. That should give a purpose to salvage resources from items found in encounters. Still, the condition of these items is a penalty to your science skill, so high science or/and some toolkit might help.