Nie chce mi się pisać od nowa po polskiemu, więc przekopiuje swoje "impressions" z Codexu:
- SPECIAL is not gone <shock>,
- yet Skills are nowhere to be found in the STAT window, which is alarming (there's "Science" visible in the crafting window though, represented in "Ranks" - whatever that means),
- the char-gen looks interesting,
- you can play as achick in a thong female,
- Gamebryo confirmed,
- dynamic lighting if Todd is not bullshitting,
- writing is shit confirmed,
- the story seems shit as well,
- the game starts as a SIM game (with SIM graphics even),
- Pip-Boy is as shitty as it used to be (if not more) and has some new pointless features,
- I'm going to kill that fucking dog,
- Gunplay looks kinda fun aka Todd catched up with 10 years ago eventually,
- VATS is now real time in slow motion (hopefully it's not going to work in god mode again like in FO3),
- Real Time Settler is now built into the game,
- I Need to watch a HD version to say something about the environments.
Najbardziej nurtującą kwestią w tej chwili są dla mnie umiejętności.
- SPECIAL is not gone <shock>,
- yet Skills are nowhere to be found in the STAT window, which is alarming (there's "Science" visible in the crafting window though, represented in "Ranks" - whatever that means),
- the char-gen looks interesting,
- you can play as a
- Gamebryo confirmed,
- dynamic lighting if Todd is not bullshitting,
- writing is shit confirmed,
- the story seems shit as well,
- the game starts as a SIM game (with SIM graphics even),
- Pip-Boy is as shitty as it used to be (if not more) and has some new pointless features,
- I'm going to kill that fucking dog,
- Gunplay looks kinda fun aka Todd catched up with 10 years ago eventually,
- VATS is now real time in slow motion (hopefully it's not going to work in god mode again like in FO3),
- Real Time Settler is now built into the game,
- I Need to watch a HD version to say something about the environments.
Najbardziej nurtującą kwestią w tej chwili są dla mnie umiejętności.


